v1.0.0General changes: - Starsector 0.9.1a compatibility.
- Massive code cleanup/reformat. Project builds now use Gradle instead of IDE-specific toolchains.
- Bumped version to 1.0.0. This doesn't mean that work has stopped, merely that this mod has reached what I wanted it to be all those years ago when I started this project. It's all grown-up now... *sniff*
Sound and music: - Campaign music is part of the base mod again. Not sure why it was removed in the first place.
- Removed unlicensed music + added Njol (Jeremy Soule) to the campaign music.
- Temporarily disabled battle music for missions. It didn't always fire correctly, and I haven't had time to work on redoing the music plugin.
- Reverted changes to Graser and Grav Cannon that caused the weapon to fire out of sync with the actual weapon sound fx.
- Went through sound fx and decreased volumes of those that were out of line with mount size.
Campaign:- Mayorate faction color changed to light-yellow so as to not conflict with the Persean League as much (they stole my previous color so now there can only be war
).
- General writing polish pass. Slight lore rewrites in places to make things even more vanilla-friendly than they were before.
- Mayorate relationships revamped - the Mayorate is now hostile with most organized governments and religious factions. They generally are neutral/suspicious with pirates, independent factions, and corporations.
- Rasht now has 3 Mayorate markets and 1 Luddic Path market, with significant time spent balancing the economy so that the Mayorate/Path markets can stand on their own and be stable/self-sufficient/non-disruptive.
- Removed all custom market conditions - they didn't really add much to gameplay.
- In addition to the reinforcements and diplomacy options, Mayorate officials will provide the option to acquire Mayorate blueprints if your reputation with the faction is cooperative or higher.
- Added a portrait to the player selection screen and Mayorate inventory. Mayorate commanders and base personnel may also occasssionally use AI portraits.
Gameplay:- Variant polish: all variants now have the ship's primary weapon as weapon group one. Many alternating weapon fire groups have been changed to linked to make it a lot less likely to accidentally fire off a shot when you don't want to. Variants now match ship OPs. All ships now have autofit variants.
- Reverted changes to Graser PD that made it super OP.
- Redid Narayana weapon mount setup, removed built-in gun (the old gun was used for prototyping and I never actually finished things before the 0.10.x releases). It's now a heavy carrier with 4 large missile racks and improved sensors, which gives it a unique niche (heavy fire support). Very weak if surrounded or enemy ships make it to melee range.
- Add normal mapping for Narayana hull (results in more accurate/improved lighting fx with GraphicsLib).
- Removed fluxtorp. It just wasn't a good weapon art-wise.
- AI Crew hullmod has been renamed to AI Command Shunts and no longer impacts crew usage. (This was more of a disadvantage than an advantage given crew reqs for exploration.) The description is a lot better too, so you can actually tell what it does now.
- Ravana now uses the interdictor ship system and loses maneuvering jets. Speed slightly buffed to compensate for loss of the jets.
- Angha bombers now launch missiles much closer to the target (600 range). This both makes Angha wings easier to intercept and defend against, as well as substantially increases the chance that their attacks connect with the target.
- Many Mayorate hulls now have blinkers.
- Significant rejig of engine mounts for Narayana, Ravana, and Cimeterre (this is an aethetic tweak only, but makes these ships engines look a lot nicer).
- Removed Phoenix II rocket launcher. Nothing uses it and it was pretty meh.
- Removed built-in "pulse gun" on the Tiamat and replaced it with a medium hybrid mount. This makes it a bit more distinct from the Lilith (only one Mayorate frigate now has a built-in spinal mount gun).
- Belial PPC spread tightened, projectile speed increased, number of projectiles decreased. Belial sfx changed to old pulse gun sfx. Increasingly lethal over
the old version.
- Added Tracer SRM8 and Tracer SRM40, which are small and medium mount versions of the Angha's rocket launcher. The SRM8 is a carbon copy of the Angha rocket launcher with 8 shots (very deadly, low ammo capacity). The SRM40 has increased flight time and tracking ability to enable launching from side missile mounts, and can fire multiple 8-shot salvos on a long cooldown.
- Probably some other stuff I forgot about.
Bugs:- Yes, probably. Please report them here.