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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)  (Read 261343 times)

Ahne

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #270 on: February 21, 2015, 05:53:02 PM »

ok thx :)
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Histidine

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #271 on: February 21, 2015, 06:17:21 PM »

Though kazi never got around to re-buffing the Graser series and 0.65.2 has left them even further behind compared to vanilla beams, so you'll probably want to open weapon_data.csv and tweak them yourself. (I just slapped some extra range on them)
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kazi

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #272 on: February 22, 2015, 12:37:45 AM »

For those interested, I am like 30-50% towards getting another decent-sized update out, but progress is extremely slow. I don't really have anything that could qualify as releaseable right now, unfortunately.

Long story short, I started heading in like 5 different directions (in terms of new features) with the latest update, and never really followed up on and truly finished any of them. Most of my completed stuff is more "polish" than actual new gameplay, so I have a lot of work ahead of me.

And I built a new computer two days ago, so I am currently reinstalling all of my old dev tools... it's actually a bit mind-blowing how many pieces of software you need to create a mod (and I'm pretty sure I'm the only person here who attempts to do all of a mod's art/music/sfx/code themselves :P). Reinstalling my tablet drivers right now... :P
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Ahne

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #273 on: February 24, 2015, 08:12:24 AM »

Oh man, i wish you luck, love your sprites and faction. I would like to build my own faction mod too but i'm simply not very well suited for that task.

i'm looking forward to your progress mate!

Ahne
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LB

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #274 on: March 07, 2015, 02:49:46 AM »

Whenever you get around to it: Anghas are so good that they make other non-shielded bombers obsolete. They are extremely difficult to intercept or dodge, which is fine, but they also only fall slightly short of a Reaper's damage at 3700 per craft and less armor pierce, which isn't a huge difference at 400 damage per rocket. Their hit rate makes them incredibly powerful for their cost in a mass strike.
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Histidine

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #275 on: March 07, 2015, 02:53:12 AM »

Whenever you get around to it: Anghas are so good that they make other non-shielded bombers obsolete. They are extremely difficult to intercept or dodge, which is fine, but they also only fall slightly short of a Reaper's damage at 3700 per craft and less armor pierce, which isn't a huge difference at 400 damage per rocket. Their hit rate makes them incredibly powerful for their cost in a mass strike.
On the other hand they also have twice the logistics footprint (LR usage + supplies to recover) as a Dagger wing.
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JohnDoe

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #276 on: April 04, 2015, 04:10:07 PM »

:^)
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whatdoesthisbuttondo

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #277 on: April 20, 2015, 05:47:04 PM »

Just dropping by to say your mod is awesome, love the way the ships are designed and handle.
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kazi

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #278 on: April 20, 2015, 08:44:34 PM »

Thanks ^^ I had a lot of fun making them too!

For the curious, I am slowly slogging along towards another update. There is a huge amount of quality-of-life changes and new stuff, some of which hasn't been done before (sorry, not divulging any details atm though...). Probably going to be one of my larger updates, although no new ships (yet). If I do add one, it'll be something along the lines of a sleek, modernized Hound.
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tanith

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #279 on: April 24, 2015, 10:19:22 AM »

More frigates is always a good thing, can't wait to see what you've done when it drops.  :)
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kazi

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #280 on: June 02, 2015, 12:00:03 AM »

This is the erm... "smaller" version of one of the new weapons. I would have made this a gif, but it's slightly more terrifying with the sound on.

https://youtu.be/v1Ka4pKzIBU

TL;DR- My take on the old-school Mechwarrior PPC, except PINK!!! (I even have a permissive license for the sfx!) I have a feeling everyone's going to "love" going up against these just as much as they do the Tornado AM lol... Still some balancing to do, but it absolutely shreds the fancier high-tech ships and struggles a bit vs. the low-tech ones.
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Nanao-kun

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #281 on: June 02, 2015, 11:22:59 AM »

Woah, nice.
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Cycerin

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #282 on: June 02, 2015, 01:26:21 PM »

Awesome.
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Ahne

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #283 on: June 02, 2015, 01:56:12 PM »

So nice. I hope i'm able to create similar nice weapon/sounds/effects, but i doubt that  :-\
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Surge

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Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #284 on: June 09, 2015, 07:31:56 PM »

This is the erm... "smaller" version of one of the new weapons. I would have made this a gif, but it's slightly more terrifying with the sound on.

https://youtu.be/v1Ka4pKzIBU

TL;DR- My take on the old-school Mechwarrior PPC, except PINK!!! (I even have a permissive license for the sfx!) I have a feeling everyone's going to "love" going up against these just as much as they do the Tornado AM lol... Still some balancing to do, but it absolutely shreds the fancier high-tech ships and struggles a bit vs. the low-tech ones.
So basically you've taken one of the most satisfying energy weapons I have ever fired in any game, then given us a strikingly similar weapon with the same beautiful SFX?

shut up and just take all my money.
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