Kazi I wanted to mention this for a while but I enjoy your mod a lot, the sprites are good, the weapons are fun, and it is moving along at a very nice pace with art and gameplay evolution.
But something that would help it a lot in my opinion is no longer using the Freespace 2 sounds. I understand you draw a lot of inspiration from it and especially the Blue Planet mods, and they are truly great I agree but the sounds just feel really out of place in Starsector. If you want custom sounds I have a huge pile of them that with minor tweaks fit right into Starsector style wise.
And this is kind of a nitpick, but you referring to the AOE warhead missiles as nukes bothers me. While Starsector is about rule of cool and hand waving things for the sake of fun and game play, a fusion device of any yield is not going to create impressive results against armored "magic tech" space ships unless detonated directly onto the hull. I would suggest reading
this,
keep in mind the effects described there are referring to shooting at realistic hard sci fi space ships.A simple name change just to increase the credibility of your lore from nukes to "high yield warheads" or virtually anything could not hurt in my opinion. Also if you are bored sometime, there is so much inspiration at that website for weapons and ship designs that you can become lost in it for days
Anyways while these are minor things to talk about please do not take offense to my rambling, rock on and mod!