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Author Topic: [0.95a] The Mayorate v1.1.0 (2021-11-25)  (Read 319992 times)

Ryan

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Re: [0.6.1a] The Mayorate v0.2 - updated 24/11/13
« Reply #30 on: November 24, 2013, 10:24:51 PM »

Hi kazi!

I made an account to tell you how amazing this faction is! I am currently using the new Exerelin feature and I can not be more pleased. I am playing as Sindrian Diktat and the Mayorate are my enemy. The balancing is great and the ships are fun to fight against. Thanks for all the hard work, it has been an awesome experience playing!

Regards,
Ryan
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If the moon, in the act of completing its eternal way around the earth, were gifted with self-consciousness, it would be fully convinced that it was traveling its way of its own accord…

Uomoz

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Re: [0.6.1a] The Mayorate v0.2 - updated 24/11/13
« Reply #31 on: November 25, 2013, 02:59:16 AM »

Looks very promising! Do you have any plans to upgrade the older sprites as well?
« Last Edit: November 25, 2013, 04:45:34 AM by Uomoz »
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Ryan

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Re: [0.6.1a] The Mayorate v0.2 - updated 24/11/13
« Reply #32 on: November 25, 2013, 03:09:51 AM »

The shields on the Mayorate are intense! I noticed that their weakness lies in the shields poor coverage, exposing the relatively vulnerable armor.


Check out this exciting action shot below in the spoiler! Apogee's bullying the poor fellow.  :D


Spoiler
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« Last Edit: November 25, 2013, 03:11:42 AM by Ryan »
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If the moon, in the act of completing its eternal way around the earth, were gifted with self-consciousness, it would be fully convinced that it was traveling its way of its own accord…

kazi

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Re: [0.6.1a] The Mayorate v0.2 - updated 24/11/13
« Reply #33 on: November 25, 2013, 10:44:25 PM »

Hey guys, just wanted to say thanks for all of the praise and encouragement so far! Although I started this project mostly for my own entertainment, your feedback really means a lot to me! (it also helps me justify all the time I've spent spriting haha...)

@Ryan- Glad you're enjoying the mod! I found it a little funny that you're playing the Diktat... when I first booted up Exerelin to test for compatibility the other night, they handed my ass to me haha... I accidentally steered my fledgling fleet right into a massive blob of them and got completely zerged! (aaaaand that was the end of my "compatibility testing...") You should be nice to them, they've been having a tough time lately lol  ;)

@Uomoz- Yeah, the old sprites are getting replaced (the cruiser will be first probably- needs it the most). I thought they were such hot stuff when I originally made them, but now they look a little sad compared to the new battlecruiser. The frigate is the only one I still really like, but it still could use a few changes here and there. My end goal is to (hopefully) have a small set of sprites on-par with Cycerin's stuff. I'd rather have a few really awesome ships than a whole faction's worth of "meh."
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Thule

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Re: [0.6.1a] The Mayorate v0.2 - updated 24/11/13
« Reply #34 on: November 25, 2013, 11:47:23 PM »

Really glad you're still working on your ships.
Putting that much effort into it definitly pays off in the end.

Awesome faction, exited about what you will come up with in the future.

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entropy

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Re: [0.6.1a] The Mayorate v0.2 - updated 24/11/13
« Reply #35 on: November 27, 2013, 11:35:06 PM »

This faction is great! Very fun for Exerelin! (All I play these days...) Keep the new ships coming, they are great!
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kazi

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Re: [0.6.1a] The Mayorate v0.2 - updated 24/11/13
« Reply #36 on: December 01, 2013, 02:24:31 AM »

Soontm ... (a re-do of the cruiser)

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HELMUT

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Re: [0.6.1a] The Mayorate v0.2 - updated 24/11/13
« Reply #37 on: December 01, 2013, 06:50:03 AM »

Looks nice, if you managed to keep the same quality as your other ship this faction may become one of the top mod of the forum.
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kazi

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Re: [0.6.1a] The Mayorate v0.2 - updated 24/11/13
« Reply #38 on: December 05, 2013, 03:19:23 AM »

Gotten a few PMs asking how to convert 3D models to sprites. Anyhow, here's a tutorial on how I've been doing things. http://fractalsoftworks.com/forum/index.php?topic=7469.0

Been pretty busy with work lately, but managed to finish the new cruiser model.
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kazi

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Re: [0.6.1a] The Mayorate v0.3 - updated 13/12/13
« Reply #39 on: December 13, 2013, 03:11:08 AM »

Updated to v0.3!

Changes:
-New cruiser sprite- revamped loadout and playstyle
-New built-in weapon and associated sound fx
-Balance changes

Anyhow, finally finished redoing the first of the old sprites, ended up changing the loadout and playstyle of the ship as well. The Narayaan has been replaced by the Del Azarchel, a powerful missile cruiser with a heavy mass driver and fast missile racks. The AI is also much better at piloting this one (the Thermal Lance just seemed to confuse it lol...), so expect to die a lot more when you're up against Mayorate cruisers. It sorta plays like a mini-Onslaught now: a bit slow, but will overwhelm most everything with the sheer quantity of missiles and ballistics it spits out. I'm pretty pleased with the way the Grav Driver sound effect turned out. It's a time-stretched reaper sound (Mass Effect), hellbore cannon, gauss cannon, explosion (Freespace 2), and thunder sample all rolled together with some delay and convolution reverb on top   ::).

Didn't test it that much aside from the simulator, let me know if there's any issues you run into and I'll do my best to fix them asap. Going to be a bit swamped here until the end of the holidays, but I'll keep you all posted if I manage to make progress on new stuff.

*edit- made a dumb mistake with the modinfo.json file... fixed now
« Last Edit: December 13, 2013, 03:29:34 AM by kazi »
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Uomoz

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Re: [0.6.1a] The Mayorate v0.3 - updated 13/12/13
« Reply #40 on: December 15, 2013, 11:57:33 AM »

This is definitely getting on top of my personal cant-wait-it-to-be-polished list.
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Cycerin

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Re: [0.6.1a] The Mayorate v0.3 - updated 13/12/13
« Reply #41 on: December 15, 2013, 12:14:22 PM »

Amazing, I love the Grav Cannon. What are you going to make next? I think a utility frig would be pretty nice.
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N7Sniper84

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Re: [0.6.1a] The Mayorate v0.3 - updated 13/12/13
« Reply #42 on: December 22, 2013, 12:36:25 AM »

Looking forward to trying this out. Great job with the sprites by the way, they look great!
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kazi

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Re: [0.6.1a] The Mayorate v0.3 - updated 13/12/13
« Reply #43 on: December 23, 2013, 10:55:10 PM »

Minor facelift for the Rakshasa (might change the name at some point, but hey...). Anyhow, I think it "pops" a little more nicely with the lighting changes. It looks a lot more like a technologically advanced killing machine now. Let me know if the colors look weird (first time doing art on my laptop, has sort of a funny looking screen).



As soon as I get the old destroyer sprite touched up, I'll start churning out ships and weapons again. My main goal is to add some more diversity on the low end (that's where players will notice it most).
-I'm thinking of adding some form of heavy/long-ranged frigate, perhaps with carrier capabilities? (I've noticed that the current frigate just gets absolutely mauled by friendly fire when nukes are in play, so I want to give players a more survivable escort option haha...)
-I'm also leaning towards some kind of beam destroyer. Something along the line of "AGH! KEEP THAT THING THE HELL AWAY FROM ME!!!!"  ;)
-Also going to add a lot more fighters. Expect interceptors and maybe some kind of bomber/special weapons drone or something.
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MesoTroniK

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Re: [0.6.1a] The Mayorate v0.3 - updated 13/12/13
« Reply #44 on: December 23, 2013, 11:18:24 PM »

Kazi I wanted to mention this for a while but I enjoy your mod a lot, the sprites are good, the weapons are fun, and it is moving along at a very nice pace with art and gameplay evolution.

But something that would help it a lot in my opinion is no longer using the Freespace 2 sounds. I understand you draw a lot of inspiration from it and especially the Blue Planet mods, and they are truly great I agree but the sounds just feel really out of place in Starsector. If you want custom sounds I have a huge pile of them that with minor tweaks fit right into Starsector style wise.

And this is kind of a nitpick, but you referring to the AOE warhead missiles as nukes bothers me. While Starsector is about rule of cool and hand waving things for the sake of fun and game play, a fusion device of any yield is not going to create impressive results against armored "magic tech" space ships unless detonated directly onto the hull. I would suggest reading this, keep in mind the effects described there are referring to shooting at realistic hard sci fi space ships.

A simple name change just to increase the credibility of your lore from nukes to "high yield warheads" or virtually anything could not hurt in my opinion. Also if you are bored sometime, there is so much inspiration at that website for weapons and ship designs that you can become lost in it for days :)

Anyways while these are minor things to talk about please do not take offense to my rambling, rock on and mod!
« Last Edit: December 24, 2013, 12:50:21 AM by MesoTroniK »
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