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Author Topic: [0.6.1a] Erick Doe's Modded Starsector (V3) - Easy to DL and Install! OUTDATED!  (Read 60053 times)

Isaew

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Hello there
Erick, thank you for that collection ) Its awesome
But I've got an issue -  my saves doesn't work.
I've downloaded from the first page of that thread, and activated all the modes at once.
I can start the game nice, in 1440 px resolution, and can do save, but when I'm trying to download the save, it gives me the error.
Please advice. thanks
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CrashToDesktop

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Christ almighty, this thread's bones have nearly turned to dust by time you commented.  The last comment was more than 3 years ago, and the thread title both mentions the version number and the fact that it's outdated.  Just leave it be. :)
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Isaew

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Christ almighty, this thread's bones have nearly turned to dust by time you commented.  The last comment was more than 3 years ago, and the thread title both mentions the version number and the fact that it's outdated.  Just leave it be. :)
Thanks =)))
But still. Its like I've found grandpa's old Mustang '62, and managed to start it. But the wheel stuck.  
I've downloaded it, and proper version of the game, and it started working good. I just need some advice on the save problem.

Spoiler
735375 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading E:\starfarer\Starsector\starsector-core\..\saves\save_mea_4500428511041222774...
761622 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
761622 [Thread-6] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Java heap space
java.lang.OutOfMemoryError: Java heap space
   at java.util.Arrays.copyOfRange(Arrays.java:3209)
   at java.lang.String.<init>(String.java:215)
   at com.sun.org.apache.xerces.internal.xni.XMLString.toString(XMLString.java:185)
   at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.getText(XMLStreamReaderImpl.java:1034)
   at com.thoughtworks.xstream.io.xml.StaxReader.pullText(StaxReader.java:84)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.readRealEvent(AbstractPullReader.java:150)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.readEvent(AbstractPullReader.java:135)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.getValue(AbstractPullReader.java:180)
   at com.thoughtworks.xstream.io.ReaderWrapper.getValue(ReaderWrapper.java:48)
   at com.fs.starfarer.campaign.save.E.unmarshal(Unknown Source)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:79)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:72)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:66)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:61)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:89)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:77)
[close]
Thanks
« Last Edit: October 11, 2016, 01:54:59 PM by Isaew »
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Erick Doe

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It looks like a memory issue?
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Seifer

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It looks like a memory issue?

Absolutely. Isaew, you should take a look at that thread http://fractalsoftworks.com/forum/index.php?topic=8726, and that one too if needed http://fractalsoftworks.com/forum/index.php?topic=10931. Have fun  ;)
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Mr. Nobody

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Would be possible to have a updated version with stuff like SS+/Dynasector+Ship&Weapon pack+whateverelseSS+hasbeensplitinto on top of Nexerelin and some of the faction mods?
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Linnis

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Would be possible to have a updated version with stuff like SS+/Dynasector+Ship&Weapon pack+whateverelseSS+hasbeensplitinto on top of Nexerelin and some of the faction mods?

Yesss plzzz :)
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DownTheDrain

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Would be possible to have a updated version with stuff like SS+/Dynasector+Ship&Weapon pack+whateverelseSS+hasbeensplitinto on top of Nexerelin and some of the faction mods?

Yesss plzzz :)

I'm sure this is a great mod, so please don't get me wrong, but at the end of the day it's still a compilation.
Any updated version would obviously only include mods that we already have access to, so it wouldn't be that much of an improvement.

If Erick Doe did return to work on mods I'd much rather see him resurrect Tore Up Plenty to be honest.
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Mr. Nobody

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I'm sure this is a great mod, so please don't get me wrong, but at the end of the day it's still a compilation.
Any updated version would obviously only include mods that we already have access to, so it wouldn't be that much of an improvement.

If Erick Doe did return to work on mods I'd much rather see him resurrect Tore Up Plenty to be honest.

It could be a easy and convenient solution for more less experienced computer users or those who do not have much in terms of free time.
Instead of tracking down every single mod and library whenever they update one could simply install the pack and start a modded game.

The very best thing would be a mod repository of sort and a utility that allows to download every mod from there and handles all the required unzipping, installing and updating but that is far beyond the scope of a modpack.
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MesoTroniK

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Instead of tracking down every single mod and library whenever they update one could simply install the pack and start a modded game.

We have Version Checker so that means you only need to track down every single mod once (takes 5 to 10 mins to install the the entire Modiverse with a decent internet connection). Then after that "long" process, Version Checker notifies you when mods need to be updated and it is never a "long" process again at least until Starsector itself updates.

Midnight Kitsune

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Instead of tracking down every single mod and library whenever they update one could simply install the pack and start a modded game.
We have Version Checker so that means you only need to track down every single mod once (takes 5 to 10 mins to install the the entire Modiverse with a decent internet connection). Then after that "long" process, Version Checker notifies you when mods need to be updated and it is never a "long" process again at least until Starsector itself updates.
Let's not forget that not everyone can or wants to run all the mods and downloading a mod pack would just be a waste of bandwidth, ESPECIALLY if you couldn't get them separate and one or more of the mods needed an update to fix a bug
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