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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.6.1a] Erick Doe's Modded Starsector (V3) - Easy to DL and Install! OUTDATED!  (Read 60054 times)

Wunder

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Re: [0.6.1a] Erick Doe's Modded Starsector (V1) - Easy to DL and Install!
« Reply #15 on: November 01, 2013, 03:20:30 AM »

This is actually all my mods in one!
Can you put...
no... :(
I MISS IT SO MUCH :'(
Why? where are you Tore up Plenty?
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Erick Doe

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Re: [0.6.1a] Erick Doe's Modded Starsector (V1) - Easy to DL and Install!
« Reply #16 on: November 02, 2013, 03:41:25 AM »

Excellent idea Erick :)

One issue though.

The version of Blackrock Drive Yards you have included will indeed work with Exerelin fine but it won't run it's system generator code if not playing with Exerelin, which is probably less than ideal.

I have modified the appropriate BRDY files and they are located here:
https://bitbucket.org/Zaphide/exerelin/downloads/CharacterCreationPluginImpl.java
https://bitbucket.org/Zaphide/exerelin/downloads/BRModPlugin.java

You could add these to the version you have here and it will work properly for both Exerelin and non-Exerelin games (you will also need to un-comment the modPlugin line in BRDY's mod_info.json).

Otherwise, Cycerin has copies of these already so I suspect the next version of BRDY will be compatible out-of-the-box :) You could then just include that version.

Done. I've added these files. They will be in the next update of Modded Starsector.
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Erick Doe

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2) - Easy to DL and Install!
« Reply #17 on: November 02, 2013, 04:38:06 AM »

Modded Starsector V2.5


Size: 86.5 MB

Code
ModdedStarsectorV2 changelog:
-Updated Zorg V16g to Zorg V16h
-Updated LazyLib 1.5 to LazyLib 1.6b
-Added Project Valkyrie (made compatible)
-Changed Blackrock Driveyards (Exerelin and Vanilla compatible)
-Removed 10 MB in unused files

REMOVE ALL OLD MOD FOLDERS BEFORE INSTALLING NEW ONES. DO NOT OVERWRITE MOD FOLDERS.
« Last Edit: November 02, 2013, 05:33:11 AM by Erick Doe »
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Erick Doe

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2) - Easy to DL and Install!
« Reply #18 on: November 02, 2013, 05:16:59 AM »

Ack! I forgot to remove a reference to an old sound file. Uploading fix now!
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Wunder

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2) - Easy to DL and Install!
« Reply #19 on: November 02, 2013, 05:28:14 AM »

Zorg
I am very angry with you Erick  >:(
Oh well, conflict test then please can you upload a 'stable' version of this mod, also
Well, I kinda dont know, with all my modding uses be KSP to World of tanks
Im a bit confused
To you put the Mod folder in there?
or all of the mods inside.
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Erick Doe

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2) - Easy to DL and Install!
« Reply #20 on: November 02, 2013, 05:34:42 AM »

The fix is up!

@GGMC
All the mods are put into one zip archive. Just unzip it in your mods folder. There's a detailed instruction on the opening post.
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Wunder

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #21 on: November 02, 2013, 05:48:47 AM »

Hugs Sir Doe!
Hugs.





HUUUUUGS
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Jazzrish

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #22 on: November 02, 2013, 10:39:33 AM »

i wonder whether i can update some of those mods by myself.

it would be most kind of u to list the modifications on the OP.
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sorry for my english..

FiCho

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #23 on: November 05, 2013, 05:17:25 AM »

Umm, I've got a problem with this mod...
You see every time I enter some of the other systems trough hyperspace, the game crashes...
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Erick Doe

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #24 on: November 05, 2013, 02:17:36 PM »

Did you remove all earlier versions of mods in your mod folder? You should never overwrite mods. First delete the old versions before extracting the new ones.

Or is the game laggy? Might be a memory issue. Try disabling one or two mods, like Project Valkyrie or Kadur Theocracy.

Other than that, I don't know what the issue could be.
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FiCho

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #25 on: November 05, 2013, 02:36:26 PM »

Did you remove all earlier versions of mods in your mod folder? You should never overwrite mods. First delete the old versions before extracting the new ones.

Or is the game laggy? Might be a memory issue. Try disabling one or two mods, like Project Valkyrie or Kadur Theocracy.

Other than that, I don't know what the issue could be.

Yes, I did remove all previous mods...
Nope, it's not laggy...
Okay, I'll try to disable a few mods...
Maybe this will help you to figure out what's the problem, it's from starfarer log...

217403 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:99)
   at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:288)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.starfarer.util.ReplaceableSprite.?0O000(Unknown Source)
   at com.fs.starfarer.campaign.BackgroundAndStars.super.super(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.A.รด?0000(Unknown Source)
   at com.fs.starfarer.new.???000(Unknown Source)
   at com.fs.oOOO.super.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
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Erick Doe

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #26 on: November 06, 2013, 03:44:43 AM »

Quote
217403 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError

Looks like a memory issue. I'd definitely try running Starsector with a few less mods.
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ValkyriaL

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #27 on: November 06, 2013, 03:47:43 AM »

Or, Allocate more memory. ;D
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FiCho

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #28 on: November 06, 2013, 06:02:22 AM »

Or, Allocate more memory. ;D

If you mean RAM memory, I have 8 gigabytes...  :-\
« Last Edit: November 06, 2013, 06:31:08 AM by FiCho »
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Erick Doe

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #29 on: November 06, 2013, 06:32:23 AM »

If you mean RAM memory, I have 8 gigabytes...  :-\

That may be so. But the game may only be using a part of that. You may have to allocate more memory to Starsector specifically. Also, it depends on your operating system. A 32 bit windows will not use 8 GB of RAM. 64 bit, on the other hand, will use more.

In your case though, it is likely that you will need to manually assign more memory to Starsector. Several people have written a guide on how to do this.
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