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Author Topic: [0.6.1a] Erick Doe's Modded Starsector (V3) - Easy to DL and Install! OUTDATED!  (Read 60052 times)

FiCho

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #30 on: November 06, 2013, 06:52:31 AM »

If you mean RAM memory, I have 8 gigabytes...  :-\

That may be so. But the game may only be using a part of that. You may have to allocate more memory to Starsector specifically. Also, it depends on your operating system. A 32 bit windows will not use 8 GB of RAM. 64 bit, on the other hand, will use more.

In your case though, it is likely that you will need to manually assign more memory to Starsector. Several people have written a guide on how to do this.

Okay, I'll try that...
By the way, I have 64 bit windows...
And thanks for helping me...  ;)
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ValkyriaL

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #31 on: November 06, 2013, 08:37:48 AM »

having 64 bit windows doesn't mean SS uses it, you have to point starsector at you 64-bit java in Vmparams and then run it from the bat file. (because the shortcut won't work anymore.)

basically what the other guy said. ::)
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FiCho

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #32 on: November 06, 2013, 10:39:38 AM »

having 64 bit windows doesn't mean SS uses it, you have to point starsector at you 64-bit java in Vmparams and then run it from the bat file. (because the shortcut won't work anymore.)

basically what the other guy said. ::)
Okay, I did that, but now I can't see any mods...

EDIT: Oh, it's okay... I had to put mods in the other mods folder in starsector-core...
        Now I just have to test it...  ;D
« Last Edit: November 06, 2013, 10:42:16 AM by FiCho »
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Deathscreton

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #33 on: November 06, 2013, 10:44:20 AM »

When loading up SS, there were a few crashes with SS complaining about not finding the correct resources (.jpg files and the such) when they were really there. Further inspection shows that the files were misnamed or there was a letter capitalized. While it's not your fault that the files are blowing up in peoples faces, it's probably a good idea to post this anyways so people know if they get a long winded error messages along with SS filling their screen with warnings about how it's going to leak onto your keyboard.
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Erick Doe

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #34 on: November 06, 2013, 12:56:57 PM »

When loading up SS, there were a few crashes with SS complaining about not finding the correct resources (.jpg files and the such) when they were really there. Further inspection shows that the files were misnamed or there was a letter capitalized. While it's not your fault that the files are blowing up in peoples faces, it's probably a good idea to post this anyways so people know if they get a long winded error messages along with SS filling their screen with warnings about how it's going to leak onto your keyboard.

Are you using Linux? Can you tell me what mods were causing the problems? Post a bug report maybe. That way I can straighten out the inconsistant (un)capitalised file types and file names.
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Garmine

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #35 on: November 07, 2013, 10:44:24 AM »

When loading up SS, there were a few crashes with SS complaining about not finding the correct resources (.jpg files and the such) when they were really there. Further inspection shows that the files were misnamed or there was a letter capitalized. While it's not your fault that the files are blowing up in peoples faces, it's probably a good idea to post this anyways so people know if they get a long winded error messages along with SS filling their screen with warnings about how it's going to leak onto your keyboard.

Are you using Linux? Can you tell me what mods were causing the problems? Post a bug report maybe. That way I can straighten out the inconsistant (un)capitalised file types and file names.

I've already reported Zorg related files, and I know for sure that Blackrock has some of them - but I completely forgot to report and I can't remember now. :(
I haven't tested Valkyres, though, but I believe I tested the rest (although with Exerelin but I doubt you changed the capitalizations randomly ;) )
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I went outside one day, the graphics were amazing, but the gameplay sucked...
Prepare yourselves for miscapitalization errors! *evil laugh*

Erick Doe

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #36 on: November 07, 2013, 12:48:11 PM »

I thought I fixed the issues in Zorg 16h. Did it still give you problems?
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Wunder

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #37 on: November 07, 2013, 12:50:40 PM »

Bye, forever.
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Deathscreton

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #38 on: November 08, 2013, 01:10:58 AM »

I thought I fixed the issues in Zorg 16h. Did it still give you problems?
The Zorg Z Pyramid hull files were giving me issues. Then the Black Rock had a file as well. Id on't remember precisely, but now I'm having issues loading up my saves. SS keeps complaining about them being incompatible.

I'm having the issue on both Linux and Windows 7 x32.
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Erick Doe

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #39 on: November 08, 2013, 02:27:18 AM »

I thought I fixed the issues in Zorg 16h. Did it still give you problems?
The Zorg Z Pyramid hull files were giving me issues. Then the Black Rock had a file as well. Id on't remember precisely, but now I'm having issues loading up my saves. SS keeps complaining about them being incompatible.

I'm having the issue on both Linux and Windows 7 x32.

Do you use the mods in ModdedStarsectorV2.5? Or an earlier version? Because I fixed the Pyramid's file name in the latest version.

I don't know what it could be with Blackrock Driveyards. I suggest you post in that specific thread so Cycerin can look into it.

If you can post the starsector error log, I might be able to help.
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Erick Doe

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Re: [0.6.1a] Erick Doe's Modded Starsector (V2.5) - Easy to DL and Install!
« Reply #40 on: November 13, 2013, 06:05:13 AM »

Updating soon with the latest versions of several mods.

To modders: Please remove images and sounds that you don't use in your mod from your released versions. This helps cut down the size of the Modded Starsector package significantly! Even if it is just 2.5 MB in your mod, eight mods makes 20 MB. ;)
« Last Edit: November 13, 2013, 06:07:19 AM by Erick Doe »
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Erick Doe

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Re: [0.6.1a] Erick Doe's Modded Starsector (V3) - Easy to DL and Install!
« Reply #41 on: November 13, 2013, 07:00:27 AM »

Put Modded Starsector V3 up for download
Please read the instructions before installing



Changelog:
-Updated Shadowyards Heavy Industries to v0.4.3
-Updated LazyLib to 1.6b
-Updated Zorg to V17
-Added Citadel
-Blackrock Driveyards edited to be both vanilla AND exerelin compatible (no need to change anything!)

Mods included:
-ASP Syndicate 0.36
-Blackrock Driveyards 0.42
-Bushi 1.20
-Hiigaran Descendants 1.0.0
-Junk pirates, Ship and mission mod 1.63
-Kadur Theocracy 1.1.7b
-Lazylib 1.6b
-Neutrino Corporation 1.75
-Shadowyards Heavy Industries Mod v0.4.3
-The Gedune Version 1.3.1
-The Nomads 1.0
-Zorg V17
-Project Valkyrie V1.2B
-Citadel 0.5b
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FiCho

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Re: [0.6.1a] Erick Doe's Modded Starsector (V3) - Easy to DL and Install!
« Reply #42 on: November 13, 2013, 08:51:48 AM »

Put Modded Starsector V3 up for download
Please read the instructions before installing



Changelog:
-Updated Shadowyards Heavy Industries to v0.4.3
-Updated LazyLib to 1.6b
-Updated Zorg to V17
-Added Citadel
-Blackrock Driveyards edited to be both vanilla AND exerelin compatible (no need to change anything!)

Mods included:
-ASP Syndicate 0.36
-Blackrock Driveyards 0.42
-Bushi 1.20
-Hiigaran Descendants 1.0.0
-Junk pirates, Ship and mission mod 1.63
-Kadur Theocracy 1.1.7b
-Lazylib 1.6b
-Neutrino Corporation 1.75
-Shadowyards Heavy Industries Mod v0.4.3
-The Gedune Version 1.3.1
-The Nomads 1.0
-Zorg V17
-Project Valkyrie V1.2B
-Citadel 0.5b

Well I get an error when starting the game...
Spoiler
97595 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
97599 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 744,86 MB of texture data so far
97599 [Thread-6] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
97726 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
281590 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.oOoo] with id [hardened_subsystems] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.oOoo] with id [hardened_subsystems] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.loading.FleetCreationSpec.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleet(Unknown Source)
   at data.scripts.world.corvus.TriTachyonSpawnPoint.spawnFleet(TriTachyonSpawnPoint.java:39)
   at data.scripts.world.corvus.Corvus.generate(Corvus.java:70)
   at data.scripts.world.SectorGen.generate(SectorGen.java:61)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.B.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.K.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.OooO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00o.super(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.newsuper.o00000(Unknown Source)
   at com.fs.starfarer.new.???000(Unknown Source)
   at com.fs.oOOO.super.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

EDIT: I disabled Citadel mod and it works...
« Last Edit: November 13, 2013, 08:56:48 AM by FiCho »
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HELMUT

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Re: [0.6.1a] Erick Doe's Modded Starsector (V3) - Easy to DL and Install!
« Reply #43 on: November 13, 2013, 09:32:30 AM »

I see Kadur's Theocracy there... Have you fixed the save bug for Vayra, Erick? I always liked that faction but couldn't play it because of that bug.
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FasterThanSleepyfish

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Re: [0.6.1a] Erick Doe's Modded Starsector (V3) - Easy to DL and Install!
« Reply #44 on: November 13, 2013, 11:04:01 AM »

Ficho, are you using an outdated version of starsector? Or are you a linux user?
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