Is it really needed to focus on OSX while this early in development? Wouldn't it make more sense to update it later to work in OSX after proper support is given? Is it really worth it to delay development to add a 9%-pop unsupported platform?
I think you might be thinking that the game doesn't currently work on OS X. It does - there are 3 versions available for download, windows, linux, and OS X, and have been since the first release. I'm not adding anything new here, just making sure that the game continues to work on OS X.
Speaking of that, finally got everything working, though 10.6 (Snow Leopard) is now officially not supported. Hopefully that won't be a huge deal since the upgrade path to OS X Mavericks is available in the majority of cases and is also free.
I must admit I'm curious what sorts of OSX issues Alex is seeing; I probably can't help - the stuff I've worked with cross-platform didn't need to use LWJGL - but it's still a topic of some interest to me.
A couple of examples - first of all Java 7 doesn't want to run on 10.6.8. At least, not when you've also got AWT involved. And then it took a while to get the app package format all sorted out - it's different now that Java is actually bundled inside it. Then there were a couple of bugs in LWJGL 2.9.1 for OS X to be worked around - which is totally understandable, because they had to rewrite a lot of it to work with Java 7, since
that does a lot of things differently than Apple's Java 6 did.
The most time-consuming thing, though, was upgrading to OS X Mavericks. You have to do it through the App Store, and it has a very rough time handling a file download that size. Just getting that to work right took most of a day.
Very glad to have this pretty much wrapped up