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Author Topic: Starsector 0.6.2a (Released) Patch Notes  (Read 214871 times)

Gothars

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #30 on: October 29, 2013, 10:54:27 AM »

Mh, I'll close the thread for now. No sense in rekindling false hope of an update with every post.
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Alex

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #31 on: December 01, 2013, 10:26:13 AM »

Updated.
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ValkyriaL

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #32 on: December 01, 2013, 10:33:30 AM »

Heron carrier eh? i guess i inspired someone. =D
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Alex

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #33 on: December 01, 2013, 10:52:36 AM »

You've made one named that? Had no idea! Hope its ID has a mod-specific prefix, or there are going to be compatibility issues :)
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Cycerin

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #34 on: December 01, 2013, 10:54:12 AM »

Ooooh. Hyped for the new ships. Teasers please?
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Modest

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #35 on: December 01, 2013, 11:03:23 AM »

Astral with 6 flight deck... Now we are talking! :D
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leonvision

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #36 on: December 01, 2013, 11:12:09 AM »

since new ships are getting sprinkled into the game, can i make a suggestion? one of my favourite ship to play with is the sunder, the reason being that is a reasonably maneuverable ship but has a large weapon mount. i would very much like a similar ship, but with a large ballistic mount instead of a energy mount.
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Cycerin

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #37 on: December 01, 2013, 11:16:26 AM »

If the Cerberus is like a large Hound, I'm gonna be pretty happy. The bomber changes are great, too.
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Gothars

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #38 on: December 01, 2013, 01:31:19 PM »

So Alex, will you stick to the plan that has the next release as the second part of the polish-update, or are you already working on new features?

Ooooh. Hyped for the new ships. Teasers please?

*expectant look*
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

MShadowy

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #39 on: December 01, 2013, 01:37:25 PM »

Yes... I believe David shared a partial preview on his twitter but I'm definitely looking forward to seeing the complete ship.
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CrashToDesktop

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #40 on: December 01, 2013, 01:45:20 PM »

Bloody hell, SIX flight decks now?
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Alex

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #41 on: December 01, 2013, 04:55:47 PM »

Ooooh. Hyped for the new ships. Teasers please?

Let's see, teasers:

You've seen the Hermes before. (Btw - one thing I forgot to mention, the Mercury-class and the Hermes-class have a total of 3 small weapon mounts each, which means the current shuttle - now the Mercury - got an extra one.)

The Cerberus - the name is a clue, though not necessarily how you might expect. Think association, not literal interpretation.

The Heron, as mentioned, there's a picture of it in-progress floating around on Twitter.

How's that? :)


since new ships are getting sprinkled into the game, can i make a suggestion? one of my favourite ship to play with is the sunder, the reason being that is a reasonably maneuverable ship but has a large weapon mount. i would very much like a similar ship, but with a large ballistic mount instead of a energy mount.

Yeah, that sounds like it could be fun. Will keep it in mind!


So Alex, will you stick to the plan that has the next release as the second part of the polish-update, or are you already working on new features?

Plan's the same. Yeah, the latest patch notes update is a bit on the small side given how long it's been since the previous one. I plead holidays and some other RL stuff getting in the way.


Bloody hell, SIX flight decks now?

Yeah - with the fast cruiser-sized carrier having 2 decks, a mere 3 for the Astral seemed underwhelming, given that it's also slow and expensive.
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ValkyriaL

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #42 on: December 01, 2013, 05:03:59 PM »

If the astral now has 6...i guess mine..which is 3 times bigger should have 8 or 10? XD
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Gothars

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #43 on: December 01, 2013, 05:24:34 PM »


Let's see, teasers:

 :)


You've seen the Hermes before.

Spoiler
?
[close]


The Cerberus - the name is a clue, though not necessarily how you might expect. Think association, not literal interpretation.

Mh...
Cerberus has three heads - A trimaran hull configuration?
He's a watchdog - A defensive oriented class?
The Cerberus organization build Mass Effect's Normandy SR2 - A ship that shares some similarities?

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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Cycerin

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #44 on: December 01, 2013, 05:31:26 PM »

Hmmm, I figure the Hermes is the old mid-tech shuttle sprite that has been lying around. I always liked that one.

I wonder if the Cerberus is mastery, core or expansion epoch. Screenshotssssssssss!
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