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Author Topic: [0.7.2a] ORI faction v0.3.8b (PhaseFix) Nexerelin compatible  (Read 73456 times)

Runoved

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Re: [0.7.1a] ORI faction v0.3.7 Nexerelin compatible
« Reply #45 on: February 07, 2016, 10:50:17 AM »

Once again, we have another update:

https://www.dropbox.com/s/r389c63n8p1sfee/ORI_v_0_3_7.zip?dl=0
The main innovation of this update is of course to achieve compatibility with Nexerelin in both of its regims. Feedback of Grinningsphinx  prompted me to work in this direction, for which a special thanks to him. And of course I could not do anything about this, without significant help of Histidine.

Among other changes, radicals got their own heavy flagship Atlantis, as always built on the basis of the Atlas, but with much greater changes. A significant revision undergone fighter wings, especially bombers. And a new heavy fighter has been added. Instead of the standard has been added to the new ship system Sentry PD Drones for ORi ships. Also reduced by half the maximum speed of Tester battleship (I'll have to invent better name for this ship).

As always thank you all for your attention. Waiting for your feedback.
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SierraTangoDelta

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Re: [0.7.1a] ORI faction v0.3.7 Nexerelin compatible
« Reply #46 on: February 27, 2016, 10:53:49 PM »

Hey, I love the ship designs, but I seem to be having a problem with the mod. Any time I activate in my list of mods, it doesn't let Starsector start properly, it always crashes before the main menu.
Here's my mod list, minus ORI.
Starsector +
ApproLight
Autosave
Blackrock
Citadel
Combat chatter
Common Radar
Diable Avionics
Interstellar Imperium
Junk Pirates
LazyLib
Neutrino
New Galactic Order
Nexerelin
P9 Colony
Pegasus Belt Council
SCY nation
Shadowyards
Simulator Overhaul
Steiner Foundation
Crystanite
Knights Templar
Tiandong
TwigLib
Version checker
ZZ Musiclib
ZZ Shaderlib

Error is as follows:
57646 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ò00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Not sure if it's your mod causing it or something else, so I'm gonna ask in a few other threads.


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Snrasha

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Re: [0.7.1a] ORI faction v0.3.7 Nexerelin compatible
« Reply #47 on: February 28, 2016, 01:57:25 AM »

Hey, I love the ship designs, but I seem to be having a problem with the mod. Any time I activate in my list of mods, it doesn't let Starsector start properly, it always crashes before the main menu.
Here's my mod list, minus ORI.
Starsector +
ApproLight
Autosave
Blackrock
Citadel
Combat chatter
Common Radar
Diable Avionics
Interstellar Imperium
Junk Pirates
LazyLib
Neutrino
New Galactic Order
Nexerelin
P9 Colony
Pegasus Belt Council
SCY nation
Shadowyards
Simulator Overhaul
Steiner Foundation
Crystanite
Knights Templar
Tiandong
TwigLib
Version checker
ZZ Musiclib
ZZ Shaderlib

Error is as follows:
57646 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ò00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Not sure if it's your mod causing it or something else, so I'm gonna ask in a few other threads.




This is a basic error for know a problem with a mod compiled in JDK8, if you have check version of your java and you have final version, this is a mod who have a small problems.
After, this is list mod for 0.7.1a , no for 0.7.2a(if you have upgrade your game). In 0.7.1a you can compile with JDK8, now, you need compile with JDK7. (I think, but  it is not sure)
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Runoved

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Re: [0.7.2a] ORI faction v0.3.8 Nexerelin compatible
« Reply #48 on: February 28, 2016, 07:57:35 AM »

Another update timed to the release of a new version of the game.

https://www.dropbox.com/s/navz3i3xy22ctaq/ORI_v_0_3_8.zip?dl=0

The main task of updating of course was to achieve compatibility with the new version of the game and moving to the seventh version of Java. I take this opportunity once again to convey my thanks for the hints to Snrasha.

Also three new ship has been added in this update. At first Gryllus mining craft wing. Attached is a set of miner missiles of different sizes. By the way, and the unit itself and supplied weapons should be miners in the Nexerelin. Also added Navis armored supertanker and Solaris Oris fuel producing cruiser. The last is worth mentioning separately. Solaris Oris cruiser not only is not bad in a fight, but actually able to produce fuel is located next to the star (again, many thanks to Histidine for helping with code). I tried to make fuel production rate balanced, so that on the one hand the ship was not useless, but on the other hand did not break balance.

As always thank you all for your attention. Waiting for your feedback.
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SierraTangoDelta

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Re: [0.7.2a] ORI faction v0.3.8 Nexerelin compatible
« Reply #49 on: March 01, 2016, 10:05:16 AM »

That's a pretty cool idea, having a ship produce fuel by being near otherwise purely dangerous/detrimental stuff like stars. Should it produce more if you sit in a solar flare?
Also, I'll be sure to use this once a few more mods are fixed up for 7.2a, especially since it works with Java7 instead of 8 now.
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SierraTangoDelta

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Re: [0.7.2a] ORI faction v0.3.8 Nexerelin compatible
« Reply #50 on: March 26, 2016, 10:22:48 AM »

What exactly is the purpose of the Weld Torch weapon on the ORI boarding shuttle? It has 150 range, do I really have to get point blank to use a relatively mediocre weapon?
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Runoved

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Re: [0.7.2a] ORI faction v0.3.8 Nexerelin compatible
« Reply #51 on: March 27, 2016, 02:08:56 AM »

       Initially, the Weld Torch was created so limited to compensate  increased survivability of that frigate for balance. But I agree, given recent trends the efficiency of this weapon should be increased, so that its usefulness was at the level of the other examples. Now the important thing is in improving not to make it too powerful.

     
       Concerning producing more fuel if fleet sits in a solar flare I think it's a good idea. It remains only to think of how to implement it in code.
By the way, if you see modes that would use similar mechanics with reference to the determination of the fleet in a specific area? It would be interesting to see how it is implemented that solution.
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DinoZavarski

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Re: [0.7.2a] ORI faction v0.3.8 Nexerelin compatible
« Reply #52 on: October 08, 2016, 02:20:47 PM »

According to the head post ORI is supposed to be fully compatible with both Nexerlin modes. However each time when i attempt to start a new game wit the mod enabled i get this:

567881 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.ORIGen.initFactionRelationships(ORIGen.java:43)
   at data.scripts.world.ORIGen.generate(ORIGen.java:21)
   at data.scripts.world.ORIModPlugin.onNewGame(ORIModPlugin.java:26)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o00o.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

Not listing faction mods, as the error happens even with only ORI. I use however Starsector+ (somehow older version, but more recent than latest ORI).
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Orikson

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Re: [0.7.2a] ORI faction v0.3.8 Nexerelin compatible
« Reply #53 on: October 08, 2016, 06:49:27 PM »

According to the head post ORI is supposed to be fully compatible with both Nexerlin modes. However each time when i attempt to start a new game wit the mod enabled i get this:

567881 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.ORIGen.initFactionRelationships(ORIGen.java:43)
   at data.scripts.world.ORIGen.generate(ORIGen.java:21)
   at data.scripts.world.ORIModPlugin.onNewGame(ORIModPlugin.java:26)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o00o.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

Not listing faction mods, as the error happens even with only ORI. I use however Starsector+ (somehow older version, but more recent than latest ORI).

I think the latest Nexerelin update required some changes to be made to mods to make it compatible.
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Runoved

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Re: [0.7.2a] ORI faction v0.3.8 Nexerelin compatible
« Reply #54 on: October 09, 2016, 09:27:19 AM »

Unfortunately, lately I have for a number of reasons did not follow the development of the game and mods for it. Therefore, I am sorry that I have not updated my mod on time. And I ask those who know tell me what  influence the compatibility changes have occurred in Nexerelin. I would be very grateful if people who have already adapted their mods to the latest version would have suggested what are the changes.
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Histidine

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Re: [0.7.2a] ORI faction v0.3.8 Nexerelin compatible
« Reply #55 on: October 10, 2016, 05:54:47 AM »

It crashes for me even without Nexerelin. Fixing the Linux case issue (data/World) solves the problem.
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SierraTangoDelta

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Re: [0.7.2a] ORI faction v0.3.8 Nexerelin compatible
« Reply #56 on: January 01, 2017, 10:43:31 AM »

The Circles-class Phase Missile Destroyer doesn't seem to work properly. As in, the phase cloak does absolutely nothing. You can still be shot or make contact with other ships even while phased.
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Orikson

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Re: [0.7.2a] ORI faction v0.3.8 Nexerelin compatible
« Reply #57 on: January 01, 2017, 06:41:56 PM »

The Circles-class Phase Missile Destroyer doesn't seem to work properly. As in, the phase cloak does absolutely nothing. You can still be shot or make contact with other ships even while phased.

That means that the phase cloaking files are outdated. There's a way to manually fix that.

Try looking in Citadel Conglomerate thread at the very last page. There's a guide on how to update the phase cloaking system since Citadel also has a phase cruiser that acts the same way. Link: http://fractalsoftworks.com/forum/index.php?topic=6442.msg194029#msg194029

The files would differ though, do be careful with your attempts at modification. Try it on a back up first, swap the folders out and then test it.

If all fails, wait for the modder to update it (don't count on it to be done quickly since ORI has some other problems too).

If there's no update or response is taken... abandon ship and try different mods? Up to you really.
« Last Edit: January 02, 2017, 06:55:51 AM by Orikson »
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Runoved

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Re: [0.7.2a] ORI faction v0.3.8a (PhaseFix) Nexerelin compatible
« Reply #58 on: January 02, 2017, 01:41:10 AM »

Thank you for your feedback and suggestions. Especially for the tips. ;)

Thanks to the recommendations of Orikson I managed to solve the phase ships problem found by SierraTangoDelta.

I also hope I have been able to fix the Linux case issue (?pecial thanks to Histidine for that). But unfortunately without Linux I can not check the result.

Here is the corrected version: https://www.dropbox.com/s/qx46j1m8ddit3jn/ORI_v_0_3_8a.zip?dl=0
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Histidine

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Re: [0.7.2a] ORI faction v0.3.8a (PhaseFix) Nexerelin compatible
« Reply #59 on: January 02, 2017, 06:16:09 AM »

The fleet interaction dialog messages in rules.csv have the wrong IDs. They conflict with each other (ORI versus RORI) and also Mayorate.
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