e/Meep, too slow G.
ohh... so that's why... and the only thing that changed is that hull% per supply is now the same as CR% per supply?
Nah, as I understand it the only change is that there's no maximum amount of supplies that can be used daily to repair a ship. (The maximum is determined by the fleet, not the ship.)
Hull% per supply should be determined by "supplies needed to fully repair", as before.
(BTW, another option for repair rigs would be to make repairs cheaper, that would certainly make them attractive...)
They could if the ship's hull is low enough. So, yeah, it's entirely possible to deploy a ship only to have it blow up a few seconds later. Or to have a ship blow up after it suffers a critical malfunction mid-combat.
Harsh, I like it
Just a slight nod to "realism"; needing someone to actually sling those supplies around. Not something that's supposed to come into play all that often.
(I'd say that's not worth the confusion then, better cut it. Or make it affect current LC, not max LC.)