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Author Topic: 0.5 feedback  (Read 57928 times)

arwan

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Re: 0.5 feedback
« Reply #135 on: February 18, 2012, 01:37:08 PM »

was not aware the restart ships were different. but thinking back on it now... i think... it was a restart ship.. but not absolutely positive on that.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

SgtAlex86

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Re: 0.5 feedback
« Reply #136 on: February 18, 2012, 01:37:48 PM »

should learn to read before commenting sorry...
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Antario

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Re: 0.5 feedback
« Reply #137 on: February 18, 2012, 01:48:23 PM »

how exactly does the capture mechanic work?

either im stupid or there is not much sense to it....probably the first
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Alex

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Re: 0.5 feedback
« Reply #138 on: February 18, 2012, 01:52:02 PM »

how exactly does the capture mechanic work?

either im stupid or there is not much sense to it....probably the first

Let's just say I'm heavily reworking it.
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Infinite Monkeys

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Re: 0.5 feedback
« Reply #139 on: February 18, 2012, 04:36:00 PM »

As to the issue of slot types, maybe just have it so putting a weapon in a different type of slot increases its ordnance cost and refit time? By like 50%-100%. So putting a cost 10 energy weapon in a kinetic or missile slot would increase its cost to 15-20 and take several days to refit.
Any word on whether this will ever happen, Alex? It's a great idea and I'd hate to see it unnoticed.
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darklaurence

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Re: 0.5 feedback
« Reply #140 on: February 18, 2012, 04:51:47 PM »

you can just mod all ship slots to universal you know this right?
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Infinite Monkeys

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Re: 0.5 feedback
« Reply #141 on: February 18, 2012, 05:38:57 PM »

Yeah but that's cheating, also this'd make it balanced.
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Anysy

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Re: 0.5 feedback
« Reply #142 on: February 18, 2012, 06:00:29 PM »

'balance' is a very elastic term - If you find the game is more enjoyable because everything is omni slots, is it really that big a deal?
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Uomoz

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Re: 0.5 feedback
« Reply #143 on: February 18, 2012, 06:32:59 PM »

no to generic slot, i vote for slot mechanic as they are right now.
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j01

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Re: 0.5 feedback
« Reply #144 on: February 18, 2012, 06:46:10 PM »

is it really that big a deal?

This universal slot modded ship can destroy any fleet of any size and any makeup all by itself before most ships even come into full view.

http://i1059.photobucket.com/albums/t438/jm9001/StarfarerUniversalSlots.png

If all ship slots WERE universal, there would certainly have to be a ton of overall weapon rebalances. No challenge means a sharp decline in fun after that brief moment of gratification for the vast majority of people. This is commonly considered a bad thing.
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Steven Shi

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Re: 0.5 feedback
« Reply #145 on: February 18, 2012, 07:10:19 PM »

'balance' is a very elastic term - If you find the game is more enjoyable because everything is omni slots, is it really that big a deal?

There are deep engaging gameplay fun with hard choices and dumb-as-post hack n slash fun. Both are valid but I hate to see Starfarer becoming the latter.

For reference to a tried-and-true mechanic involving slots types, see MW3 (no, not CODs you silly fish  ;D)



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Anysy

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Re: 0.5 feedback
« Reply #146 on: February 18, 2012, 07:59:02 PM »

'balance' is a very elastic term - If you find the game is more enjoyable because everything is omni slots, is it really that big a deal?

There are deep engaging gameplay fun with hard choices and dumb-as-post hack n slash fun. Both are valid but I hate to see Starfarer becoming the latter.
exactly my point! To one man having fun is dealing with the intricacies of a game, and dealing with the limitiations

To another man, having fun is doing whatever he wants by changing the rules of an intricate game...

And to a final man, having fun is spending hours and hours into changing the game to be just as intricate, just in a slightly different interpretation of the original.

I personally spent far too many hours modding x3tc in an attempt to turn all projectile based weapons into beam-type weapons - It went decently well, except for one minor thing - Instant hit weapons are OP in a game based around fighter combat.
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Infinite Monkeys

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Re: 0.5 feedback
« Reply #147 on: February 19, 2012, 02:39:46 AM »

I think there should still be slot types, but you should be able to fit other gun types into them as well, just at a penalty - requiring double the Fitting Points, for example. This would allow more choice and give the possibility of extreme specialisation, but due to the increased cost it wouldn't be optimal. It's the perfect balance between more choice for those who want it, and more restriction for those who (for some reason) want that.
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Steven Shi

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Re: 0.5 feedback
« Reply #148 on: February 19, 2012, 04:15:30 AM »

I'm sure a few ships not present in 0.5 would have some omni slots like the Medusa. The penalty system might work but that's a whole new round of re-balancing and trying to find the right penalty etc. 40+ weapons and two dozen ships...that's a lot of non-critical work there.

Coming from a Mechwarrior background I'm good with the current system.  ;D I'd rather Alex concentrate on finishing up the campaign part of this sandbox game and let modders handle the rest.
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SgtAlex86

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Re: 0.5 feedback
« Reply #149 on: February 19, 2012, 06:54:34 AM »

is it really that big a deal?

This universal slot modded ship can destroy any fleet of any size and any makeup all by itself before most ships even come into full view.

http://i1059.photobucket.com/albums/t438/jm9001/StarfarerUniversalSlots.png

If all ship slots WERE universal, there would certainly have to be a ton of overall weapon rebalances. No challenge means a sharp decline in fun after that brief moment of gratification for the vast majority of people. This is commonly considered a bad thing.

mmm u could have kept the actual SIZE of the slot normal and just changed the slot type to universal that way u would not have had thousand large slots to stick missiles/tachion... ;)
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