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Author Topic: BISO (wip) v0.7 (still extra sexy tech, but geting around to balance now)  (Read 50833 times)

dmaiski

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Re: BISO (wip) v0.678
« Reply #30 on: October 20, 2013, 03:16:38 PM »

download 0.678

.688
new weapons:
MBRC biso answer to the machinegun
MBLr4 artillery cannon
new fighters
BX1 Artillery Fighter
BX2 Interceptor
fixes:
fixed bis random fleet code, properly spawning a range of ships/size for most levels
Missions:now use only BISO ships on BISO side
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

FasterThanSleepyfish

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Re: BISO (wip) v0.678
« Reply #31 on: October 20, 2013, 09:53:47 PM »

There are so many weapons, many similar names and not enough descriptions!  ???

 Besides that, really cool mod!
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dmaiski

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Re: BISO (wip) v0.69 (extra sexy tech)
« Reply #32 on: October 22, 2013, 06:12:10 PM »

download 0.69

.69
lots of sexy scripts(for sexy weapons):
MissileAI:
MINE: makes intelligent, self dispersing, mines (they keep a 400m clearance between themselves)
(used by the MMM2 mine launcher on the A1)
MIRV: a total rewrite, started fresh and made a script that can do all the things MIRV can do and much more
(used by the new SMFg3-1 small missile silo on the new C3)
DRONE: missile behaviour script, missiles will orbit around a target ship and shoot MIRV projectiles at it until killed or de-spawn
(used by the MMD3 medium missile drone launcher on the B2)

the MBRC2, its a dummy weapon for MIRV detonation scripts)

new ships:
Cruisers:
C2: large scale freighter/carrier, unarmed by BISO standards
C3: Heavy Missile Cruiser, Long range specialized, weak to any form of close range combat

rebalance of armour, weapons, fighter stats (happens every time...)



size comparison, C3, C2, conquest(for size comparison)


minefields
« Last Edit: October 22, 2013, 10:13:42 PM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

HELMUT

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Re: BISO (wip) v0.69 (extra sexy tech)
« Reply #33 on: October 23, 2013, 11:17:16 AM »

I will sound rough to you and i apologize in advance but... You mod is not fun.

I tried several times to play and i can't have fun with it. There are a lot of big problems with it, i'll try to to enumerate them.

1: Your ships and weapons are impossibly expensive. I know BISO are supposed to be played against rather than with but even the Retainers cost far, far too much. In every scenarios, you never have the time to grind to get stuffs from your mod.

2: As Foxer said it before. Names are very counter intuitive and there is absolutely no descriptions. The player have absolutely no idea what your stuffs are. Of course you can test them (in dev mod due to the price) but then, you can't remember what weapon do what. Was that the MM2 or the MMD2? Also, no idea if they are PD, long range gun and so on.

There was a mod with the same problem, Ascendancy or Caelus i don't remember... The weapons name were atrocious and impossible to remember and as such, barely playable.

3: Some weapons are incredibly inefficient (can't remember which one, duh!) and that's really annoying to grind hundreds of thousands for a gun that barely work.

4: Other are overpowered as hell. Like the mine launcher, that thing can make everything on the screen explode. Also, the mines are almost invisible to the eye.

5: The high alpha strike and the long reload time is no fun. No matter how i look at it, this is annoying. You shoot once and for half a minute you absolutely do nothing, you just have to wait. That's probably the biggest problem. For example the medium gun with insane range, you shot once, bam, tanked with the shield, ok no problems. Half a minute later, you can shoot again and you miss... It can't get any more frustrating than this. Having one super-weapon with gigantic reload time is ok, but when most of them are like this is unbearable.

5: BISO fleets always lack enough supplies to fight. 9/10 BISO fleets have 0% CR and can't do anything. By farming their convoys, you can get several millions credits in a very short time.

6: I don't like the sprites, at all. That's a very subjective opinion though. But if you want, i can lend some help for some spriting.



So yeah, sorry to say it like that but your mod have a lot of fatal flaws. It is a shame, really, because i love the crazy ideas behind some weapons. But for now it is not playable at all.

I really hope you'll do some balancing and improvements with your mod. I'll look forward for your next update.
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Wunder

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Re: BISO (wip) v0.69 (extra sexy tech)
« Reply #34 on: October 23, 2013, 11:34:47 AM »

HELMUT, I think that is your opinion, I think it is great, Smashing onslaughts and paragons (A little bit harder) To shreds, also since a few updates I moved computer, and I cannot open your mod, it keeps saying I dont have the right application :'( Help?
I Really wanna come back.
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dmaiski

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Re: BISO (wip) v0.69 (extra sexy tech)
« Reply #35 on: October 23, 2013, 04:39:33 PM »

HELMUT, I think that is your opinion, I think it is great, Smashing onslaughts and paragons (A little bit harder) To shreds, also since a few updates I moved computer, and I cannot open your mod, it keeps saying I dont have the right application :'( Help?
I Really wanna come back.
ahh you need lazylib to run BISO now, sorry should have put it into the intro
LazLib addon utility mod
now needed to run BISO (but in exchange you get shiny new weapons)
curent version should be a working build
if it still dose not work, go to /starsector/starsector-core and copy/paste the starsector.log file
(i would sugest first deleting it, then trying again (to cause crash) and then copying the file, the log file can get verry big if you dont clean it out)


@HELMUT
as it is (especialy the curent version) should really be played in dev mode (to test out evrything, and really just play around), i have not yet had time to write descriptions for weapons, and the costs are really... something i should fix

the curent version 0.69 is a tech demo for all the new scripts i have written for the BISO to use, and AI fixes for missiles
(ill be putting another batch of these out tomorow) and by no means balanced, admitedly i did not even try to fight against the new mines, they are scarry (and now nerfed a lot to make them less op) after 0.695 i will get to work finaly writing all the miscelenious stuff like weapon descriptions, putting the BISO and Retainer factions into the game fully (curent fleets are just proof of concept and dont actualy do anything), making exterlin compatable, and balancing things out.

dont give up on me yet, its still only about 70% done and a work in progress

also i have made mines glow now, are you talking about the old mines?



how2dev mode
Spoiler
1. open /starsector directory folder
2. open /starsector-core folder
3. open /data folder
4. open /config folder
5. open settings.json
6. change ""devMode":flase," to ""devMode":true," on the 10th line
now you can use the dev mode by clicking "Edit Variants" on the starsectore title page. this will let you play around with all curent BISO ships and weapons for free
(once the game has loaded, at the bottom of the menue below quit)
remember to have the BISO mod enabled
[close]
« Last Edit: October 23, 2013, 04:59:39 PM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

dmaiski

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Re: BISO (wip) v0.699 (extra sexy tech)
« Reply #36 on: October 24, 2013, 08:26:02 PM »


download 0.69

.699
SESPd now runs the orbiter PD ai system:
missiles will orbit launching ship if they have no targets to kill, if a target comes in range they will turn to face and kill it

SEB1 is now faster at turning

D1 weapon rebalance
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

dmaiski

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Re: BISO (wip) v0.7 (still extra sexy tech, but geting around to balance now)
« Reply #37 on: October 27, 2013, 06:23:32 AM »

download 0.7

0.7
COST REBALANCE, Evrythin is Cheaper Now
new weapons:
SMBB9-1: fires 9 tiny missiles with verry poor guidance and low damage
MMD, MMM and MFg weapons are now lower damage (not much but they wont instakill you anymore)

new variants added for A2 and C3

more ships available in the tritachy station to buy

BISO fleets no longer spawn with no supplier
BISO fleets are now more or less posible to defeat with a good fleet (hint: use tritachy ships, they are much beter for this)
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

HELMUT

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Re: BISO (wip) v0.7 (still extra sexy tech, but geting around to balance now)
« Reply #38 on: October 27, 2013, 06:45:57 AM »

Sooo... Do you plan asking Magician for reworking your sprites? His help would do wonders for your mod.

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dmaiski

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Re: BISO (wip) v0.7 (still extra sexy tech, but geting around to balance now)
« Reply #39 on: October 27, 2013, 06:55:56 AM »

:P if he has the time I would love that, im fairly terible at sprites, much beter at coding and hammering stuff together so it works...
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Cosmitz

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Re: BISO (wip) v0.7 (still extra sexy tech, but geting around to balance now)
« Reply #40 on: October 27, 2013, 07:04:32 AM »

To be fair, you could loan yourself out as a code-consultant. I know a lot of mods here that could use some more unique weapons or shipsystems instead of relying on vanilla just to make them 'pop' a bit more. Sure it won't be 'your own mod' but BISO in the current state is exactly what you mentioned, a tech demo, and all the hard work behind it is mostly getting wasted.
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Wunder

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Re: BISO (wip) v0.7 (still extra sexy tech, but geting around to balance now)
« Reply #41 on: October 27, 2013, 08:09:32 AM »

Sorry I havent replied, but I ment how to DOWNLOAD it, not to work it, apperently I dont have the software to open it, Is it not supported for Windows?
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dmaiski

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Re: BISO (wip) v0.7 (still extra sexy tech, but geting around to balance now)
« Reply #42 on: October 27, 2013, 08:34:34 AM »

http://www.7-zip.org/
7zip is your friend

if that is what you mean... it should work on windows as far as i know

im using dropbox as the filehoster for the dl, so that should not be your problem, but if it is, poke me an ill put up an alternative link

« Last Edit: October 27, 2013, 08:38:36 AM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

HELMUT

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Re: BISO (wip) v0.7 (still extra sexy tech, but geting around to balance now)
« Reply #43 on: November 04, 2013, 09:25:40 AM »

Are you still working on it? Magician finished your sprites, would be a good idea to update the mod.

Reply #2552
http://fractalsoftworks.com/forum/index.php?topic=4264.2550

Also, a mod presentation template, coz' your OP is pretty confusing you know?

http://fractalsoftworks.com/forum/index.php?topic=7156.0
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dmaiski

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Re: BISO (wip) v0.7 (still extra sexy tech, but geting around to balance now)
« Reply #44 on: November 04, 2013, 10:39:42 AM »

yeah i was too busy to do much till now, you can tell when i am busy by if i am posting scrips on the code dump or not :P

ill get those in soon enough
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!
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