yea they are made so you dont vent with their hulls, if you dont wach it they overheat quite easily
the biso are not really the "main" faction of this, the Retainers have that role (they will have reasonable prices).Yoy are really meant to go hunting the BISO instead of buying the weapons/ships that will (ocasinaly) find their way to the market
i guess i should rewrite the OP post, its verry sparse on design goals
to summ up:
BISO:
their ships can not be obtained through means other then capture (and rare sale by retainers that have captured one)
-BISO ships do not vent in combat, they lack the practical ability to do so by design
--they are also verry slow
--heavily armed (even before you count the BISO weapons they carry)
--and heavily armored
-biso weapons are
--high alpha(1 shot, 1 kill policy)
--and high flux cost (to the point where some cant be mounted by anything smaller then a cruiser)
--long range
--have unique behaviours(still wip, curently working on scripts for missiles, mines, and mirv/canister type behaviours)
-biso systems
--are still a WIP
--HET-D teleportation can bring a ship to any point on the battlefield in under 2 seconds (1 minute reload)
-BISO behaviour
--will spawn in hyperspace, then seek and destroy any and all ships that are nearby untill killed off
retainers
-behaviour
--primarily hunt down, capture, and sell off BISO tech to the highest bidder
-ships
--verry good shields
--almost no armor/hull
--fairly fast and manuverable
--great flux disipation
--good forward facing armerments
btc