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Author Topic: BISO (wip) v0.7 (still extra sexy tech, but geting around to balance now)  (Read 40621 times)

dmaiski

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Re: BISO (wip) v0.6
« Reply #15 on: October 07, 2013, 02:14:49 PM »

0.6
added proper retained ships(more in line with starsector graphics)
still cant get it to gen ships for sale in the station, can someone see what i have done wrong?
0.61
A1 Mine layer frigate
MMM2 mine launcher
minor fixes to CNM4 so ai can use it beter

ill be taking a short brake from this due to personal stuff, i hope to start working on it again next week

« Last Edit: October 08, 2013, 09:24:01 AM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

dmaiski

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Re: BISO (wip) v0.62
« Reply #16 on: October 08, 2013, 09:23:41 AM »

0.62
fixed gen files (i forgot to put it in modinfo so it didnt load silly me...)
you can now buy BISO and Retainer ship at the tri-tech station for obsurd premiums (but they are worth it)

deluxe guide at how to fail at Mod_Info files:
Spoiler
old code
Code
{
  "id":"BISO", # internal id
"name":"BISO", # displayed to the player
"version":"0.6",
"description":"The BISO",
"gameVersion":"0.61a",
}
new code
Code
{
  "id":"BISO", # internal id
"name":"BISO", # displayed to the player
"version":"0.6",
"description":"The BISO",
"gameVersion":"0.61a",
"modPlugin":"data.scripts.BISOModPlugin", #fail is fixd!
}
[close]
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

dmaiski

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Re: BISO (wip) v0.62
« Reply #17 on: October 09, 2013, 03:32:29 PM »

.65
new ship the B2 Drone carrier (light carrier/missile ship)
new missiles: the MMD3 type 3 medium missile drone: a self contained BISO energy reactor, strapped to a heavy missile engine and a modified SESPd1 cannon
Spoiler
[close]

now here is a mystery, wen will i get around to adding all the graphics i need for this mod, i have most of them drawn to some degree, but havens attached them to the apropriate weapons yet...

dl 0.65
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

dmaiski

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Re: BISO (wip) v0.65
« Reply #18 on: October 14, 2013, 09:35:07 AM »

Quote
Congratulations! This topic has been promoted to Mods.

http://fractalsoftworks.com/forum/index.php?topic=7041.0

now i need to hurry up and get .7 out (maybe by the 16th)
well anyways, nice to meet you all in the mods subforum.

.66 changelog
rebalances to pretymuch evrything
new ships, Retainer fighters, armed cargo transport, 2 combat ships
0.66
sidenote, i dont think i removed my experiment with jar files from there, harpoons will now fly in circles when fired

planned for .7
the BISO telegate (and its acompanying Retainer reaserch base)
spawn code for BISO/Retainer fleets
move BISO and Retainers into their own individual factions
Spoiler
first BISO fleet, invading hemogeny space and enroute to crush all that live
[close]


till then, enjoy playing around with them in dev mode :P


« Last Edit: October 14, 2013, 02:17:19 PM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

dmaiski

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Re: BISO (wip) v0.66
« Reply #19 on: October 14, 2013, 05:27:19 PM »

0.67
fixed file

.67
BISO Telegate ingame
BISO fleets spawns with ships that you can fight (read "die to")
removed crazy missile script
BISO is now a seperate faction
Anomaly-6 Research Station now orbits the BISO Telegate
removed jar
added sim opponents.csv

wanted to get this up before i went to sleep, i had parts of this stuff half done, but needed to finish it, test it, and bughunt/improve

I made the BISO fleets spawn a bunch at a time so you are never short of BISO ships to get killed by  :P

hint: VS BISO, missile defence is mandatory
« Last Edit: October 14, 2013, 11:37:35 PM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

dmaiski

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Re: BISO (wip) v0.67
« Reply #20 on: October 15, 2013, 02:13:59 AM »

0.675
.675

changelog:
rebalance of Retainer
Temp fix for BISO pd missiles(till proper pd missile AI)
added missions: Ahab and the whale (balanced, both sides can win)


you can now play as Ahab, and hunt for the fell beas that ate your leg! (missions!)

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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

xeranes

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Re: BISO (wip) v0.675
« Reply #21 on: October 15, 2013, 12:46:32 PM »

Is this compatible with Exerelin?
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dmaiski

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Re: BISO (wip) v0.675
« Reply #22 on: October 15, 2013, 01:17:17 PM »

ill check on that.
Is this compatible with Exerelin?
in light of the horible grinding noises, no this is not yet compatible with exerelin, i will probably get around to adding compatibility for v0.8 or so
« Last Edit: October 15, 2013, 01:23:02 PM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

dmaiski

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Re: BISO (wip) v0.677
« Reply #23 on: October 17, 2013, 07:51:05 AM »

download 0.677

.677
rebalance BISO armor/speed on A and B class ships
SKBr now fires Lightningstorm rounds
« Last Edit: October 17, 2013, 08:58:34 AM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

dmaiski

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Re: BISO (wip) v0.677b
« Reply #24 on: October 17, 2013, 08:58:14 AM »

download 0.677b

.677b
modify lightningstorm (may revert to old behaviour, or merge both together (cause its awsome))
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

dmaiski

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Re: BISO (wip) v0.677b
« Reply #25 on: October 17, 2013, 09:46:37 AM »

download 0.677c

.677c
final version of lightningstorm
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

ValkyriaL

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Re: BISO (wip) v0.677c
« Reply #26 on: October 17, 2013, 10:47:19 AM »

Tentacle things to destroyers?? =I heh...well... i'll have to give that a try. ::)
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Trylobot

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Re: BISO (wip) v0.677
« Reply #27 on: October 17, 2013, 10:51:00 AM »

SKBr now fires Lightningstorm rounds

Holy crap that looks amaaaazing~
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HELMUT

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Re: BISO (wip) v0.677c
« Reply #28 on: October 17, 2013, 05:38:09 PM »

The mine launcher is hilarious, if a bit random.

I tried a bit your mod, however i am surprised at how godawfully expensive BISO ships are. I mean, they aren't even that good yet they cost hundreds of thousands. Same for their weapons.

Also, is it normal that they can't vent? Well, they can but they'll end dying from old age before the venting is complete.
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dmaiski

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Re: BISO (wip) v0.677c
« Reply #29 on: October 17, 2013, 10:51:38 PM »

yea they are made so you dont vent with their hulls, if you dont wach it they overheat quite easily

the biso are not really the "main" faction of this, the Retainers have that role (they will have reasonable prices).Yoy are really meant to go hunting the BISO instead of buying the weapons/ships that will (ocasinaly) find their way to the market

i guess i should rewrite the OP post, its verry sparse on design goals

to summ up:

BISO:
their ships can not be obtained through means other then capture (and rare sale by retainers that have captured one)
-BISO ships do not vent in combat, they lack the practical ability to do so by design
--they are also verry slow
--heavily armed (even before you count the BISO weapons they carry)
--and heavily armored
-biso weapons are
--high alpha(1 shot, 1 kill policy)
--and high flux cost (to the point where some cant be mounted by anything smaller then a cruiser)
--long range
--have unique behaviours(still wip, curently working on scripts for missiles, mines, and mirv/canister type behaviours)
-biso systems
--are still a WIP
--HET-D teleportation can bring a ship to any point on the battlefield in under 2 seconds (1 minute reload)
-BISO behaviour
--will spawn in hyperspace, then seek and destroy any and all ships that are nearby untill killed off


retainers
-behaviour
--primarily hunt down, capture, and sell off BISO tech to the highest bidder
-ships
--verry good shields
--almost no armor/hull
--fairly fast and manuverable
--great flux disipation
--good forward facing armerments

btc
« Last Edit: October 18, 2013, 05:55:34 AM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!
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