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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: Tankfarer - WWII Mod  (Read 74998 times)

Sundog

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Re: Tankfarer - WWII Mod
« Reply #165 on: April 27, 2014, 01:49:42 PM »

I wish there was a way to pre-determine the location of a 'ship' with 0 speed on a mission map.
Hello Mr. Doe. Please see my recent post in the radioactive code dump thread. I was planning on making a way to do something like this in the distant future, so I thought I might as well help you out.

Erick Doe

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Re: Tankfarer - WWII Mod
« Reply #166 on: April 29, 2014, 05:19:18 AM »

That would be great, Sundog. I'll read up on it.
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19_30s

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Re: Tankfarer - WWII Mod
« Reply #167 on: June 09, 2015, 08:40:49 AM »

Creative!is it alive?
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SpaceRiceBowl

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Re: Tankfarer - WWII Mod
« Reply #168 on: June 09, 2015, 12:26:32 PM »

Considering the last post was over a year ago, I'd say it's not really alive
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I really don't know what I'm doing...

Sproginator

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Re: Tankfarer - WWII Mod
« Reply #169 on: June 09, 2015, 01:44:03 PM »

Truly a shame
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
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Surge

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Re: Tankfarer - WWII Mod
« Reply #170 on: June 09, 2015, 02:01:18 PM »

Boo, I was just wondering if something like this could be made to work the other day and now you tell me it's dead?

maybe somebody else will pick up a similar concept but use landship style tanks like the T-35 that we can mix-and-match turrets with.
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Erick Doe

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Re: Tankfarer - WWII Mod
« Reply #171 on: June 12, 2015, 10:30:22 AM »

Still dead.  :-[
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Sproginator

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Re: Tankfarer - WWII Mod
« Reply #172 on: June 12, 2015, 12:21:25 PM »

Care to donate the sprites and mod to someone?......


Me? :3
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Delta7

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Re: Tankfarer - WWII Mod
« Reply #173 on: January 16, 2016, 11:20:49 AM »

i'd love to see this mod finished, any chance you could give sprog a go?
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JohnDoe

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Re: Tankfarer - WWII Mod
« Reply #174 on: January 16, 2016, 06:01:03 PM »

i'd love to see this mod finished, any chance you could give sprog a go?

holy necro batman
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