Not sure if this was ever mentioned but I haven't come across it.
I'd like to request a way to:
1) Have a code in the weapon file for weapons to only be able to be equipped on turret slots or only able to be equipped on hardpoints. For example: Equip Limitations: STANDARD/Equip Limitations: TURRET/Equip Limitations: HARDPOINT Something along those lines.
2) Be able to create modifiers for equip slot types. For example: Hardpoints gain +10% damage to standard weapon damage. Could work with range/flux/damage/fire rate etc.
The first one is because I would like to keep the customization option of being able to select multiple weapons (built ins are a placeholder right now) but since a lot of my mod deals with scale, hardpoints are usually reserved for the largest weapons. Sure I could simply retool the sprite of the turret variant but that kind of breaks immersion because then the hardpoint having a larger gun of the same weapon should realistically do more damage (hence #2).
Would this be terribly difficult?