Very nice list of changes, great job Alex!
I especially like the change to frigate peak active performance, it went in exactly the direction I wished!
Any planned changes to marines and boarding?
Marines have practically no use now because they are actually less efficient than regular crew (they consume 10x more supplies while being only 7x as strong). Their only advantage is that they take less passenger space, but since you don't need that extra passenger space for anything else, as it is separated from cargo space, you can just fill it with regular crew and forget about marines.
So it seems to me that Marines need drastical reduction of supply consumpion to be brought back to balance.
Another issue is the rarity of boarding events, and a very small chance for them to success. This coupled with very high upkeep costs of boarding crews means that boarding is no longer a viable strategy, while in previous versions boarding actions added a lot of satisfaction to the game.