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Author Topic: Any seen a tug in 0.6a campaign?  (Read 6939 times)

rex

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Re: Any seen a tug in 0.6a campaign?
« Reply #15 on: September 19, 2013, 09:14:42 AM »

Indeed. 

I mostly made the thread because I'd played for long enough to have a huge fleet and hadn't seen a single one I could buy, and wanted to make sure there wasn't a bug like thing.
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Alfalfa

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Re: Any seen a tug in 0.6a campaign?
« Reply #16 on: September 19, 2013, 02:58:56 PM »

It took me a while to get some, but once I got in the habit of checking stations I stopped at and popping over to Askonia every once in a while I picked them up fairly regularly.
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figvam

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Re: Any seen a tug in 0.6a campaign?
« Reply #17 on: October 06, 2013, 10:36:31 AM »

So what does a construction rig do? Does it increase the repair rate between battles, or something else?
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LazyWizard

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Re: Any seen a tug in 0.6a campaign?
« Reply #18 on: October 06, 2013, 10:46:03 AM »

Quote
"Improves repairs on the highest-priority ship in the fleet by 25/20/15/10 percent per day, depending on hull size. Only one repair gantry can be working on a ship at one time.

Can not be used in combat."

So yeah, it speeds up the repair rate on the campaign map.
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Gothars

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Re: Any seen a tug in 0.6a campaign?
« Reply #19 on: October 06, 2013, 10:49:32 AM »

Which kinda doesn't make it worth it at the moment. Or is anyone running his fleet with rigs?
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TheHengeProphet

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Re: Any seen a tug in 0.6a campaign?
« Reply #20 on: October 06, 2013, 11:36:25 AM »

I haven't found the construction rig worth the resources they cost.  Using tugs (I bought three in Askionia as soon as I got a cruiser), I can stay ahead of everything until I'm done with repairs, which effectively saves me on resources.
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thebrucolac

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Re: Any seen a tug in 0.6a campaign?
« Reply #21 on: October 06, 2013, 11:42:01 AM »

Rigs cost too many supplies to really be worthwhile. A high repair skill does me just fine. Tugs are great though. If you really want them, you either have to trust to luck at the Sindrian and Hegemony supply stations, or attack the diktat garrison fleets, which have tugs. I have only managed to salvage one, but it increased my fleet's burn rate from 5 to 6, which was worth the trouble.
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Sordid

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Re: Any seen a tug in 0.6a campaign?
« Reply #22 on: October 06, 2013, 01:32:49 PM »

Which kinda doesn't make it worth it at the moment. Or is anyone running his fleet with rigs?

I wonder how many you need to make a difference. I kept one for a while in my Onslaught + freighters fleet and I noticed no difference whatsoever in the speed of the Onslaught's repairs.
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PCCL

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Re: Any seen a tug in 0.6a campaign?
« Reply #23 on: October 06, 2013, 09:03:51 PM »

speaking of which... has anyone seen the emergency repair skill to make a difference? I never seen it change anything...

Do we have to manually activate it somehow? Or is there a bug involved somewhere?
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Gothars

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Re: Any seen a tug in 0.6a campaign?
« Reply #24 on: October 07, 2013, 02:40:11 AM »

speaking of which... has anyone seen the emergency repair skill to make a difference? I never seen it change anything...

Do we have to manually activate it somehow? Or is there a bug involved somewhere?

You mean field repairs? It does what it says in the description. It ups emergency repairs, which are repairs that don't count toward your LC. That means it is the only way (stations aside) to efficiently repair your fleet when your LC is already at or over maximum. Without it you're stuck at 5 supplies/day.
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The game was completed 8 years ago and we get a free expansion every year.

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PCCL

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Re: Any seen a tug in 0.6a campaign?
« Reply #25 on: October 07, 2013, 02:45:32 AM »

Ah so thats what it is

ty for clarification

and the repair skill does the same thing, i suppose?
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Gothars

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Re: Any seen a tug in 0.6a campaign?
« Reply #26 on: October 07, 2013, 12:07:44 PM »

and the repair skill does the same thing, i suppose?

Field repairs is the repair skill.
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The game was completed 8 years ago and we get a free expansion every year.

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