hmm...i wonder why there are no comments to my post?
No offence, but probably because it is rather long and your English does make it hard to read.
Lets go over it.
O1.1: There is no tutorial yet. This is not an issue with CR.
O1.2: Are you talking about CR costing supplies or repairs costing replies? It seems your are talking about repairs because you say:
Gets some money, but because of not perfect play style he gets more CR damage
Your play style or how good you are in battle has no influence on CR. (Unless flying a frigate and taking a long time to fight)
Furthermore, recovering CR doesn't take that much supplies. Repairs however do, but that has nothing to do with CR.
So to me it seems like 1.2 is about repairs costing too much supplies, not CR.
O2: H
arry being broken has already been confirmed by Alex and is being worked on.
O3: Big ships are slow... That's not broken, that's the way it is intended to be. Speeds used to work on a gliding scale, but that made or loooooong and boring chases. The current system works better, since it's directly obvious whether you have any chance of catching that other fleet or not.
Also, big ships are supposed to be super-rare in the future and since there is nothing to defend/attack yet they don't really have a role in the current alpha campain.
Last: Supply cost. There is no economy yet, will be balanced in the future.
It's probably better to split different topics into different posts.