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Author Topic: Where is your Mod? - System Map of the known Modiverse  (Read 42836 times)

kazi

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #45 on: November 06, 2013, 01:31:08 AM »

-2200, -3500. Rasht. It's a red dwarf. (More details once I finish setting up a few of the spawns in the system and release something.)

That spot is too good not to claim hahaha...
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kazi

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #46 on: November 24, 2013, 10:27:47 PM »

You'll need to add your sectorgen.java file to the list in the generators.csv found in /data/world. That will tell the game that your file exists.

Also make sure that you use "implements SectorGeneratorPlugin" instead of "extends SectorGeneratorPlugin" in the "public class" line. Took me 3 hours of crashes to figure that one out.
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NikolaiLev

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #47 on: November 26, 2013, 04:50:40 AM »

Patria, home to the Patrian Principate is a yellow sun located at 10000, 2000, which is just east of Askonia.

I haven't heard any complaints about that location and it's close to Oasis; once I get a hold of Vayra I intend on pestering him about including diplomatic relations with the Theocracy and the Insurgency.
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Zudgemud

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #48 on: November 26, 2013, 11:04:20 AM »

P9 Colony Group, starsystem is located at -6000, -500.
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mendonca

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #49 on: November 26, 2013, 12:37:00 PM »

Updated.

Looks so cool :)
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oranoron

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #50 on: November 27, 2013, 03:00:52 PM »

The Instrumentality

Issa 200, -5000
Gao 350, -4400

Also quick compatibility question: If I want my faction to be hostile towards specific non-vanilla factions is that OK?
« Last Edit: November 27, 2013, 03:12:46 PM by oranoron »
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Lcu

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #51 on: February 14, 2014, 04:59:19 AM »

The Neutrino Corp actually has two systems.
But one of them is a secret, so i don't know if it should be presented here or not.
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DarkAlbino

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #52 on: February 14, 2014, 09:48:53 AM »

The Qualljom Society

Holotis System

10000, 15000
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MesoTroniK

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #53 on: April 26, 2014, 12:26:48 AM »

Quick bump here for the impending™ update of Exigency Incorporated.

Tasserus was moved to 2060, 14500.

Ryxsen1421

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #54 on: April 26, 2014, 12:33:38 AM »

Hiya,

I'll take 3,9 ( x , y ) for United Aurora Federation faction.

Dimensional Drift Gate.
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MesoTroniK

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #55 on: April 28, 2014, 03:31:36 PM »

Oops, I did not realize the new location was so close to Kadur...

Might have to do something about that in my next update :(

MesoTroniK

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #56 on: May 10, 2014, 02:34:51 AM »

Quick bump here for the impending™ mini update of Exigency Incorporated.

Tasserus was moved to -2450, 14500, so it is no longer excessively close to the Kadur system.

Hyph_K31

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #57 on: June 16, 2014, 03:17:37 PM »

The last stronghold of the Gedune, Gedui, is located at 1300, -12700. Gedui is a white dwarf, orbited by a solitary rogue planet.
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CrashToDesktop

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #58 on: June 16, 2014, 03:20:15 PM »

I feel like many of these are going to have to be changed once the next update comes - 4 new vanilla systems are coming!  I'd suggest you all prepare. :)
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Toxcity

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Re: Where is your Mod? - System Map of the known Modiverse
« Reply #59 on: June 16, 2014, 03:24:14 PM »

I feel like many of these are going to have to be changed once the next update comes - 4 new vanilla systems are coming!  I'd suggest you all prepare. :)

Many mods are going to be incompatible/ need to work markets and events into their mods so I don't think it will to much of a problem.
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