Actually, would it be possible to have the CR timer start AFTER burn-in deployment is done? I've noticed the timer is ticking when I'm jetting in on "travel drive". This can take up valuable seconds (especially in chase scenarios - you "lose" several seconds at the beginning since you can't control the ship(s)). I can kinda see how this works out: frigates need to be fast and get their jobs done quickly. At he same time, my logic is: I'm in "travel mode" still, so why is my time-limit starting before I can even do anything?
On the flip-side, I can imagine the "lost" time as, "All hands, man your stations! Dropping from travel-mode directly into combat in 10... 9... 8..." scenarios for chase scenes since the player is instigating it. Still, it feels like an overall "loss".
Your thoughts?