Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 34 35 [36] 37 38 ... 45

Author Topic: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27  (Read 696045 times)

Chairman Suryasari

  • Captain
  • ****
  • Posts: 378
  • The Deployer of John Lennon's.
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.1.2 - un-invincible 2020-02-11
« Reply #525 on: November 28, 2020, 01:01:19 PM »

Doom is the ultimate low tech killer, it's wise to have couple of ship that have beam energy weapon to fight them.
Logged
"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

Cyber Von Cyberus

  • Commander
  • ***
  • Posts: 212
  • Warcrimes are very profitable...
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.1.2 - un-invincible 2020-02-11
« Reply #526 on: December 12, 2020, 07:38:20 PM »

Anyone else think the Riven Lightforger bounty should be nerfed or have its reward increased?

200k is not worth taking on an Astral, 3 Dooms (basically equal to capitals), 5 Harbingers and half a dozen phase frigates.

Well 200K is not worth it for sure, but the unique ship sure is a great reward, although I agree its credit reward doesn't accurately reflect the actual difficulty of the fight.
Logged
Diktat Admiral:"What do we have here ? A dissident ? A pirate ? Or maybe a degenerate ?"

Me:"Yes, I'm all of those."

ssauraabi

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.1.0 - Faction Overhaul 2020-01-14
« Reply #527 on: January 28, 2021, 05:32:31 PM »

Quick question, one of my markets has the "raider activity" status for several cycles giving debuffs because of "Kadur Retribution".
I am neutral to Kadur and the system has no Kadur Retribution activity on the intel screen, like so many other core systems have. The game is giving me no clues in bars or on the intel screen as where i am being attacked from. How can i get rid of this status/find the base if there is any?

This one's interesting. I suspect it's just not spawning the bar event due to RNG, but I'll check it out.

Thanks for the feedback, all!

I've experienced this, as well.  I'm wondering if there's some interference with something like Starship Legends or anything that updates the bar options.
Logged

Cyber Von Cyberus

  • Commander
  • ***
  • Posts: 212
  • Warcrimes are very profitable...
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.1.2 - un-invincible 2020-02-11
« Reply #528 on: February 01, 2021, 05:10:35 AM »

Lightforger's hvb is a bit weird, in one run he appeared after 10 or more hvb completed and he had a cancerous gigantic fleet with 10 dooms and astrals, in another run he appeared earlier and had a reasonably sized fleet with a couple of capitals only.
Logged
Diktat Admiral:"What do we have here ? A dissident ? A pirate ? Or maybe a degenerate ?"

Me:"Yes, I'm all of those."

Vayra

  • Admiral
  • *****
  • Posts: 627
  • jangala delenda est
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.2 - g_d-bl*ssed 2021-02-11
« Reply #529 on: February 12, 2021, 12:25:22 AM »

i wasn;t gone for five years this time only one


Changelog:
Spoiler
3.2.0
- Positron Blast Gun cooldown time increased to 1.4 from 0.9
- Jinn turn rate and explosion radius increased by +50%
- Light and Medium Chemrail damage reduced to 150 frag/shot
- Ultracaliber Chemrail damage reduced to 400 frag/shot
- EMP damage removed entirely from Burst Fission CIWS
- Gyrojet Drivers not nerfed, they're fine :triumph:
- Janissary SSRM-4 max. ammo cut to 4, reload time halved, cooldown reduced to 4s from 6s, this probably makes them strictly better than swarmers but w.e.
- Guardian Engineering tooltip fixed to properly state shield flux upkeep
- Immortal corvette refit time increased to 45 from 30, cost increased to 30,000 from 20,000, speed reduced to 135 from 150
- Veles missiles (Jazerant CP Rockets) now have a 25% chance to cause an EMP arc when striking bare hull
- Arquebusier dissipation doubled (to 120, from 60), weapon damage increased to 275 from 200 and chargeup/chargedown lowered to 0.2/2.8 from 0.2/3.8
- Dirk support fighters now have Guardian Targeting Auxiliaries
- Removed shield from Hoplite kinetic bomber, lowered range of their missiles to 900 from 1200, and damage to 400 from 600
- typo excised from Caliph HVB
- Dolphin-class tugs removed from combatSmall role
- Golem Siege variant extra OP allocated
- Hauberk max spread increased to 8 from 5, damage decreased to 5 from 6
- Capacitive Rod Launcher cooldown decreased to 6.66 from 8
- Faction balance now has the RUBIN SEAL OF APPROVAL. i will not be taking questions thank you
- fixed wrong ID that was causing Kadur raider bar event to not trigger
- wrestled the classLoader that was causing Kadur raider bar event to not trigger into submission
- Gehenna now actually acts like a black hole instead of a sun
- added Rubin Kadur and Pather HVBs (did i say i did this before? oops. i actually did it this time.)
- set all .variant files to goalVariant: true, without looking at them
- added maximumFleetFP to all HVBs (except the Caliph, of course)
- fixed .version file hosting (moved to github)
[close]
Logged
Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Vayra

  • Admiral
  • *****
  • Posts: 627
  • jangala delenda est
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.2 - g_d-bl*ssed 2021-02-11
« Reply #530 on: February 12, 2021, 01:23:45 AM »

Quote from: Arcagnello
many, many words
I'm not going to reply to all of your posts, but I'm very glad you're enjoying the mod - and nice builds! Kadur won't get a Shield Bypass in part because it's so good on them, hah - it breaks several of the basic combat assumptions the game is balanced around IMO.

Also thanks for fielding a couple questions while I was gone.  :)

It is still unclear to me how to get my hands on a Caliph-class Superdreadnought, however.
You'll need Vayra's Sector installed and enabled, first of all. After that, you'll need all of the following to be true:
- It is cycle 212 or later
- You are not hostile with the Hegemony
- You are at least level 30
- Your fleet is at least 100 FP (FP aren't displayed anywhere in game, but this is about 4 capital ships)
- There are less than 3 other High-Value Bounties currently active (this number can be changed, it's maxActiveUniqueBounties in VAYRA_SETTINGS.ini)

Anyone else think the Riven Lightforger bounty should be nerfed or have its reward increased?

200k is not worth taking on an Astral, 3 Dooms (basically equal to capitals), 5 Harbingers and half a dozen phase frigates.
Lightforger's hvb is a bit weird, in one run he appeared after 10 or more hvb completed and he had a cancerous gigantic fleet with 10 dooms and astrals, in another run he appeared earlier and had a reasonably sized fleet with a couple of capitals only.
HVBs scale with your fleet size at the time that they spawn, so this is why it has such high variance. I've added a feature to cap the scaling in the latest version, but ultimately the real reward of fighting an HVB is their unique flagship - which are now properly guaranteed recoverable, by the way.

Quick question, one of my markets has the "raider activity" status for several cycles giving debuffs because of "Kadur Retribution".
I am neutral to Kadur and the system has no Kadur Retribution activity on the intel screen, like so many other core systems have. The game is giving me no clues in bars or on the intel screen as where i am being attacked from. How can i get rid of this status/find the base if there is any?

This one's interesting. I suspect it's just not spawning the bar event due to RNG, but I'll check it out.

Thanks for the feedback, all!

I've experienced this, as well.  I'm wondering if there's some interference with something like Starship Legends or anything that updates the bar options.
No interference, this one was all me. Should be fixed in the version I just posted, though.  ;D
Logged
Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

G5

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.2 - g_d-bl*ssed 2021-02-11
« Reply #531 on: February 12, 2021, 02:57:09 PM »

I updated to the new version but when starting up Starsector:

Fatal: Ship hull spec [vayra_galleon] not found!
Check starsector.log for more info.

Starsector log:
42030 [Thread-4] INFO  com.fs.starfarer.loading.SpecStore  - Loading variant [data\variants\bounty\vayra_galleon_rimward.variant]
42036 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Kadur Remnant (data\variants\bounty\vayra_galleon_rimward.variant)]
42062 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [vayra_galleon] not found!
java.lang.RuntimeException: Ship hull spec [vayra_galleon] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.for(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Deleting the vayra_galleon_rimward.variant file from the ...\mods\Kadur Remnant\data\variants\bounty allows the game to start, so that seems to be a reasonable workaround.

Installed Mods:
Spoiler
  "$$$_lightshow",
  "Adjusted Sector",
  "anotherportraitpack",
  "anvil_industries",
  "capturecrew",
  "chatter",
  "lw_radar",
  "lw_console",
  "istl_dam",
  "DisassembleReassemble",
  "edshipyard",
  "galmart",
  "gates_awakened",
  "hypernet",
  "IndEvo",
  "interestingportraitspack",
  "Imperium",
  "junk_pirates_release",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "luddenhance",
  "MagicLib",
  "dk_mis_09",
  "missingships",
  "more_hullmods",
  "nexerelin",
  "wyv_planetaryShieldAccessControl",
  "sun_ruthless_sector",
  "swp",
  "bonomel_skilledup",
  "StopGapMeasures",
  "tahlan",
  "Terraforming and Station Construction",
  "exalted",
  "star_federation",
  "THI",
  "TORCHSHIPS",
  "underworld",
  "vayrashippack",
  "vesperon",
  "shaderLib"
[close]
Logged

Vayra

  • Admiral
  • *****
  • Posts: 627
  • jangala delenda est
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.2 - g_d-bl*ssed 2021-02-11
« Reply #532 on: February 12, 2021, 04:49:45 PM »

I updated to the new version but when starting up Starsector:

Fatal: Ship hull spec [vayra_galleon] not found!
Check starsector.log for more info.

Starsector log:
42030 [Thread-4] INFO  com.fs.starfarer.loading.SpecStore  - Loading variant [data\variants\bounty\vayra_galleon_rimward.variant]
42036 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Kadur Remnant (data\variants\bounty\vayra_galleon_rimward.variant)]
42062 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [vayra_galleon] not found!
java.lang.RuntimeException: Ship hull spec [vayra_galleon] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.for(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Deleting the vayra_galleon_rimward.variant file from the ...\mods\Kadur Remnant\data\variants\bounty allows the game to start, so that seems to be a reasonable workaround.

Installed Mods:
Spoiler
  "$$$_lightshow",
  "Adjusted Sector",
  "anotherportraitpack",
  "anvil_industries",
  "capturecrew",
  "chatter",
  "lw_radar",
  "lw_console",
  "istl_dam",
  "DisassembleReassemble",
  "edshipyard",
  "galmart",
  "gates_awakened",
  "hypernet",
  "IndEvo",
  "interestingportraitspack",
  "Imperium",
  "junk_pirates_release",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "luddenhance",
  "MagicLib",
  "dk_mis_09",
  "missingships",
  "more_hullmods",
  "nexerelin",
  "wyv_planetaryShieldAccessControl",
  "sun_ruthless_sector",
  "swp",
  "bonomel_skilledup",
  "StopGapMeasures",
  "tahlan",
  "Terraforming and Station Construction",
  "exalted",
  "star_federation",
  "THI",
  "TORCHSHIPS",
  "underworld",
  "vayrashippack",
  "vesperon",
  "shaderLib"
[close]

Ah, you're right, that really shouldn't be there. Good catch, thanks!
Logged
Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Chairman Suryasari

  • Captain
  • ****
  • Posts: 378
  • The Deployer of John Lennon's.
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.2 - g_d-bl*ssed 2021-02-11
« Reply #533 on: February 13, 2021, 01:34:14 AM »

So i see that Prophet (LP) is fully working (with console command) but it doesn't spawn in Luddic Path market right? When it will be released alongside Prophet (P)? And Prophet (LP) AI is kinda wacky for a ship with SO on it, not so aggressive even with reckless officer on it.

Thanks for your work! Love it!
Logged
"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

Vayra

  • Admiral
  • *****
  • Posts: 627
  • jangala delenda est
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.2.1 - even g_d-bl*sseder 2021-02-13
« Reply #534 on: February 13, 2021, 09:49:25 PM »

Whoops, little update to fix a couple bugs. Download Kadur Remnant 3.2.1

Changelog:
Spoiler
3.2.1
- added missing SYSTEM hint to Hammer Fusillade built-in
- fixed accidental dependency for probably the 8th time (i lost a Galleon variant in the Kadur files smh)
- lowered tier of several weapons, allowing them to be sold on the open market
- fixed bug where Kadur Raider bar event would get you trapped in the bar forever
[close]
Logged
Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Rohzdear

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.2.1 - even g_d-bl*sseder 2021-02-13
« Reply #535 on: February 13, 2021, 10:38:06 PM »

Hello, Vayra. Will you be updating the Kadur version on Nexus as well? Some modders have mods both in the forums and there, but not everyone updates them, from what I've seen.
Thanks for the hotfix.
Logged

Chairman Suryasari

  • Captain
  • ****
  • Posts: 378
  • The Deployer of John Lennon's.
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.2.1 - even g_d-bl*sseder 2021-02-13
« Reply #536 on: February 19, 2021, 01:51:57 AM »

Wait, the Prophet (LP) will be a custom HVB ship? I though it will be a normal conversion ship.. Oh well.
Logged
"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

Strider_m3

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.2.1 - even g_d-bl*sseder 2021-02-13
« Reply #537 on: March 05, 2021, 09:31:43 PM »

Unfortunatly this mod keeps crashing my game. Exact error is:

190218 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.campaign.bases.VayraRaiderBaseBarEvent: method <init>()V not found
java.lang.NoSuchMethodError: data.scripts.campaign.bases.VayraRaiderBaseBarEvent: method <init>()V not found
   at data.scripts.campaign.bases.KadurRaiderBaseBarEvent.<init>(KadurRaiderBaseBarEvent.java:23)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at data.scripts.campaign.bases.VayraRaiderBaseIntel.<init>(VayraRaiderBaseIntel.java:262)
   at data.scripts.campaign.bases.VayraRaiderBaseManager.createEvent(VayraRaiderBaseManager.java:312)
   at com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:141)
   at data.scripts.campaign.bases.VayraRaiderBaseManager.advance(VayraRaiderBaseManager.java:135)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
190461 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
190462 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
Logged

Vayra

  • Admiral
  • *****
  • Posts: 627
  • jangala delenda est
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.2.1 - even g_d-bl*sseder 2021-02-13
« Reply #538 on: March 08, 2021, 12:18:43 PM »

Unfortunatly this mod keeps crashing my game. Exact error is:

190218 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.campaign.bases.VayraRaiderBaseBarEvent: method <init>()V not found
java.lang.NoSuchMethodError: data.scripts.campaign.bases.VayraRaiderBaseBarEvent: method <init>()V not found
   at data.scripts.campaign.bases.KadurRaiderBaseBarEvent.<init>(KadurRaiderBaseBarEvent.java:23)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at data.scripts.campaign.bases.VayraRaiderBaseIntel.<init>(VayraRaiderBaseIntel.java:262)
   at data.scripts.campaign.bases.VayraRaiderBaseManager.createEvent(VayraRaiderBaseManager.java:312)
   at com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:141)
   at data.scripts.campaign.bases.VayraRaiderBaseManager.advance(VayraRaiderBaseManager.java:135)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
190461 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
190462 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_corvus_campaign_music.ogg]

I've seen this a couple of times and from what I can tell the issue is one of the following:
- Outdated Kadur Remnant version
- Outdated Vayra's Sector version
- Didn't do a clean mod install (delete entire old folder before unpacking new one when updating)
- Trying to load an old save after updating

Is one of the above true for you?
Logged
Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Vayra

  • Admiral
  • *****
  • Posts: 627
  • jangala delenda est
    • View Profile
Re: [0.9.1a] Kadur Remnant 3.2.2 - much less blessed 2021-03-25
« Reply #539 on: March 26, 2021, 12:33:21 AM »

smol balance update before 0.95

grab it from the OP
Logged
Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it
Pages: 1 ... 34 35 [36] 37 38 ... 45