On a more serious note, i would like to ask everyone for advice on the fighters if they've been using them.
So far the only thing i've tried is, of course, the Myrmidon, who's MASSIVE punch literally blows a whole through any ship, i have a Seraph with full myrmidons, the fact that they are pretty hard to kill is a plus to me. (or at least hey seem to survive very unlikely scenarios) Downsides include: lack of tracking and the fact that, rarely, a missile can bounce out of control and they may end up hitting your own ships.
I haven't been able to try the other fighters because i've been sitting too comfortably with the Shen from Tiandong as my "general purpose" fighter. I do get a kick on the Neferi from what little i've seen it in action, because it is the most "kadur" of all the fighters "super fast and basically suicidal".
I'd be very interested in more feedback on the fighters in general, but here's what I was thinking while designing them:
Interceptors:
Dervish - Basic interceptor. Frag missiles and proximity-fuzed gun make it less effective against warships than massed Talons, but better at actually being an interceptor.
Neferi - Hyperspecialized elite/heavy interceptor. Best against enemy elite or low-count fighters/bombers, especially garbage against destroyer+ ships, not great against heavily shielded anything.
Assault
Martyr (HE) and
Termite (KE) - (very) Cheap damage, good for converted hangars or when you're out of OP because you filled up on expensive Kadur guns and Myrmidons. Termite also offers (ineffective) point defense.
Phalanx - Heavy kinetic assault fighter and bomber leader. Slightly faster and burst-ier than a Broadsword, but also more fragile and lower sustained DPS. Microspike missiles give it
some effectiveness against light armor.
Ghulam - Tough-as-nails HE/EMP assault fighter. Wants to loiter around enemy warships and has the armor to do it. Not great against shields.
Immortal - Superfighters are never a good idea but I made one anyway. Big, tough, expensive, mostly HE weapons but kinda good at everything.
Bomber
Mamluk - Light bomber, payload is lower damage than most and susceptible to PD but guided and fairly long-ranged. Good finisher.
Veles - Energy rockets. Flashy, all-purpose, and somewhat expensive.
Hoplite - Kinetic bomber to lead your HE bombers. Quite safe for a bomber on account of being fast, long-ranged, and shielded.
Abid - Piranha analogue, useful for same purpose - killing stations, massed lowtech or derelict ships, et cetera. Tough and carries its own PD, which is surprisingly effective at clearing waves of missiles and light interceptors when massed.
Myrmidon - Abid's big sister, sort of a Cobra analogue if you jammed two of them together in a single slot, made them even tougher, and covered them in light PD guns. Tough as hell, so slow as to be borderline useless against most warships, deadly to stations and slow capital ships.
Support
Dirk and
Arquebusier - Both fairly long-ranged and somewhat fragile support fighters, better on gunline ships than brawly battlecarriers.