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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Kadur Remnant 3.1.2 - un-invincible 2020-02-11  (Read 308184 times)

Morathar

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Re: [0.9.1a] Vayra's Sector v.2.3.0a (Dev build available 2019-06-10)
« Reply #330 on: June 15, 2019, 07:51:58 AM »

Hi Vayra! Long time lurker, first time poster.

I ran into this problem that caused a crash every time I mouse over a communist cloud fleet.
Spoiler
579973 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Hullmod communist_clouds not found!
java.lang.RuntimeException: Hullmod communist_clouds not found!
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.prototype.Utils.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.computeNumFighterBays(Unknown Source)
   at com.fs.starfarer.api.plugins.impl.CoreAutofitPlugin.fitFighters(CoreAutofitPlugin.java:918)
   at com.fs.starfarer.api.plugins.impl.CoreAutofitPlugin.doFit(CoreAutofitPlugin.java:363)
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:406)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.C.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

yeah both the java and the entry in the hull_mods.csv is missing for that one, i guess it was simply missed  :)

I'm sure Vayra will have it fixed in no time, but until then just add an entry to the hull_mods.csv for that to point to, (you can just copy/paste another mod and change the ID)

From looking at the code, I think it's designed to add a faction-specific hullmod to Red Guard ships created by other game mods. For example, it would add something like the built-in People's Armada hullmod to the special Red Guard variants added by the Shadowyards mod. Unfortunately, the "communist_clouds" hullmod it attempts to add doesn't actually exist so the game crashes. Anyway, I can confirm that the temporary workaround mentioned above will prevent the crash if you just copy/paste the existing "People's Armada" entry and change the id from "vayra_red_army" to "communist_clouds" in the copied version.

I should probably note that this workaround doesn't seem to actually add the "People's Armada" hullmod to Shadowyards-based hulls as I expected though - not sure what's up with that...
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Hrothgar

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Re: [0.9.1a] Vayra's Sector v.2.3.0a (Dev build available 2019-06-10)
« Reply #331 on: June 17, 2019, 06:14:28 AM »

what is a Red Guard ? I did not see them, they're a secretive-ish like Draco Group from HMI mod, or just some type of hullmods floating everywhere?
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Morathar

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Re: [0.9.1a] Vayra's Sector v.2.3.0a (Dev build available 2019-06-10)
« Reply #332 on: June 17, 2019, 07:41:04 AM »

The Red Guard is the variant name used by the "Persean Democratic People's Revolutionary Council" (i.e. the "communist_clouds") faction's ships. Their fleets frequently consist of ship variants like the Red Guard Hammerhead - which is basically a normal Hammerhead with a new red paint job. The faction itself is one of the colonial competitors that occasionally sends out fleets to colonize other planets. The colonial competitors feature is optional though, so you have to enable it for a chance to see them and their Red Guard ships. (And that feature was disabled by default in older builds of this mod, so you might have never seen them before...)

With that being said, I'm not sure the "Red Guard" name is actually used anywhere other than in the ship variant's name, so I probably should have called them "Revolutionary Council ships" for clarity. Sorry for any confusion...
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Vayra

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Re: [0.9.1a] Vayra's Sector v.2.3.0a (Dev build available 2019-06-10)
« Reply #333 on: June 17, 2019, 12:42:51 PM »

Hey, sorry about that -- I'll make sure to clean that up tonight. It should also be applying the relevant hullmods to the other colony faction ships, since I think some modders were planning on making some for the Stormhawk Republic and Ashen Keepers as well. :)
« Last Edit: June 17, 2019, 12:44:42 PM by Vayra »
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

vorpal+5

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Re: [0.9.1a] Vayra's Sector v.2.3.0a (Dev build available 2019-06-10)
« Reply #334 on: June 18, 2019, 01:14:51 AM »

I have 2 Revolutionary SB in deep space 3 LY away from each other, is that expected? I fear that they will spawn more and more as the game progress.

How can I destroy or capture them?
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Vayra

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Re: [0.9.1a] Vayra's Sector v.2.3.0a (Dev build available 2019-06-10)
« Reply #335 on: June 18, 2019, 11:06:45 AM »

I have 2 Revolutionary SB in deep space 3 LY away from each other, is that expected? I fear that they will spawn more and more as the game progress.

How can I destroy or capture them?

Depends. What's an SB?

EDIT:

Crash from earlier should be fixed with 2.3.0b, btw. Please redownload. :)
« Last Edit: June 18, 2019, 02:53:21 PM by Vayra »
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Recklessimpulse

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Re: [0.9.1a] Vayra's Sector v.2.3.0b (Dev build available 2019-06-18)
« Reply #336 on: June 18, 2019, 08:59:47 PM »

Thanks for the fix. I read SB as Star Base, but it could be something else.
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vorpal+5

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Re: [0.9.1a] Vayra's Sector v.2.3.0b (Dev build available 2019-06-18)
« Reply #337 on: June 19, 2019, 08:16:45 AM »

The Revenant Gelstat in my game is a black hole of shortages. I don't know if this is specific to my game, but if I want to make money, they will happily buy for hundreds of thousands of all possible trade goods in Star sector...
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Vayra

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Re: [0.9.1a] Vayra's Sector v.2.3.0b (Dev build available 2019-06-18)
« Reply #338 on: June 19, 2019, 10:00:02 AM »

The Revenant Gelstat in my game is a black hole of shortages. I don't know if this is specific to my game, but if I want to make money, they will happily buy for hundreds of thousands of all possible trade goods in Star sector...

This seems thematic for a dying faction with no internal resource generation capacity, tbh. ;)

Is it enough to be disruptive, though? I could give them another outpost somewhere... Maybe a hidden one... Or add something to the Hardened Populace condition to make it minimize their needs.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

vorpal+5

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Re: [0.9.1a] Vayra's Sector v.2.3.0b (Dev build available 2019-06-18)
« Reply #339 on: June 19, 2019, 09:26:21 PM »

Well thematic sure, but then questions are (1) how they manage to buy the gazillions of stuff I dump into them to make easy money and (2) how the hell they burn so fast in the quantities I dump without doing anything with them?

 ;)
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sinani210

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Re: [0.9.1a] Vayra's Sector v.2.3.0b (Dev build available 2019-06-18)
« Reply #340 on: June 20, 2019, 12:35:41 AM »

Two Quick Things:
  • Do you always get to recover the unique mod ships from the IBB bounties?
  • Is it intentional that all of the IBB fleets spawn in the same location? If so, why is it that they won't attack you normally, but after you attack one of the IBB fleets the others will emergency burn after you after the battle is over? They don't seem to be allied since they don't reinforce each other, and this mechanic combined with the fleets spawning at the same spot (or at least my first 2 did) combined with the bar option disappearing if you reject the bounty (will these reappear later if you decline them originally) make it somewhat annoying to fight them since you just get swarmed after an IBB battle.
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Hrothgar

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Re: [0.9.1a] Vayra's Sector v.2.3.0b (Dev build available 2019-06-18)
« Reply #341 on: June 20, 2019, 08:26:12 AM »

1. Most of time, but Odin i did get only once for 3 times.
2. They sometimes spawn in one place. But there is actually several places where they spawn.
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Vayra

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Re: [0.9.1a] Vayra's Sector v.2.3.0b (Dev build available 2019-06-18)
« Reply #342 on: June 20, 2019, 12:20:12 PM »

1. IBB is a part of Ship/Weapon Pack
2. see 1.  ;)
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

baboracus

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Re: [0.9.1a] Vayra's Sector v.2.3.0b (Dev build available 2019-06-18)
« Reply #343 on: June 20, 2019, 11:51:23 PM »

having the same issue with the communist clouds hullmods thing. updated to newest version. deleted previous varyas mod folder before installing. checked the version number in the folder, it is v2.3.ob. im guessing this isnt savegame compatible? would i need to delete both this and nexrelin and the reapply them?
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vorpal+5

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Re: [0.9.1a] Vayra's Sector v.2.3.0b (Dev build available 2019-06-18)
« Reply #344 on: June 21, 2019, 01:03:13 AM »

I have now 3 'La Revolutionnaire' Starbases around one of my system. I believe one is added each time I load a saved game.

How can I destroy them, they can't be captured?
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