I'm really loving the pirate start too, it feels like the 'real' way to play Starsector - most importantly, I can attack pretty much every faction now because relations don't matter! So freeing to be an outlaw for once.
strange post to make, but your mod gets my 10/10 rating, quite rare, its above average on the "awesome stuff it adds" and importantly pays 0 cost in the "amount of vanilla breaking or OP stuff it adds to the game" unlike the VAST majority of mods that have A LOT of awesome additions to the game, but at a mild cost to OP stuff added, like the ship packs, dissasseble reassemble or an overall awesome mod like blackrock
Thanks! I'm really glad you're enjoying it.
A curious question Varya, about the mod in the "ship pack" mode only (for a vanilla friendly feel as you have a few worthy additions~). Namely what are the rates of spawn for the ships on the independent and other markets? Since to me it seems like in SP mode a few ships like Badger and most of the "midline'nish" (except for pirate versions) don't really show up that often if at all? This isn't however a huge deal, but I haven't seen many of those ships around in the fleets either. With few exceptions like the Hail or the "XIV bettlejgryp" ships for example.
Speaking of the HAIL tho. I have wanted to ask about it's wide-arc mount that this ships suffers from making it practically useless. Namely the turn rate on this mount is abhorrent and seems to be even further bugged since adding the enhanced turning gear does not affect the turning rate of the turret in that slot at all. Which makes anything that's put there literally useless, even the Burst PD for 7 points with excellent turn rate struggles to be useful (which is notably the only functioning PD on this ship thanks to it's burst damage). Furthermore, I don't find the "high maintenance" on this ship reasonable - even more so considering it's broken mount...
I hope you won't mind some (hopefully) constructive feedback here. I'm sure going to test the mod in it's entirety in the future once I'll start a fresh campaign with additional factions.
re: Spawn rates: The Badger used to show up literally everywhere so as of the last update I trimmed it back a
lot, maybe I went a bit too far... I'll take a look at that and maybe bump it back up a bit for the next release. The "midline-ish" ships (except for the pirate versions) are the Kadur faction ships, so they won't spawn at all in 'ship pack mode' -- that's intended.
re: the Hail: Hmm... Just to be clear, we are talking about this mount circled in the image, correct?
I'll be sure to take a look at that, that's really strange. Regarding the High Maintenance, I'll take a look at the balance again but if you want a cheap, fast swarming combatant, remember the (P) version doesn't have it!