3.1.2
- Prophet weapon arcs nerfed very slightly
- Armor from Kadur faction hullmods reduced,
most ships' base armor increased to compensate
- devoted martyrs will no longer be utterly incapable of being martyred
- TECHPRIEST YOU FUCKER I TRUSTED YOU
3.1.1
- fixed accidental dependency issue (again)
- halved light chemrail turn speed
- lowered all chemrail accuracy and projectile speed slightly
- lowered heavy chemrail damage to 450, was 500
- lowered heavy chemrail range to 1000, was 1100
- lowered hauberk CIWS range to 400, was 450
- lowered Jaya VLRMS sprint speed
- switched sozzer's drones to BOMBER AI
- a few typos excised
3.1.0
- - WEAPONS
- resprited several weapons
- added Hauberk Light CIWS token low-OP PD weapon
- added Light Chemrail, Chemical Rail Cannon, and Ultracaliber Heavy Chemrail general-purpose fragmentation weapons
- added Microfission Rotary Driver (small) and Dual Microfission CIWS (medium) assault/antifighter/PD HE beam weapons
- reworked Fission Strike medium weapon series
- added Jamadhar MRT finisher missile in small (rack) and medium (pod) mounts
- added Jerboa Microspike Launcher small close-range kinetic/EMP rocket launcher
- added Jezebel-class Spike Torpedo in small (single) and medium (launcher) mounts
- added Capacitive Canister Gun (medium) and Shockweb Canister Battery (large) kinetic assault shotguns
- added Jacana Spike Missile in medium (pod) and large (battery) mounts
- reworked Jericho LRMs slightly, large mount now fires 9 missiles (up from eight)
- added Jaya VLRMS in medium (3x) and large (6x) mounts
- added Capacitive Rod Driver medium antishield/EMP strike weapon
- - FIGHTERS
- added Martyr ultralight assault drone wing
- added Termite light kinetic drone wing
- added Dervish light interceptor
- reworked and resprited Dirk support fighter
- reworked and resprited Phalanx heavy fighter
- added Mamluk light bomber
- added Neferi heavy interceptor
- added Abid saturation bomber
- added Arquebusier support gunship
- added Hoplite kinetic bomber
- added Ghulam assault fighter
- added Veles rocket bomber
- reworked Immortal assault corvette, OP cost and shield HP raised
- reworked and resprited Myrmidon into heavy, high-OP strategic torpedo bomber
- - SHIPS
- added Mendicant-class shuttle
- added Archimandrite-class destroyer
- added Sunbird-class missile destroyer
- added Shirdal-class light carrier
- reworked Rukh-class fast carrier
- added Golem-class heavy cruiser
- reworked Sphinx-class heavy cruiser into Golden Eagle-class cruiser
- added (new) Sphinx-class heavy cruiser
- added Ziz-class battlecruiser
- added Prophet-class battleship
- added Qamar Insurgency (Q) skins for Mendicant, Camel
- removed Torturer from campaign, now mission-only
- Hyena fuel cost reduced to 0.5 base (1.0 total with Forever War hullmod)
- Falchion maximum burn increased to 10 (was 9), forget if i increased combat speed or if it was always this fast
- lowered Caliph deceleration to 4 and speed to 20
- set Caliph to not spawn until c.212 (up from c.208)
- Falcon (K) medium turrets swapped to COMPOSITE (were BALLISTIC)
- all variants reworked
- Seraph field system no longer EMPs fighters while paused (oops)
- changed Martyr's Blessing from DP basis to Hull basis, revised some of how it works
- reduced faction hullmod hull HP bonus at frigate level to 500 (was 1000)
- added Sozzer pirate HVB
- added Rubin Kadur and Pather HVBs
- added Lightforger Tri-Tachyon HVB
- decrease Kadur shield upkeep (Guardian to 0.7, was 0.8; and Forever War to 0.9, was 1.0) across the board
- - FIXES, ART, ETC.
- removed Looted TPC script (it was lost, it doesn't belong here - also leaky) (thanks Alex!)
- fixed rare crash bug occurring when forcing Caliph shield generator flux above 100% (say by detonating an elite imperium titan missile next to it)
- fixed Guardian Engineering description, stats remain the same
- Mission K6 increased in real difficulty (stated difficulty remains the same)
- added Nex diplomacy traits
- added illustration for Star Fortress Requiem
- added some
excellent artwork courtesy of Chloe Kesshoo (
https://chloe-kesshoo.jimdo.com/)
3.0.4
- fixed Caliph script issue that would cause continual slowdown over time in combat
- Caliph modular shields hullmod now incompatible with makeshift shield generator... sorry
3.0.3
- fixed accidental dependency on Vayra's Sector... d'oh
- fixed duplication of blueprints with nexerelin start
3.0.2
- fixed crash when starting as Kadur Remnant in Nexerelin
3.0.1
- split the damn mod into three separate mods god DAMN it