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Author Topic: new UI ( 0.6 )  (Read 1620 times)

Chronosfear

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new UI ( 0.6 )
« on: September 13, 2013, 05:30:47 PM »

Hi guys.
In my personal opinion the UI in the bottom left feels somewhat wrong/uncomfortable.
I would love to have it top left or right.

So maybe we could make an option to put it in the corner the individual player prefers?

greetz
Chronosfear
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Gandhi (Civ)

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Re: new UI ( 0.6 )
« Reply #1 on: September 13, 2013, 05:36:53 PM »

I am all for. For some reason stuff in the top of my screen is a lot easier for me to catch.
Although it might just need getting used to.
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Gothars

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Re: new UI ( 0.6 )
« Reply #2 on: September 14, 2013, 02:43:08 AM »

It is in the same place and has the same shape as the combat UI. I like it.
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GUNINANRUNIN

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Re: new UI ( 0.6 )
« Reply #3 on: September 14, 2013, 04:12:17 AM »

It is in the same place and has the same shape as the combat UI. I like it.
Same.
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xenoargh

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Re: new UI ( 0.6 )
« Reply #4 on: September 14, 2013, 07:52:26 AM »

TBH I wish it was distributed over the top of the screen where each element could be looked at separately.  I keep having to actually look through it and mouse-over elements to have a clue what they're telling me; I think it may have gone a little too far in the quest for compactness at the expense of readability.  Elements like Burn Level only matter circumstantially, so they could probably be pop-up elements that show up when the resource is being effected.  On the other hand, Alex probably has other UI that needs to fit into the final plan, so it's going to get tricky and I can see the need to be very conservative.
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