I might be mis-reading something, and I haven't really seen the star wars ccg, but sdmike's ideas don't really seem all that different from your own, tlee, other than the fact that sd expanded on a few points such as the power rating and added a potential weapon and hullmod rule, adding complexity by splitting power into health, flux, dissipation, etc. I personally kinda like this and the potential to use dice a bit better than just a flat out higher power wins. Also, I think the card picture might have been meant to easily show the different stats sd was suggesting, not as a suggestion for how the final card should look.