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Poll

Your opinion on the Zorg matters

More fighters
- 11 (16.9%)
More frigates
- 5 (7.7%)
More destroyers
- 5 (7.7%)
More cruisers
- 4 (6.2%)
More capital ships
- 30 (46.2%)
More utility ships (freighters)
- 10 (15.4%)

Total Members Voted: 64


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Author Topic: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!  (Read 163479 times)

HELMUT

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Speaking of ship with an extension. Is it possible to make a ship spawn another one on death? I remember watching that Star Trek clip where a Borg Cube would eject a Sphere just before exploding. It would be interesting to see the Zorgs doing something similar, Matryoshka doll style. And it would actually fit for the current ship you are doing.
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Erick Doe

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That's a neat idea, but I don't think it is possible.

Could create a ship system though that does something similar, just like with drones. Only the parent ship will have to be alive for it to work.
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HELMUT

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In this video Psiyon managed to make some ships spawn on the screen, dunno how it actually work but here's the DL link anyway, maybe you'll find something useful.

https://dl.dropbox.com/u/71512473/ohgod.zip
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Erick Doe

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Thanks!
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Erick Doe

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ZORG PYRAMID:
Spoiler

An unusual and almost desperate attempt by the ZETA AI to adapt to combat the Domain technology encountered by the Zorg. The Pyramid is an odd mimic of more conventional Domain vessels. The shape of the ship is almost irratic and much more asymmetrical compared to regular Zorg designs; including an obvious stern and aft section. One can only speculate to the reasoning of the ZETA AI for the design of this ship. Regardless, the Pyramid seems fairly efficient in its intended role. The ship's chassis is host to a Sphere which seems to control all its functions. Including a powerful atom charger that can literally rip through a vessel's hull. Multiple vessels can seemingly dock with the Pyramid's chassis.
[close]
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Erick Doe

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I've added the Core and Overseer to this scale chart:  8)

[edit]
I've added all Zorg ships over 100 meters in size to this scale chart:

Spoiler
[close]


Thinking of doing a "1 pixel = 10 meters" map for a bunch of mod factions.
« Last Edit: October 19, 2013, 05:30:32 AM by Erick Doe »
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Erick Doe

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V16d is out!

V16d (Exerelin compatible PENDING EXERELIN UPDATE! + Campaign mode) - Dock with the Unimatrix in Zorg Zeta and acquire Zorg Assimilators in order to join the Zorg Hive


Code
Changelog V16d:
-Added the Pyramid (cruiser)
-Added the Atom Charger (weapon)
-Several small tweaks to mod balance
-Herobrine is still ingame (didn't find him yet? keep looking!)

WARNING: Zorg16d will be Exerelin compatible as soon as Zaphide updates Exerelin!

Zorg16d is already compatible with most other mods:
-LazyLib (required for several mods to run)
-Neutrino Corp.
-Zorg
-Omnifactory *Requires LazyLib
-Respec Mod
-Kadur Theocracy *Requires LazyLib
-Bushi *Requires LazyLib
-Hiigaran Descendants *Requires LazyLib
-Junk Pirates
-The Gedune *Requires LazyLib
-Shadowyards Heavy Industries *Requires LazyLib
-Blackrock Drive Yards *Requires LazyLib
-The Nomads

[edit]
Quick fix! The Pyramid had 75000 mass instead of 7500.
« Last Edit: October 19, 2013, 05:52:03 AM by Erick Doe »
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Sproiet

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Why is it necessary that Exerelin be updated? Is it that you want a new feature to be implemented from the new update or.... ???

I'm just curious because, y'know I need to wait for Zaphide so that I may fight my favorite faction :P
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Erick Doe

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Why is it necessary that Exerelin be updated? Is it that you want a new feature to be implemented from the new update or.... ???

I'm just curious because, y'know I need to wait for Zaphide so that I may fight my favorite faction :P

Because I've added all these new ships and weapons while removing all the old ones.


[edit]
That doesn't mean you can't play this mod! It works fine alongside most other mods and vanilla Starsector! But if you plan on playing Exerelin with the Zorg, you'll need to wait for an update.
« Last Edit: October 19, 2013, 06:58:30 AM by Erick Doe »
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Erick Doe

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Majority vote for more fighter-craft. So...

Zorg Solar-class


Zorg ship with a solar sail. Counts as a fighter, comes in a wing of two. Has a frontal shield (generated by the solar sail), a handler and an interdictor ray. Hull and armour rating weaker than most Zorg ships (except for the Trapezoid).


[edit]
I'm so going to create an animated solar sail for this ship!  :D
« Last Edit: October 20, 2013, 06:21:40 AM by Erick Doe »
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Erick Doe

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And a new frigate:

Zorg Radiator-class


A frigate with solar sails and four handler rays. It also has a 360 degrees omni shield. Hull and armour rating fairly feeble compared to other Zorg ships. No idea on a ship system yet.
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FasterThanSleepyfish

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EMP emitter? Or sensor drones? (Not vanilla, make your own adaptation)
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Erick Doe

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Went for the EMP emitter.  :)


V16e (Exerelin compatible PENDING EXERELIN UPDATE! + Uomoz's Sector compatible + Campaign mode) - Dock with the Unimatrix in Zorg Zeta and acquire Zorg Assimilators in order to join the Zorg Hive



New ships:
ZORG SOLAR: 75 x 150 m
Spoiler

The Solar-class Scout moves rapidly through space, powered by a solar sail. The sail also allows the Solar to create a high-energy protective forcefield in a forward arc around its hull. The Zorg Solar is armed an interdictor and a handler ray. Reportedly it can also dock with larger vessels and regenerate its hull rapidly once inside.
[close]

ZORG OCTAGON: 225 x 225 m
Spoiler

Named for its shape, the Octagon-class Sentinel is an unusual Zorg creation, powered by several solar sails, deployed around its main hull. The Zorg Octagon is armed with several handler rays. It also contains a built-in EMP system, powered by its solar sails. Furthermore, the Octagon can raise a defensive forcefield powered by the excess flux build up from its sails.
[close]
« Last Edit: October 21, 2013, 03:24:46 AM by Erick Doe »
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Zaphide

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... Erick, I'm never going to catch up at this rate  :P

Haha! I'll have a new version soon, apologies for the delay :)
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Erick Doe

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... Erick, I'm never going to catch up at this rate  :P

Haha! I'll have a new version soon, apologies for the delay :)

Yeah, I was worried that I might be adding content too fast.  :D But, should be pretty easy to integrate these new ships since they don't have a 'special' function within Exerelin (like mining drones or big transports).
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