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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Your opinion on the Zorg matters

More fighters
- 11 (16.9%)
More frigates
- 5 (7.7%)
More destroyers
- 5 (7.7%)
More cruisers
- 4 (6.2%)
More capital ships
- 30 (46.2%)
More utility ships (freighters)
- 10 (15.4%)

Total Members Voted: 64


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Author Topic: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!  (Read 162510 times)

Erick Doe

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Re: [0.6a] ZORG - V15e - (Exerelin Compatible!) - Campaign Mode!
« Reply #180 on: October 05, 2013, 05:12:34 AM »

Alright. The poll is telling me to tone down the Zorg a little. For the next update I will reduce damage on several weapons and lower the hull and armour rating a bit. Also increasing CR requirement by 2 - 5%.

To make things less boring I will also be adding different fleet compositions. Currently there's 1 convoy fleet and 4 different fleets that spawn in Zorg Zeta. I am adding new compositions that will guard certain locations in Zorg Zeta and several others that go out into hyperspace to raid.

Furthermore I am adding new content, like portraits. And I'm spicing up the Zeta Zorg system.
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Erick Doe

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Re: [0.6a] ZORG - V15e - (Exerelin Compatible!) - Campaign Mode!
« Reply #181 on: October 05, 2013, 02:00:13 PM »

Zorg space architecture:
Spoiler

[close]

The rings around the planets now consist of three parts:

Spoiler
The ring itself:


The Moving module that slides along the ring:


Traffic next to the ring:
[close]

All parts moving together looks pretty great.
« Last Edit: October 05, 2013, 05:54:45 PM by Erick Doe »
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Erick Doe

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Re: [0.6a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« Reply #182 on: October 05, 2013, 06:37:21 PM »

V15f is out!

V15f (Exerelin compatible + Campaign mode) - Dock with the Unimatrix in Zorg Zeta and acquire Zorg Assimilators in order to join the Zorg Hive


Code
Changelog V15f:
-Made the Zorg Zeta Star System slightly lighter (brighter)
-Added 'forcefield' graphic to Zorg Zeta
-Turned planets into Zorg Hive Worlds
-Added 'mechanical rings' and 'traffic' in orbit of the planets
-Fixed relations after being assimilated (Diktat + independents now also turn hostile)
-Slowed down the Inner Jump wormhole (making it easier to reach)
-Zorg now spawn WAY more fleets, including fleets that go out and raid in hyperspace
-More fleet variety; prospectors, interceptors, salvagers, assimilators, auxiliary, regulators and zeta AI
-Tactical Drone spawns in campaign
-Reduced amount of ships for sale at Unimatrix at the start of a campaign (convoys will deliver new ships in time)
-Reduced armour and hull on several ships, after having raised it too much in the previous update
-Reduced damage on Handler Rays and Disruptor Rays
-Raised CR by 5% on all ships above the frigate size (anything bigger than a Drone ship)
-Added descriptions for new content
-Removed Herobrine
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Gotcha!

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Re: [0.6a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« Reply #183 on: October 05, 2013, 07:00:00 PM »

-Removed Herobrine

Now you don't be starting that too, mister! Or I'll go call a moderator to shackle you! >:( Oh wait...
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Erick Doe

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Re: [0.6a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« Reply #184 on: October 06, 2013, 07:06:18 AM »

-Removed Herobrine

Now you don't be starting that too, mister! Or I'll go call a moderator to shackle you! >:( Oh wait...

I'm sorry Gotcha! Couldn't resist;)


Assimilating some portraits:


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Gotcha!

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Re: [0.6.1a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« Reply #185 on: October 06, 2013, 07:23:47 AM »

Niiice. ;D
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Erick Doe

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Re: [0.6.1a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« Reply #186 on: October 06, 2013, 08:07:30 AM »

The Zorg go out in a blast in Tokshen's Zorg Let's Play's final episode:
https://www.youtube.com/watch?v=_4DJo_Xmj6Y&feature=c4-overview&list=UU-XVEjLnK6sDFo5Zu7mD-Vg
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Silver Silence

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Re: [0.6.1a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« Reply #187 on: October 06, 2013, 08:32:23 AM »

Wai-wai-wai-wai-wait
Hold da fone.

When did Erick become moderator? I must've missed that.  ???
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Uomoz

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Re: [0.6.1a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« Reply #188 on: October 06, 2013, 08:51:31 AM »

Wow that video was amazing! I can't say I like how the faction works in player hands, but the production quality is classic Erick Doe stuff. Vey very good job.
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Re: [0.6.1a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« Reply #189 on: October 06, 2013, 09:02:26 AM »

When did Erick become moderator? I must've missed that.  ???

It all started when he began working on this damned Zorg mod. Erick takes assimilation way too seriously. Now a moderator, tomorrow an admin?
You should see Alex. He's been walking around with a laser eye visor thingy and two tubes sticking out of his head and when spoken to the only sound that's coming out is: Uuurgh.

This forum is becoming a dangerous place. Mark my words.
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Silver Silence

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Re: [0.6.1a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« Reply #190 on: October 06, 2013, 09:15:06 AM »

When did Erick become moderator? I must've missed that.  ???

It all started when he began working on this damned Zorg mod. Erick takes assimilation way too seriously. Now a moderator, tomorrow an admin?
You should see Alex. He's been walking around with a laser eye visor thingy and two tubes sticking out of his head and when spoken to the only sound that's coming out is: Uuurgh.

This forum is becoming a dangerous place. Mark my words.

 :P

Who knows, dude? Some of that Zorg efficiency and this game'll be out by the end of the month.  :D
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Erick Doe

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Re: [0.6.1a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« Reply #191 on: October 07, 2013, 05:26:19 AM »

Here's a thought:

Change the faction's overall colour to something other than green.

A lot of mods have a green theme already. And while it definitely fits the 'Borg' theme, it might be fun to try something else.

Red is a very menacing colour. But then, the green had a cool coldness about. Which fits the calculating emotionless aphathy of the Zorg.

So, dark blue maybe? This is also a cold colour.
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Re: [0.6.1a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« Reply #192 on: October 07, 2013, 05:28:52 AM »

Purple, like X's Kha'ak. :)
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Hyph_K31

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Re: [0.6.1a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« Reply #193 on: October 07, 2013, 05:30:08 AM »

But the Kha'ak turned out to be the victims! Sort of...

My vote goes with cold blue.
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"GEDUNE, stop venting in front of your classmates!"

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Re: [0.6.1a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« Reply #194 on: October 07, 2013, 05:32:43 AM »

Victims of what? ???
Meh, blue doesn't scream "WE'RE EVIIIILLL!" like black, red, purple and toxic green does.
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