Man man man man man.
I was just playing your missions and, man man man, the sounds! Did you record your own voice and changed it somehow?
Or are they straight from a movie, with borg cleverly edited to zorg?
Anyway, really awesome, both the voices and the weapon sounds. Thumbs up!
The only question remains in my head right now: Aren't they a teeny bit overpowered? ^_^'
That is my own voice. I do minor voice acting for mostly amateur projects (mods, indie projects and stuff). I really appreciate the compliment! (each weapon is also done by my voice
)
Overpowered? Powerful, yes. When compared to vanilla Starsector and (especially) the Exerelin mod I think the mod isn't overpowered. Zorg ships certainly have some (sometimes over-the-top) advantages, but they also have very real weaknesses. CR, fleet point and supply cost are three factors I use to severely limit Zorg usefulness in the field. These factors aren't noticeable when playing missions; but in the campaign this translates to 'few powerful ships being able to be deployed'. The ships are also slow and it is difficult for a large / strong Zorg fleet to intercept weaker enemy fleets.
I will note though that I am not yet fully done balancing the faction. I am likely to slightly increase CR cost a bit more, since Zorg ships are so big and powerful. Limiting the amount of times they can be deployed in battle.
As always, feedback is most welcome. And your opinions help me shape the mod factions I create.