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Your opinion on the Zorg matters

More fighters
- 11 (16.9%)
More frigates
- 5 (7.7%)
More destroyers
- 5 (7.7%)
More cruisers
- 4 (6.2%)
More capital ships
- 30 (46.2%)
More utility ships (freighters)
- 10 (15.4%)

Total Members Voted: 64


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Author Topic: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!  (Read 163403 times)

Hyph_K31

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Re: ZORG - V8 - (Exerelin Compatible!)
« Reply #60 on: September 08, 2013, 07:44:52 AM »

Working on the Zorg Worker Sphere:



He's adorable.  ;D

Can I name him Joe?
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"GEDUNE, stop venting in front of your classmates!"

Erick Doe

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Re: ZORG - V8 - (Exerelin Compatible!)
« Reply #61 on: September 08, 2013, 07:51:17 AM »

Yes you may.  ::)
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phyrex

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Re: ZORG - V8 - (Exerelin Compatible!)
« Reply #62 on: September 08, 2013, 10:06:34 AM »

Ive always been confused somewhat by the nature of exerelin.
"Exerelin compatible" dosent mean the faction is "vanilla campaign" ready right ?
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Erick Doe

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Re: ZORG - V8 - (Exerelin Compatible!)
« Reply #63 on: September 08, 2013, 11:11:07 AM »

Ive always been confused somewhat by the nature of exerelin.
"Exerelin compatible" dosent mean the faction is "vanilla campaign" ready right ?

Right. As of now the download only offers missions as a standalone mod. But when loaded up with LazyLib and Exerelin, the Zorg mod will show up as a playable or AI controlled faction in the campaign.
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phyrex

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Re: ZORG - V8 - (Exerelin Compatible!)
« Reply #64 on: September 08, 2013, 11:59:59 AM »

Ive always been confused somewhat by the nature of exerelin.
"Exerelin compatible" dosent mean the faction is "vanilla campaign" ready right ?

Right. As of now the download only offers missions as a standalone mod. But when loaded up with LazyLib and Exerelin, the Zorg mod will show up as a playable or AI controlled faction in the campaign.

awwww  :'(
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phyrex

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Re: ZORG - V7 - (No Campaign Mode Yet)
« Reply #65 on: September 08, 2013, 02:37:37 PM »

Good news! In cooperation with Zaphide, I've made the Zorg compatible with the Exerelin mod. I'll put up a download today!

Still making a few final tweaks before I'm comfortable with releasing the Exerelin compatible download.

Note: Zorg weapons are built-in. However, Zorg weapons are still delivered to Zorg stations. These are used to arm 'assimilated' ships.  :)

Soooo...what do "assimilated" ship with ballistic slots do ?

For some reason (maybe its just the perfectionist in me), i feel like many variant of each weapon should be made for various size and slot type. it might make for a lot of stuff but it would allow to deck "assimilated" ships better.
Assuming you really want to put some flavor into "assimilated" ship of course
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Erick Doe

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Re: ZORG - V8 - (Exerelin Compatible!)
« Reply #66 on: September 08, 2013, 02:39:37 PM »

But low tech (often non-energy) ships are not worthy of assimilation. ;)
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phyrex

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Re: ZORG - V8 - (Exerelin Compatible!)
« Reply #67 on: September 08, 2013, 03:59:51 PM »

But low tech (often non-energy) ships are not worthy of assimilation. ;)

ooooh ok yeah i get it  ;D
scrap them for supplies to maintain a fleet of more "efficient" ships  8)

btw, as far as feedback goes (dunno if it'll be helpful), idk if that means anything but i just did every vanilla mission that included tri-tach ship, swapping every weapon i could for zorg handlers with emphasis on vents.
i easily aced every single one of them.
forlorn hope is the only one where i even used a disruptor tbh and it basicly looked like "i wait, they come, they die, have a cookie". but again, they were coming to me in a slow stream so it was easy to handle.
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Erick Doe

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Re: ZORG - V9 - (Exerelin Compatible!)
« Reply #68 on: September 08, 2013, 05:16:18 PM »

V10 is out. Includes the Worker Sphere. In Exerelin it replaces the Mining Drone wing. (pending Zaphide's update)
DOWNLOAD: Exerelin Compatible

Link to LazyLib: LazyLib
Link to Exerelin: Exerelin
« Last Edit: September 10, 2013, 06:15:32 AM by Erick Doe »
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Erick Doe

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Re: ZORG - V11 - (Exerelin Compatible!)
« Reply #69 on: September 13, 2013, 05:06:14 AM »

V11: final tweaks before Starsector 0.6 comes out. Compatible with Exerelin. Just load it up along with the Exerelin mod and LazyLib.




List of recommended factions to be included in the latest Dev version of Exerelin, along with the Zorg:

Spoiler
-Antediluvians
-Blackrock Driveyards
-Bushi
-Hiigaran Descendants
-Interstellar Federation
-Junk Pirates
-Council
-Neutrino
-Relics
-ASP Syndicate
-Nomads
-Thule
-Zorg

Gedune and Relics are currently not compatible when launched together, apparently.

At this time I do not recommend running with:
-Nihil
-Valkyrians
-Lotus Conglomorate.

...because they overwrite vanilla game UI sounds and files. In the future Exerelin will ensure that vanilla files and sounds will be used instead.
[close]
« Last Edit: September 13, 2013, 05:18:39 AM by Erick Doe »
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Erick Doe

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Re: ZORG - V11 - (Exerelin Compatible!)
« Reply #70 on: September 22, 2013, 07:18:05 AM »

Updating for 0.6a.

-Changing out sounds
-Zorg ships get low max burn, very high repair rate and high supply consumption
-Speed ratings are being rebalanced
-Building Zorg system
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Erick Doe

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Re: ZORG - V11 - (Exerelin Compatible!)
« Reply #71 on: September 22, 2013, 08:03:23 AM »


V12: 0.6a compatible. Compatible with Exerelin (as long as Exerelin is 0.6a compatible). Just load it up along with the Exerelin mod and LazyLib.



Version 12 of Zorg is 0.6a compatible, but does not have a campaign yet. That is what I am currently working on: a Zorg system called Zorg Zeta.
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joey4track

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #72 on: September 22, 2013, 08:48:31 AM »

I don't think Exerelin in 6a compatible. But this might be a stupid question, do I need to start a new game for this to work or will the zorg just appear in one of my systems? I got a nice game going with every mod that is 6a compatible and I'd hate to start over now..
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Erick Doe

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #73 on: September 22, 2013, 09:04:27 AM »

I don't think Exerelin in 6a compatible. But this might be a stupid question, do I need to start a new game for this to work or will the zorg just appear in one of my systems? I got a nice game going with every mod that is 6a compatible and I'd hate to start over now..

Good question. As of now the Zorg only have missions. They do show up in the Exerelin mod though. But like you say, as long as Exerelin is not updated to 0.6a, this version won't work. The download two posts above this one (V11) should work with the old Exerelin mod.

I am still working on getting a working Zorg system in the campaign mode. So, no. The Zorg won't show up in your singleplayer game yet.
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joey4track

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Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« Reply #74 on: September 22, 2013, 10:12:38 AM »

Cool, I'll just wait for everything to get updated. I love 6a, so hard to go back to 54a haha
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