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Your opinion on the Zorg matters

More fighters
- 11 (16.9%)
More frigates
- 5 (7.7%)
More destroyers
- 5 (7.7%)
More cruisers
- 4 (6.2%)
More capital ships
- 30 (46.2%)
More utility ships (freighters)
- 10 (15.4%)

Total Members Voted: 64


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Author Topic: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!  (Read 163459 times)

phyrex

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Re: ZORG - V3
« Reply #15 on: August 22, 2013, 05:22:16 PM »


@ #1
Not sure I understand. The concussion and disruptor rays already function like that, with a charge up and a charge down of several seconds. Or did you mean something else?


Oh sorry, i forgot about it in my frenzy to give you some feedback.
In this case, its mostly because the whole thing lack distinction. Every part of the firing sequence lacks personality, the charging up, the firing, the charging down, its a bit bland. Point in case, if you actually putted a charge-up sfx, i didint even realize it !

I also got wrapped up too much in the firing vfx of the voyager in that video you linked so that got me confused a bit (the yellow spark circling the bridge then firing backward)
Its probably because the disruptor in your mod last longer but that isint a bad thing in itself, its just me being picky.

p.s.: Yes, i will sound awefully picky but that only happens when something grabbed me by the heart and caught my weakspot ;)

edit : you still deserve credits where its due, this is fantastic work and i cant wait to swarm corvus with zorg ships
« Last Edit: August 22, 2013, 05:40:33 PM by phyrex »
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Erick Doe

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Re: ZORG - V3
« Reply #16 on: August 23, 2013, 02:50:30 AM »

Don't worry Phyrex. I appreciate the feedback.  ;)

I'm just very stubborn and set in my ways, so it is always hard for me to change things. But I do take other people's opinions into account.
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Erick Doe

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Re: ZORG - V3
« Reply #17 on: August 23, 2013, 07:15:23 PM »

Working on the Zorg Control Matrix (capital ship)

Spoiler
[close]
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phyrex

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Re: ZORG - V3
« Reply #18 on: August 24, 2013, 01:36:43 PM »

Working on the Zorg Control Matrix (capital ship)

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[close]

with that one added, that makes for 6 ships but there's only 5 ship category, which ones are the same class ?
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MShadowy

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Re: ZORG - V3
« Reply #19 on: August 24, 2013, 01:49:30 PM »

At a guess, the two smallest are probably "fighters."
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Erick Doe

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Re: ZORG - V3
« Reply #20 on: August 24, 2013, 02:31:21 PM »

Fighters:
-Probe
-Displacer

Frigates:
-Drone Z
-Drone Y (different built-in weapons)

-Destroyers:
-Surveyor Z
-Surveyor Y  (different built-in weapons)

Cruisers:
-Tactical Overseer

Capital:
-Control Matrix
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Erick Doe

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Re: ZORG - V3
« Reply #21 on: August 25, 2013, 05:25:16 AM »

Thanks to Thule I am now adding multiple sounds for each weapon. This prevents sounds from becoming repetitive.
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Erick Doe

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Re: ZORG - V3
« Reply #22 on: August 25, 2013, 06:55:54 AM »

ZORG V4 now up for download.

DOWNLOAD

Includes:
-Zorg Control Matrix
-Updated weapon FX and sounds
-Updated missions


Planned:
-Zorg transport ship for optimal Exelerin compatibility

[edit]
Any suggestions for new ships?  :)
« Last Edit: August 25, 2013, 07:07:45 AM by Erick Doe »
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Hyph_K31

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Re: ZORG - V3
« Reply #23 on: August 25, 2013, 07:11:35 AM »

Just tried to have a go with this.

Seems you forgot to remove the normal Surveyor, or to add its line into the Ship_data.csv

Will post my thoughts later. ^^

(fixed it myself so I could play with it.)
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Erick Doe

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Re: ZORG - V3
« Reply #24 on: August 25, 2013, 07:13:25 AM »

Just tried to have a go with this.

Seems you forgot to remove the normal Surveyor, or to add its line into the Ship_data.csv

Will post my thoughts later. ^^

(fixed it myself so I could play with it.)

I am experiencing no problems. Are you sure you just downloaded V4?

There is a Surveyor Y and a Surveyor Z. Both should be working fine. I do not see any remnant of the original Surveyor?
« Last Edit: August 25, 2013, 07:15:50 AM by Erick Doe »
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Hyph_K31

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Re: ZORG - V4
« Reply #25 on: August 25, 2013, 07:29:07 AM »

Hmm, meh.

This is the error I got:  7119 [Thread-9] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [zorg_surveyor] not found in ship_data.csv

I'm certain  that I got V4, and I've re-downloaded a few times to check. So if it's not causing you any problems, it must be something my computer is doing that makes it need that line for the Surveyor.

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Erick Doe

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Re: ZORG - V4
« Reply #26 on: August 25, 2013, 07:46:55 AM »

Hmm, meh.

This is the error I got:  7119 [Thread-9] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [zorg_surveyor] not found in ship_data.csv

I'm certain  that I got V4, and I've re-downloaded a few times to check. So if it's not causing you any problems, it must be something my computer is doing that makes it need that line for the Surveyor.



Hopefully someone else will download V4 and tell us if they are having the same issue as you are having. Be sure to delete any older version of the Zorg you have installed. "zorg_surveyor" by itself should not even be referred to by the game. The only id's for this ship are "zorg_surveyor_y" and "zorg_surveyor_z".
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Hyph_K31

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Re: ZORG - V4
« Reply #27 on: August 25, 2013, 08:03:40 AM »

Well, all that aside for now then. ^^

My thoughts after a single battle:

Starting out, I felt really rather ominous. Big chunk of kill-you metal. Encountered the enemy, feeling even more ominous when the weapons start going off. All this borg-ness is great.

Although I do have one complaint. Further into combat, I noticed how high the acceleration was. I mean, to me it seems like these giant hunks of metal can leap forwards, which for me spoils the whole feeling of being a giant mass of evil.

So, if I'd change one thing right now, I'd definitely slow down the acceleration.
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Erick Doe

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Re: ZORG - V4
« Reply #28 on: August 25, 2013, 08:05:25 AM »

Well, all that aside for now then. ^^

My thoughts after a single battle:

Starting out, I felt really rather ominous. Big chunk of kill-you metal. Encountered the enemy, feeling even more ominous when the weapons start going off. All this borg-ness is great.

Although I do have one complaint. Further into combat, I noticed how high the acceleration was. I mean, to me it seems like these giant hunks of metal can leap forwards, which for me spoils the whole feeling of being a giant mass of evil.

So, if I'd change one thing right now, I'd definitely slow down the acceleration.

Just on the 'Drone and up' ships right? The Probes are supposed to be fairly fast to capture buoys early on. This is fairly crucial as lone Zorg ships cost a lot of points to field.
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Ronald Klein

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Re: ZORG - V4
« Reply #29 on: August 25, 2013, 08:57:43 AM »

Hmm, meh.

This is the error I got:  7119 [Thread-9] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [zorg_surveyor] not found in ship_data.csv

I'm certain  that I got V4, and I've re-downloaded a few times to check. So if it's not causing you any problems, it must be something my computer is doing that makes it need that line for the Surveyor.



 I'm encountering the same error,which is a shame because I would love to go up against those monstrosities...
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