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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Your opinion on the Zorg matters

More fighters
- 11 (16.9%)
More frigates
- 5 (7.7%)
More destroyers
- 5 (7.7%)
More cruisers
- 4 (6.2%)
More capital ships
- 30 (46.2%)
More utility ships (freighters)
- 10 (15.4%)

Total Members Voted: 64


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Author Topic: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!  (Read 162509 times)

Erick Doe

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #330 on: May 03, 2014, 03:46:24 AM »

Faster repair outside of combat (not sure this still works as intended) and high EMP resistance. The EMP resistance is pretty important since most Zorg ships lack shields.
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Richyread

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #331 on: May 03, 2014, 01:23:02 PM »

Faster repair outside of combat (not sure this still works as intended) and high EMP resistance. The EMP resistance is pretty important since most Zorg ships lack shields.

Ahh good point on the EMP.

Thanks for the quick response.

Richy
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Erick Doe

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #332 on: June 17, 2014, 05:39:02 AM »

Spoiler
[close]
Zorg Pylon-class Voyager (without animated parts, WIP)
A new destroyer classed ship for the Zorg. It has an improved sensor system and is armed with an advanced version of the Interdictor ray; eight of which are scattered across its hull.

Also working on a bunch of other things for the Zorg; preparing the faction for the coming update. Including commodity icons, improved weapon arcs, more Interdictor rays per ship, a sensor drone, new ship systems and hull mods, more raiding fleets in the campaign, and slightly improved ship sprites.
« Last Edit: June 17, 2014, 05:57:47 AM by Erick Doe »
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Erick Doe

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #333 on: June 17, 2014, 06:16:34 AM »

A variant of the Pylon. This ship is basically a massive solar-powered shield generator.
Spoiler
[close]
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Erick Doe

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #334 on: June 19, 2014, 07:35:27 AM »

-The Zorg anti-matter spray now recharges itself, instead of just being limited to 5 bursts in total. It has a longer refire timer than it used to have, but now it never runs out.
-Zorg Displacer has had its speed reduced from 50 to 25. But it keeps its maneuverability bonus.
-Adding a lot of animated bits to the ships, making them look less bland.
-Creating several new animations, including various blinking lights, and a small pod that moves across the hull and starts welding here and there, causing sparks to fly around.
-Rebalancing all ships to better deal with the vanilla game and popular modded factions.
-New sounds, three new weapons and two new ships, including another assimilated vanilla ship.
-Ships keep their original built-in weapons, but now also get a handful of slots that can be customised. Weapons that can be equipped include Handler Rays, new Cutting Rays, Interdictor Rays and an inferior Nuclear Neutron charger.
-Hull mods reworked: now presented to the player as "adaptations" and "AI protocols", at least 10 hullmods just for the Zorg.
-More numerous and aggressive campaign pressence. Zorg spread out more across hyperspace and invade systems.

Spoiler
[close]
Assimilated Aurora on the move
« Last Edit: June 19, 2014, 07:37:32 AM by Erick Doe »
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Sabaton

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #335 on: June 19, 2014, 08:18:00 AM »

Good to see this mod on the move, even thou I agree with Helmut on the large and smooth slabs of armor topic. The originals looked better.
Waiting to be assimilated.  ;D
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Erick Doe

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #336 on: June 20, 2014, 07:33:17 AM »

Several assimilated Tri-tachyon ships battling a Blackrock battleship
Spoiler

[close]

I'm going to see if there's a way to get some sort of assimilation script going.
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Farlarzia

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #337 on: June 20, 2014, 07:37:17 AM »

I spy a zorg Omen. Awesome.
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NCMagic

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #338 on: June 20, 2014, 09:12:13 AM »

This is some kind of omen for bad (evil) things to come, isn't it?
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Toxcity

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #339 on: June 20, 2014, 02:45:42 PM »

This is some kind of omen for bad (evil) things to come, isn't it?

That was rather punny.

I suspect that the Omen isn't the only new assimilated ship (given that you're adding more shipsystems).

Also can't wait to see what the Zorg see as commodities.
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ValkyriaL

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #340 on: June 20, 2014, 04:16:38 PM »

they sell little girls and assimilated toys along with brains and guts of every color and type. ;)
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Erick Doe

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #341 on: June 24, 2014, 05:24:49 AM »


Adding more animated parts to fill up the "bland" and empty parts of Zorg ships. So far on the Pylon, the green lights blink in irregular patterns. The middle most panel has green circuitry lighting up and running its course. The three coils on the aft part are animated as well. The two bits sticking out near the head of the ship have orange lights circling through it. More animated parts will be added. To all Zorg ships, in fact.
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sarducardun

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #342 on: June 27, 2014, 03:50:04 PM »

I killed a zorg cube (largest zorg cap so far) in ~15 seconds with a neutrino unsung (largest forward facing sustained DPS of any ship except the omega or the largest of valk caps) but only because the cube did not turn. It has the turn drive thing, it can rotate anyways but in the maybe ten seconds I was hitting hull it didn't even try to turn. The question is did I kill it too fast for the behaviour to kick in or did it prioritise on keeping weapon arcs on me?
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Toxcity

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #343 on: June 27, 2014, 04:35:40 PM »

Considering how fast you killed it, I don't turning would have made much of a difference. :P
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Erick Doe

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Re: [0.6.2a] ZORG - V18 - (Exerelin + Uomoz Compatible!) - Campaign Mode!
« Reply #344 on: June 27, 2014, 06:27:44 PM »

That's one fast kill. It probably didn't get enough time to react. Usually the ships turn when having sustained heavy damage. I am giving the ships armour regeneration and a higher hull rating to up the challenge a little. This means that holes punctured in armour will slowly fill back up, but damage done to hull in battle will stay, making it important to quickly take advantage on an armour breach and deal as much hull damage as possible.
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