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Author Topic: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17  (Read 314770 times)

Midnight Kitsune

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #315 on: March 19, 2017, 09:34:06 PM »

First of all you might want to run Version Checker and see if any files need updates. And maybe just redownload the full Nexe mod.

Appo, Citadel, Hiigarans, Kadur, NGO, Valks
Yeah... I can see why you could end up with an error. These are VERY low quality mods that are buggy (and OP as all hell) and many times are not cared for by their modders.
I would remove these and see if you can run the game with Exi. If not you might want to add Torn Up Plenty, Mayorate to the list of excluded mods as well. If this fixes it, try finding the mod that creates issues with Exi and tell us here.
While the game might work with these mods without Exi running, they might have scripts or conflicts with Exi.

Another issue that could be causing this error is the using JRE 8. JRE is so buggy that Alex switched back to 7 after a brief use of 8. HOWEVER, this means that some of your mods will crash. Mainly Hiigarans and Kadur. Raccoon arms might crash as well
« Last Edit: March 19, 2017, 09:38:29 PM by Midnight Kitsune »
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peperoni_playboy

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #316 on: March 19, 2017, 09:40:06 PM »

First of all you might want to run Version Checker and see if any files need updates. And maybe just redownload the full Nexe mod.

Appo, Citadel, Hiigarans, Kadur, NGO, Valks
Yeah... I can see why you could end up with an error. These are VERY low quality mods that are buggy (and OP as all hell) and many times are not cared for by their modders.
I would remove these and see if you can run the game with Exi. If not you might want to add Torn Up Plenty, Mayorate to the list of excluded mods as well. If this fixes it, try finding the mod that creates issues with Exi and tell us here.
While the game might work with these mods without Exi running, they might have scripts or conflicts with Exi.

Another issue that could be causing this error is the using JRE 8.

I've updated all the mods that version checker marked as out of date, and I have tried running it with a full new Nex instead of just an update.

I'm going to start troubleshooting the mods, I'll let you guys know if I find out what the conflict is.
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peperoni_playboy

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #317 on: March 19, 2017, 10:14:46 PM »

After a bit of testing, it would appear that Exigency and Hiigaran Descendants are not compatible with each other. Once I disabled Hiigaran Descendants, I was able to make it into a Nexerelin campaign with Exigency and the rest of my mod list enabled.

Just to clarify; the game itself will boot up with the two incompatible mods active, but if you try to start a Nexerelin campaign your game will crash (or at least mine did).

Thanks to everyone who took the time to help me figure this out.
« Last Edit: March 19, 2017, 10:18:59 PM by peperoni_playboy »
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Midnight Kitsune

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #318 on: March 19, 2017, 10:40:15 PM »

After a bit of testing, it would appear that Exigency and Hiigaran Descendants are not compatible with each other. Once I disabled Hiigaran Descendants, I was able to make it into a Nexerelin campaign with Exigency and the rest of my mod list enabled.

Just to clarify; the game itself will boot up with the two incompatible mods active, but if you try to start a Nexerelin campaign your game will crash (or at least mine did).

Thanks to everyone who took the time to help me figure this out.
No problem! I would avoid using any of the Defias mods as they are REALLY buggy, like Kadur
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JDCollie

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #319 on: March 19, 2017, 10:42:55 PM »

Yay! It's been updated!
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Midnight Kitsune

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #320 on: March 20, 2017, 12:09:49 AM »

After a bit of testing, it would appear that Exigency and Hiigaran Descendants are not compatible with each other. Once I disabled Hiigaran Descendants, I was able to make it into a Nexerelin campaign with Exigency and the rest of my mod list enabled.

Just to clarify; the game itself will boot up with the two incompatible mods active, but if you try to start a Nexerelin campaign your game will crash (or at least mine did).

Thanks to everyone who took the time to help me figure this out.
Hey, what exactly are you doing to make the game crash?
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Takion Kasukedo

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #321 on: March 20, 2017, 05:12:49 AM »

An error occured when I selected the Pergon as a sim opponent

(Starsector 0.7.2a)

Fatal; data/shipsystems/scripts/DisruptorAmmoStats : Unsupported major.minor version 52.0

Check starsector.log for more info

I retrieved this from the log
---------------------------
Spoiler
6413500 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.UnsupportedClassVersionError: data/shipsystems/scripts/DisruptorAmmoStats : Unsupported major.minor version 52.0
java.lang.UnsupportedClassVersionError: data/shipsystems/scripts/DisruptorAmmoStats : Unsupported major.minor version 52.0
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(Unknown Source)
   at java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.access$100(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
   at com.fs.starfarer.loading.specs.N.getStatsScript(Unknown Source)
   at com.fs.starfarer.combat.systems.F.<init>(Unknown Source)
   at com.fs.starfarer.combat.systems.P.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.N.createSystem(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
   at com.fs.starfarer.title.C.OO0O.Ò00000(Unknown Source)
   at com.fs.starfarer.title.C.OO0O.o00000(Unknown Source)
   at com.fs.starfarer.coreui.oOoo.o00000(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
[close]
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Histidine

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #322 on: March 20, 2017, 05:19:43 AM »

You're using some mod (no idea which one but it's not Exi) that requires JRE 8.
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Takion Kasukedo

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #323 on: March 20, 2017, 06:07:04 AM »

Must be Raccoon's Arms Pack or something, i'll switch to 7.

Edit, grabbed the latest one, will report back if it is indeed RAP or Java.
« Last Edit: March 20, 2017, 06:09:17 AM by Takion Kasukedo »
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

peperoni_playboy

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #324 on: March 20, 2017, 07:30:38 AM »

After a bit of testing, it would appear that Exigency and Hiigaran Descendants are not compatible with each other. Once I disabled Hiigaran Descendants, I was able to make it into a Nexerelin campaign with Exigency and the rest of my mod list enabled.

Just to clarify; the game itself will boot up with the two incompatible mods active, but if you try to start a Nexerelin campaign your game will crash (or at least mine did).

Thanks to everyone who took the time to help me figure this out.
Hey, what exactly are you doing to make the game crash?
With Hiigaran Descendants and Exigency enabled at the same time, the game would crash while generating a sector for a new Nexerelin campaign. If you only use one of these mods, the crash doesn't occur.
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cjuicy

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #325 on: March 20, 2017, 12:01:33 PM »

Yay! Now I can do this again!
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Midnight Kitsune

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #326 on: March 20, 2017, 12:49:06 PM »

Yay! Now I can do this again!
Source? That looks much MUCH newer than the Robotech/ Macross that I'm use to!

After a bit of testing, it would appear that Exigency and Hiigaran Descendants are not compatible with each other. Once I disabled Hiigaran Descendants, I was able to make it into a Nexerelin campaign with Exigency and the rest of my mod list enabled.

Just to clarify; the game itself will boot up with the two incompatible mods active, but if you try to start a Nexerelin campaign your game will crash (or at least mine did).

Thanks to everyone who took the time to help me figure this out.
Hey, what exactly are you doing to make the game crash?
With Hiigaran Descendants and Exigency enabled at the same time, the game would crash while generating a sector for a new Nexerelin campaign. If you only use one of these mods, the crash doesn't occur.
I meant more along the lines of what mods you used, what faction you joined, Corvus mode, if Omni and or Prism was enabled? Stuff like that.
« Last Edit: March 20, 2017, 12:50:41 PM by Midnight Kitsune »
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peperoni_playboy

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #327 on: March 20, 2017, 01:05:55 PM »

After a bit of testing, it would appear that Exigency and Hiigaran Descendants are not compatible with each other. Once I disabled Hiigaran Descendants, I was able to make it into a Nexerelin campaign with Exigency and the rest of my mod list enabled.

Just to clarify; the game itself will boot up with the two incompatible mods active, but if you try to start a Nexerelin campaign your game will crash (or at least mine did).

Thanks to everyone who took the time to help me figure this out.
Hey, what exactly are you doing to make the game crash?
With Hiigaran Descendants and Exigency enabled at the same time, the game would crash while generating a sector for a new Nexerelin campaign. If you only use one of these mods, the crash doesn't occur.
I meant more along the lines of what mods you used, what faction you joined, Corvus mode, if Omni and or Prism was enabled? Stuff like that.

I was using the same mods as the list I posted earlier.

I joined the player faction.

I tried both Nexerelin and Corvus mode, they both crashed on sector generation.

I had Omni and Prism enabled, I forget the rest of the settings.
« Last Edit: March 20, 2017, 01:11:20 PM by peperoni_playboy »
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cjuicy

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #328 on: March 20, 2017, 02:39:28 PM »

Yay! Now I can do this again!
Source? That looks much MUCH newer than the Robotech/ Macross that I'm use to!

Macross Delta. I much preferred Macross Frontier, but the link wasn't working right for the first gif I found. This is also why I want a Macross mod: https://www.youtube.com/watch?v=Rfpxki_7ocE
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Absolutecero

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Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« Reply #329 on: March 20, 2017, 06:03:09 PM »

Hey its great that you fixed up this mod but I have noticed the salamander missiles  don't get reflected by the repulsor very well and was wondering if that was intentional.
 
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