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Author Topic: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17  (Read 315573 times)

Midnight Kitsune

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #270 on: December 13, 2015, 11:23:09 PM »

Patience guys, I miss my missile spamming Kestros too! Exi is one of the top three hardest hit mods by the changes in .7 and .7.1 and it will take lots of time to get it right. Also the author is a damned perfectionist that hates hotfixes so don't bother trying to ask for a half baked update
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Weltall

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #271 on: December 13, 2015, 11:36:59 PM »

Patience guys, I miss my missile spamming Kestros too! Exi is one of the top three hardest hit mods by the changes in .7 and .7.1 and it will take lots of time to get it right. Also the author is a damned perfectionist that hates hotfixes so don't bother trying to ask for a half baked update

I personally prefer something complete too, rather than something half baked. I would prefer to play again on 0.65.2 rather than play something half done, missing features.
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hunters1

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #272 on: December 14, 2015, 03:17:24 PM »

i read 0.7.1b and thought starsector got updated and this mod with it then i checked the date next to it after clicking it and i got sad
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Weltall

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #273 on: December 14, 2015, 03:33:27 PM »

i read 0.7.1b and thought starsector got updated and this mod with it then i checked the date next to it after clicking it and i got sad

This is the exact reason why I got all happy it got updated. Shame it was only a dream..
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gofastskatkat

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #274 on: February 19, 2016, 06:49:09 PM »

so... when is it getting updated?
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Midnight Kitsune

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #275 on: February 19, 2016, 07:28:38 PM »

so... when is it getting updated?
Never now that you have asked!
Spoiler
Sadly not for quite awhile as there were and are alot of changes to make as this isn't a simple mod
[close]
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MesoTroniK

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #276 on: February 19, 2016, 08:09:12 PM »

so... when is it getting updated?

Sometime between soon and soon™, after 0.7.2a most likely.

Saying that Exigency is a complex mod is an understatement, in addition the workload required to update it actually got longer after discovering the changes in the next version of Starsector. It will be done when it is done, but the wait will be worth it. As time went on and I analyzed the content I became increasingly dissatisfied with many aspects of the mod, and even if I said "screw it" and just updated the mod and didn't bother improving all of the existing content it would actually not decrease the workload required by that much. I mod with a polish from the ground up approach, so improving previous things isn't that hard.

So the list for the next update is something sort of like this:
Finish improving all old art assets
Add new Exi ships and weapons
Add new AA ship
Balance / polish pass of everything
Rewrite campaign
Refactor all right-click systems as SS 0.7.2a will break them
Other stuff

Right now, preliminary work on several of these things has been performed mostly on the art side. So basically, the primary short term goals are to de-break the mod and bring everything up to a quality standard in which I will never want to go back and edit them again. That is something that has haunted me for a long time, but no longer. The bar has been set, and I have a target quality metric that will be met.

After this update gets done, amazing things will start appearing to expand the content in unexpected manners and many of these things have been worked on and been in planning for a very long time. Anyways just rambling a bit and please have some faith. I will never abandon this community or the work I have put into it, my goal is to raise the bar of the Modiverse :)

sirboomalot

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #277 on: February 19, 2016, 08:49:35 PM »

Darn perfectionists, delaying our mod updates with silly things like perfection...  ::)


 ;D
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Ahne

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #278 on: February 19, 2016, 08:55:11 PM »

Yes i will wait for exigency to return, even when it takes months from now on, the time will come and with it one of the best faction mods for Starsector!

greetings
Ahne
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No_Chance

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #279 on: March 04, 2016, 11:14:57 AM »

Eagerly waiting for the next update, thanks for your work :)
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Midnight Kitsune

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #280 on: March 04, 2016, 11:16:21 AM »

Eagerly waiting for the next update, thanks for your work :)
As am I. But we are all in for a long wait, especially with the phase changes
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Orikson

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #281 on: April 15, 2016, 10:29:52 PM »

Sometime between soon and soon™, after 0.7.2a most likely.

Saying that Exigency is a complex mod is an understatement, in addition the workload required to update it actually got longer after discovering the changes in the next version of Starsector. It will be done when it is done, but the wait will be worth it. As time went on and I analyzed the content I became increasingly dissatisfied with many aspects of the mod, and even if I said "screw it" and just updated the mod and didn't bother improving all of the existing content it would actually not decrease the workload required by that much. I mod with a polish from the ground up approach, so improving previous things isn't that hard.

So the list for the next update is something sort of like this:
Finish improving all old art assets
Add new Exi ships and weapons
Add new AA ship
Balance / polish pass of everything
Rewrite campaign
Refactor all right-click systems as SS 0.7.2a will break them
Other stuff

Right now, preliminary work on several of these things has been performed mostly on the art side. So basically, the primary short term goals are to de-break the mod and bring everything up to a quality standard in which I will never want to go back and edit them again. That is something that has haunted me for a long time, but no longer. The bar has been set, and I have a target quality metric that will be met.

After this update gets done, amazing things will start appearing to expand the content in unexpected manners and many of these things have been worked on and been in planning for a very long time. Anyways just rambling a bit and please have some faith. I will never abandon this community or the work I have put into it, my goal is to raise the bar of the Modiverse :)
[/quote]

I love the look of this mod, I'll wait patiently, orbiting the planet of our forums.
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adimetro00

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #282 on: May 25, 2016, 08:00:35 PM »

Hey, You said in tiandong thread that you're going to update this mod.
Are you really going to update this?
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MesoTroniK

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #283 on: May 25, 2016, 08:07:43 PM »

I will never abandon this community or the work I have put into it, my goal is to raise the bar of the Modiverse :)

Yes it will be updated, and asking me to do it faster won't change anything. Time is finite and the mod is disgustingly complex. Please wait and see while having some faith in me :)

Orikson

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #284 on: May 25, 2016, 08:29:46 PM »

I will never abandon this community or the work I have put into it, my goal is to raise the bar of the Modiverse :)

Yes it will be updated, and asking me to do it faster won't change anything. Time is finite and the mod is disgustingly complex. Please wait and see while having some faith in me :)

Take your time, and most importantly, have fun.
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