Sometime between soon and soon™, after 0.7.2a most likely.
Saying that Exigency is a complex mod is an understatement, in addition the workload required to update it actually got longer after discovering the changes in the next version of Starsector. It will be done when it is done, but the wait will be worth it. As time went on and I analyzed the content I became increasingly dissatisfied with many aspects of the mod, and even if I said "screw it" and just updated the mod and didn't bother improving
all of the existing content it would actually not decrease the workload required by that much. I mod with a polish from the ground up approach, so improving previous things
isn't that hard.
So the list for the next update is something sort of like this:
Finish improving all old art assets
Add new Exi ships and weapons
Add new AA ship
Balance / polish pass of everything
Rewrite campaign
Refactor all right-click systems as SS 0.7.2a will break them
Other stuff
Right now, preliminary work on several of these things has been performed mostly on the art side. So basically, the primary short term goals are to de-break the mod and bring everything up to a quality standard in which I will never want to go back and edit them again. That is something that has haunted me for a long time, but no longer. The bar has been set, and I have a target quality metric that will be met.
After this update gets done, amazing things will start appearing to expand the content in unexpected manners and many of these things have been worked on and been in planning for a very long time. Anyways just rambling a bit and please have some faith. I will never abandon this community or the work I have put into it, my goal is to raise the bar of the Modiverse
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I love the look of this mod, I'll wait patiently, orbiting the planet of our forums.