Some things you will be seeing introduced roughly in this order:
Updated art for
all ships
More Exigency Corporation ships (enough to create a true full lineup)
More weapons
Updated art for
all weapons
More Ahriman Association ships
Exigency Corporation mobile market trade armadas
Rogue von neumann probes
Sentient machine intelligence
More star systems
The space beyond Tasserus
Some faction from "over there"
An overarching storyline / quest tying every faction together
Seeker mod like exploration and discovery (of a far smaller scope)
So yea a bit crazy, but since the very beginning I planned to make a mod faction pack that pushes the very boundaries of what is possible in Starsector! After all modding is breaking the game in the best possible manner.
If this all sounds insane and of too large a scope to be possible, then you would be mistaken. It does not worry me as I work on all this stuff slowly over large periods of time often just a
little bit each day all planned out as a fairly rigid roadmap of features and timeline