Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 16 17 [18] 19 20 ... 26

Author Topic: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17  (Read 314822 times)

LB

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #255 on: June 08, 2015, 09:32:46 PM »

Code
433171 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [CatastrophicSystemsFailure.ogg]
433171 [Thread-11] INFO  sound.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Playing music with id [CatastrophicSystemsFailure.ogg]
433464 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.ai.FighterAI.ôoØ000(Unknown Source)
at com.fs.starfarer.combat.ai.FighterAI.cancelCurrentManeuver(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.super(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.super(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.Ó00000(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.do(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.øO0000(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.spawnFleetMember(Unknown Source)
at data.missions.benchmark.MissionDefinition$Plugin.advance(MissionDefinition.java:586)
at com.fs.starfarer.title.ooOO.K$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.super.new.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.G.Òôo000(Unknown Source)
at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Encountered in the SS+ benchmark. Exigency seems to own this file, although cause may or may not be related to Exigency itself.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #256 on: June 08, 2015, 09:43:06 PM »

The music file is completely unrelated to the crash.  In fact, the crash is due to some mod somewhere that triggered a rare fighter AI crash for some reason.  I don't know; never seen that in the Benchmark.
Logged

Takion Kasukedo

  • Admiral
  • *****
  • Posts: 504
  • No longer drinking (Alcohol that is)
    • View Profile
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #257 on: September 30, 2015, 02:53:40 PM »

Hmm...

As I have reported in the Starsector+ thread, I came across an error, and i'm not sure if it's Exigency or Starsector+

Spoiler
1319567 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.SectorManager.captureMarket(SectorManager.java:607)
   at exerelin.campaign.InvasionRound.AttackMarket(InvasionRound.java:366)
   at exerelin.world.InvasionFleetAI.advance(InvasionFleetAI.java:166)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.ooOO.super(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Let me know what you think is doing it out of the 2 mods...
Logged
Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #258 on: September 30, 2015, 03:12:18 PM »

False dichotomy: it's neither.  That stack trace clearly shows Nexerelin.
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #259 on: October 27, 2015, 06:01:59 PM »

Evening everyone, so the short version is... No this mod isn't dead.

The long version is, it will make an appearance again after 0.7a expanded in vast manners at a slow but steady pace.

Don't click on this if you like surprises.
Spoiler
Some things you will be seeing introduced roughly in this order:
Updated art for all ships
More Exigency Corporation ships (enough to create a true full lineup)
More weapons
Updated art for all weapons
More Ahriman Association ships
Exigency Corporation mobile market trade armadas
Rogue von neumann probes
Sentient machine intelligence
More star systems
The space beyond Tasserus
Some faction from "over there"
An overarching storyline / quest tying every faction together
Seeker mod like exploration and discovery (of a far smaller scope)

So yea a bit crazy, but since the very beginning I planned to make a mod faction pack that pushes the very boundaries of what is possible in Starsector! After all modding is breaking the game in the best possible manner.

If this all sounds insane and of too large a scope to be possible, then you would be mistaken. It does not worry me as I work on all this stuff slowly over large periods of time often just a little bit each day all planned out as a fairly rigid roadmap of features and timeline :)
[close]

What could possibly go wrong?

Sabaton

  • Admiral
  • *****
  • Posts: 523
    • View Profile
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #260 on: October 28, 2015, 08:00:19 AM »

Ambitious as always.
Logged

Surge

  • Captain
  • ****
  • Posts: 252
  • Go big or go home.
    • View Profile
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #261 on: December 11, 2015, 02:41:03 AM »

Missile spam just isn't the same without stolen Exigency weapons, looking forward to the update.
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #262 on: December 11, 2015, 03:37:40 AM »

Me too!

The reality is that it is going to take a while™.

The complexities of this mod just makes it very time consuming to update and along with making it work again I need to really think over how to adapt some campaign things in creative manners for 0.7.1a. On a more interesting note, there will be updated art included in the same release as most of it has been done for a while now. Perhaps not everything at once but most of it... I hope. In the end every single sprite in the mod will be updated to create a unified art style and quality level that matches some new ships that will be appearing.

Weltall

  • Admiral
  • *****
  • Posts: 774
    • View Profile
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #263 on: December 11, 2015, 06:01:06 AM »

It made me tear up when I realized I can't use this mod yet with my game. I feel sad I will not have to fear being teleported in the middle of the enemy force and ripped to pieace without knowing what happened T_T
Logged
Ignorance is bliss..

Zudgemud

  • Commander
  • ***
  • Posts: 225
    • View Profile
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #264 on: December 11, 2015, 08:56:01 AM »

Goodies, will try this out during the weekend :)
Logged

Takion Kasukedo

  • Admiral
  • *****
  • Posts: 504
  • No longer drinking (Alcohol that is)
    • View Profile
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #265 on: December 11, 2015, 10:22:33 AM »

Me too!

The reality is that it is going to take a while™.

The complexities of this mod just makes it very time consuming to update and along with making it work again I need to really think over how to adapt some campaign things in creative manners for 0.7.1a. On a more interesting note, there will be updated art included in the same release as most of it has been done for a while now. Perhaps not everything at once but most of it... I hope. In the end every single sprite in the mod will be updated to create a unified art style and quality level that matches some new ships that will be appearing.


Take your time, it'll be worth it in the end.
Logged
Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Weltall

  • Admiral
  • *****
  • Posts: 774
    • View Profile
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #266 on: December 12, 2015, 07:36:21 PM »

I think I see an updated version.. I do, I seeeeee an updated version! And it is updated version season! Now where is my gun? Time to hunt some wascawwy bugs.
Logged
Ignorance is bliss..

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #267 on: December 12, 2015, 07:54:55 PM »

It is not updated yet.

Weltall

  • Admiral
  • *****
  • Posts: 774
    • View Profile
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #268 on: December 13, 2015, 04:43:43 AM »

It is not updated yet.

Oh, let me dream. :)
Logged
Ignorance is bliss..

Gezzaman

  • Lieutenant
  • **
  • Posts: 92
    • View Profile
Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #269 on: December 13, 2015, 10:38:54 PM »

I miss the missile spam and porting ships next to me :D
Logged
Pages: 1 ... 16 17 [18] 19 20 ... 26