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Author Topic: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17  (Read 315591 times)

eOSO

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #240 on: May 04, 2015, 05:53:24 AM »

The mediafire link doesn't seem to be working for me.
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Everlazy

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #241 on: May 04, 2015, 07:45:54 AM »

The download is currently blocked for some reason Meso.
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MesoTroniK

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #242 on: May 04, 2015, 02:47:09 PM »

For some arcane reason MediaFire decided that my mod violated their terms of service, it doesn't... Anyways new link is up hosted on BitBucket fed through a link shortener, should work a treat and I apologize for any inconvenience the downtime may have caused.
« Last Edit: May 04, 2015, 02:50:38 PM by MesoTroniK »
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NightfallGemini

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #243 on: May 07, 2015, 08:21:22 PM »

I'm glad you switched from Mediafire, to be honest. They have some very strange pop-unders now that try to trick you into installing malware.
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MesoTroniK

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #244 on: May 11, 2015, 07:14:33 PM »

Heh at this bug, so apparently some dimensional *** occurs between the Repulsor Blaster and the Scalar Rejector.


Spoiler
[close]


The vortex becomes pinned in place and continues to repulse things for all eternity...
« Last Edit: May 14, 2015, 09:55:27 PM by MesoTroniK »
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kazi

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #245 on: May 11, 2015, 09:44:50 PM »

That's definitely a "feature." I'd almost leave it in there lol...

Also for some reason those massive gifs are playing havoc with my browser (maybe spoiler them?)
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MesoTroniK

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #246 on: May 14, 2015, 10:14:06 PM »

News from the futureā„¢

So that "feature" was fixed in the dev, as tempting as it was to leave in place for the hilarity it just disrupted the AI too much. Now when something like the Scalar Rejector absorbs a Repulsor Blaster shot it just blows up in their face in the same manner as the normal on hit effect.

Also a wise idea occurred to spruce up the mod a bit for the next version. So if you apply overly gratuitous firepower to an ExigencyCorp or Association ship to the point where even the hulk is vaporized while the Repulsor system is active...





      

Sabaton

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #247 on: May 16, 2015, 06:17:05 AM »

That cruiser must have a really nasty bite...
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Ahne

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #248 on: May 17, 2015, 09:21:43 AM »

looks crazy good, but honestly i don't like the non-shield tech :/,  even it's a cool idea and fits the tech/lore of the faction.

Nonetheless, awesome work!
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Midnight Kitsune

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #249 on: May 17, 2015, 03:37:33 PM »

looks crazy good, but honestly i don't like the non-shield tech :/,  even it's a cool idea and fits the tech/lore of the faction.

Nonetheless, awesome work!
Have you played with the faction at all or are you just basing this on what you saw in the vids?
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Ahne

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #250 on: May 17, 2015, 05:05:58 PM »

Thats just my opinion without playing them. I believe they are fun to play if i pilot the ship myself but to rely on the AI in massive battles with ships who rely on accurate use of that "shield" ability and positioning, i see damnation.
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Midnight Kitsune

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #251 on: May 17, 2015, 05:20:05 PM »

Thats just my opinion without playing them. I believe they are fun to play if i pilot the ship myself but to rely on the AI in massive battles with ships who rely on accurate use of that "shield" ability and positioning, i see damnation.
The ships are pretty smart as they are now and the new ships coming in will help make them a more cohesive fleet. You should give them a try, if not now then after this next update comes out for it
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Ahne

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #252 on: May 17, 2015, 05:22:30 PM »

I will do!
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samsaq

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #253 on: June 01, 2015, 01:13:43 PM »

SOS: I installed the mod, (unzipped it into the mods folder, with only that mod enabled) but when I started the game it gave me this error: Fatal: Ship hull variant [sherpherd_Frontier] not found! This looks to me as a certain ship hull is missing so I can't play the game.(its starts loading and immediately crashes) Does anyone have an idea as to how I can fix this problem?(ship hull file+ instructions on where to place or patched mod, if that's the issue)
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Nanao-kun

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Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« Reply #254 on: June 01, 2015, 01:16:10 PM »

SOS: I installed the mod, (unzipped it into the mods folder, with only that mod enabled) but when I started the game it gave me this error: Fatal: Ship hull variant [sherpherd_Frontier] not found! This looks to me as a certain ship hull is missing so I can't play the game.(its starts loading and immediately crashes) Does anyone have an idea as to how I can fix this problem?(ship hull file+ instructions on where to place or patched mod, if that's the issue)
What version of Starsector are you using?
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