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Author Topic: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17  (Read 314780 times)

th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #210 on: April 05, 2015, 09:54:59 PM »

Yes I have several driver update programs, I ran them just yesterday.
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MesoTroniK

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #211 on: April 05, 2015, 10:38:23 PM »

All right here is an experiment that may or may not fix your issue, an alternate lower resolution version of the black hole texture. http://www.mediafire.com/download/yy5kaixkz7z9udl/exigency_bholetexture.zip

Replace the .png located at Exigency 0.7.1\graphics\exigency\planets with that and please tell me the results. It is vaguely possible that the current version is simply too large of a texture for your hardware, speaking of which mind sharing your system specs and video card driver version?

Midnight Kitsune

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #212 on: April 06, 2015, 01:06:37 AM »

I use it with every mod. I've never had any issues. I was also loading this with Starsector+ Patrian Navy Valkyrians Blackrock Driveyards Valkyrians Console Commands Common Radar and (n)excerelin.
Why are the valks listed twice?
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th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #213 on: April 06, 2015, 07:39:57 AM »

It was a typo lol.

Intel Core 2 Duo 2.66 GHz 3 Gb ram. Intel G33/G31 Express Chipset Family. Downloading the file now gonna give it a try
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th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #214 on: April 06, 2015, 07:51:53 AM »

Well I made it past the initial loading screen!! Whenever it goes to do the first load of the campaign it loads completely and then I get a blank screen with the cursor showing (and movable) for a few seconds then a crash without an error window.
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th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #215 on: April 06, 2015, 07:55:48 AM »

I deactivated one of the mods i was using and now everything is working! Thanks so much for the support!!
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Dark.Revenant

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #216 on: April 06, 2015, 07:58:18 AM »

Well I made it past the initial loading screen!! Whenever it goes to do the first load of the campaign it loads completely and then I get a blank screen with the cursor showing (and movable) for a few seconds then a crash without an error window.

That's probably running out of video memory.
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MesoTroniK

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #217 on: April 06, 2015, 04:31:44 PM »

I am glad that fixed your problem th3boodlebot, quite honestly this entire thing was my fault and was because of ignorance. First of all I should have rescaled that texture a long time ago but forgot to do it for whatever reason, and I had no idea that large textures like that could cause trouble for certain types of old hardware.

Anyways thank you for bringing this issue to my attention as I would have never found out otherwise, and enjoy playing the mod :)
« Last Edit: April 06, 2015, 04:33:24 PM by MesoTroniK »
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Midnight Kitsune

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #218 on: April 06, 2015, 04:42:18 PM »

A quick question th3boodlebot: Which mod did you disable? Also, did you have shaderlib disabled in its settings?
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th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #219 on: April 07, 2015, 04:17:48 PM »

I always have shaderlib enabled as without it certain mods i use frequently won't work. I believe it was Valkyrians that I disabled.
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th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #220 on: April 07, 2015, 04:19:11 PM »

Also big thanks to you mesotronik for helping me get it sorted out!!
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Midnight Kitsune

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #221 on: April 07, 2015, 05:55:03 PM »

I always have shaderlib enabled as without it certain mods i use frequently won't work. I believe it was Valkyrians that I disabled.
You know you can turn off shaderlib but still have it enabled in the launcher right? (IE mods that need it work but it is essentially off) That is how I do it as I have a crap vid card
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th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #222 on: April 07, 2015, 06:09:38 PM »

I had no idea. Thanks for the tip!! Maybe with that i can run more mods simultaneously. The more mods the crazier fleets that i can go up against; I always use (n)excelerin with random relations enabled because it ends up creating some really interesting allainces that can be super difficult to deal with. Patrian Navy & Imperium combo was especially interesting.
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Midnight Kitsune

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #223 on: April 07, 2015, 07:38:03 PM »

I had no idea. Thanks for the tip!! Maybe with that i can run more mods simultaneously. The more mods the crazier fleets that i can go up against; I always use (n)excelerin with random relations enabled because it ends up creating some really interesting allainces that can be super difficult to deal with. Patrian Navy & Imperium combo was especially interesting.
Yeah. All you need to do is open up the shaderlib mod then open up the shaderSettings.json file (use notepad) and set "enableShaders":true to "enableShaders":false
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Histidine

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #224 on: April 08, 2015, 06:42:54 AM »

EDIT: Hmm, I probably should've updated TwigLib. Never mind, then.

Spoiler
Crash while I was sitting in main menu. Was Alt-Tabbed away, so don't know what was going on at the time of crash, sorry! (but I did have SCY enabled)

Code
ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
at db.twiglib.TwigUtils.getRoot(TwigUtils.java:129)
at data.scripts.utils.exigency_Twig.getRoot(exigency_Twig.java:31)
at data.scripts.weapons.ai.exigency_MMMAI1.<init>(exigency_MMMAI1.java:57)
at data.scripts.ExigencyModPlugin.pickMissileAI(ExigencyModPlugin.java:120)
at com.fs.starfarer.launcher.ModManager$6.o00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.super(Unknown Source)
at com.fs.starfarer.launcher.ModManager.super(Unknown Source)
at com.fs.starfarer.loading.specs.a.o00000(Unknown Source)
at com.fs.starfarer.loading.specs.a.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.super.O0oO.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.super.O0oO.fireProjectile(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.OoOO.öO0000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.OoOO.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.String.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.String.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.OoOO.Ô00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.super.O0oO.advance(Unknown Source)
at com.fs.starfarer.combat.systems.G.advanceLinked(Unknown Source)
at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.title.B.o00000(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: April 08, 2015, 06:59:01 AM by Histidine »
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