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Author Topic: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17  (Read 232793 times)

th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #210 on: April 05, 2015, 09:54:59 PM »

Yes I have several driver update programs, I ran them just yesterday.
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MesoTroniK

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #211 on: April 05, 2015, 10:38:23 PM »

All right here is an experiment that may or may not fix your issue, an alternate lower resolution version of the black hole texture. http://www.mediafire.com/download/yy5kaixkz7z9udl/exigency_bholetexture.zip

Replace the .png located at Exigency 0.7.1\graphics\exigency\planets with that and please tell me the results. It is vaguely possible that the current version is simply too large of a texture for your hardware, speaking of which mind sharing your system specs and video card driver version?
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Midnight Kitsune

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #212 on: April 06, 2015, 01:06:37 AM »

I use it with every mod. I've never had any issues. I was also loading this with Starsector+ Patrian Navy Valkyrians Blackrock Driveyards Valkyrians Console Commands Common Radar and (n)excerelin.
Why are the valks listed twice?
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
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th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #213 on: April 06, 2015, 07:39:57 AM »

It was a typo lol.

Intel Core 2 Duo 2.66 GHz 3 Gb ram. Intel G33/G31 Express Chipset Family. Downloading the file now gonna give it a try
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th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #214 on: April 06, 2015, 07:51:53 AM »

Well I made it past the initial loading screen!! Whenever it goes to do the first load of the campaign it loads completely and then I get a blank screen with the cursor showing (and movable) for a few seconds then a crash without an error window.
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th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #215 on: April 06, 2015, 07:55:48 AM »

I deactivated one of the mods i was using and now everything is working! Thanks so much for the support!!
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Dark.Revenant

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #216 on: April 06, 2015, 07:58:18 AM »

Well I made it past the initial loading screen!! Whenever it goes to do the first load of the campaign it loads completely and then I get a blank screen with the cursor showing (and movable) for a few seconds then a crash without an error window.

That's probably running out of video memory.
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MesoTroniK

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #217 on: April 06, 2015, 04:31:44 PM »

I am glad that fixed your problem th3boodlebot, quite honestly this entire thing was my fault and was because of ignorance. First of all I should have rescaled that texture a long time ago but forgot to do it for whatever reason, and I had no idea that large textures like that could cause trouble for certain types of old hardware.

Anyways thank you for bringing this issue to my attention as I would have never found out otherwise, and enjoy playing the mod :)
« Last Edit: April 06, 2015, 04:33:24 PM by MesoTroniK »
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Midnight Kitsune

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #218 on: April 06, 2015, 04:42:18 PM »

A quick question th3boodlebot: Which mod did you disable? Also, did you have shaderlib disabled in its settings?
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
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th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #219 on: April 07, 2015, 04:17:48 PM »

I always have shaderlib enabled as without it certain mods i use frequently won't work. I believe it was Valkyrians that I disabled.
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th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #220 on: April 07, 2015, 04:19:11 PM »

Also big thanks to you mesotronik for helping me get it sorted out!!
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Midnight Kitsune

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #221 on: April 07, 2015, 05:55:03 PM »

I always have shaderlib enabled as without it certain mods i use frequently won't work. I believe it was Valkyrians that I disabled.
You know you can turn off shaderlib but still have it enabled in the launcher right? (IE mods that need it work but it is essentially off) That is how I do it as I have a crap vid card
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
[close]

th3boodlebot

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #222 on: April 07, 2015, 06:09:38 PM »

I had no idea. Thanks for the tip!! Maybe with that i can run more mods simultaneously. The more mods the crazier fleets that i can go up against; I always use (n)excelerin with random relations enabled because it ends up creating some really interesting allainces that can be super difficult to deal with. Patrian Navy & Imperium combo was especially interesting.
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Midnight Kitsune

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #223 on: April 07, 2015, 07:38:03 PM »

I had no idea. Thanks for the tip!! Maybe with that i can run more mods simultaneously. The more mods the crazier fleets that i can go up against; I always use (n)excelerin with random relations enabled because it ends up creating some really interesting allainces that can be super difficult to deal with. Patrian Navy & Imperium combo was especially interesting.
Yeah. All you need to do is open up the shaderlib mod then open up the shaderSettings.json file (use notepad) and set "enableShaders":true to "enableShaders":false
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
[close]

Histidine

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Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« Reply #224 on: April 08, 2015, 06:42:54 AM »

EDIT: Hmm, I probably should've updated TwigLib. Never mind, then.

Spoiler
Crash while I was sitting in main menu. Was Alt-Tabbed away, so don't know what was going on at the time of crash, sorry! (but I did have SCY enabled)

Code
ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
at db.twiglib.TwigUtils.getRoot(TwigUtils.java:129)
at data.scripts.utils.exigency_Twig.getRoot(exigency_Twig.java:31)
at data.scripts.weapons.ai.exigency_MMMAI1.<init>(exigency_MMMAI1.java:57)
at data.scripts.ExigencyModPlugin.pickMissileAI(ExigencyModPlugin.java:120)
at com.fs.starfarer.launcher.ModManager$6.o00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.super(Unknown Source)
at com.fs.starfarer.launcher.ModManager.super(Unknown Source)
at com.fs.starfarer.loading.specs.a.o00000(Unknown Source)
at com.fs.starfarer.loading.specs.a.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.super.O0oO.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.super.O0oO.fireProjectile(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.OoOO.öO0000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.OoOO.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.String.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.String.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.OoOO.Ô00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.super.O0oO.advance(Unknown Source)
at com.fs.starfarer.combat.systems.G.advanceLinked(Unknown Source)
at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.title.B.o00000(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: April 08, 2015, 06:59:01 AM by Histidine »
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