Allied Tarujan dumb bombs are really hard to see in a busy battle because they're tiny and lack an IFF diamond. Because they're released >600 units away and often float past the target, I get hit by them pretty often. I think you should give them a flashing red light or similar to make them more prominent.
Interesting point about the those bombs, unfortunately giving a projectile an animation like that is extremely non-trivial and is something
no mod has done yet. In the mean time I put a pair of red stripes on them, though it does not help that much I will keep other options in mind also.
In addition, Avengers/Lancets (maybe I'm misremembering)/Kestros/Mini Bolos are very visually similar, especially when cruising at midrange; it would be cool if at least the Bolos looked more different, since they're torpedoes.
Personally I do not have an issue identifying the different missiles by their vastly different flight profiles, sizes, speeds, and visual recognition. If you have any specific suggestions to help differentiate them more I will consider them.
The Azata tend to miss almost all of their bursts vs. small targets, which affects their effectiveness much more than other fighters with the same problem, e.g. Talons, because they don't have constant-fire weapons. Maybe you can consider giving them a very small firing arc and a hidden turret rotation boost to alleviate that. They also autotarget missiles with the minigun, which is generally a poor use of their capabilities. Perhaps consider making them non-PD.
Hmm, I will try making them not act as PD as an experiment to see how it feels in action. Also about giving the weapon a small traverse arc, done
Really appreciate the detailed feedback LB, and in other news from the futureā¢... Small update soon that should include Nexerelin support, some quality of life campaign changes, a couple of new weapons, more fighters (yea there is a lot but I love them and this will likely be the last batch), and maybe a secret surprise or two.