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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17  (Read 314814 times)

Sabaton

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 A gatekeeper of sorts, I remember it too. But smth like that will need lots of testing to be really interesting like all the other Exy ships.
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Debido

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Has anyone else noticed that sometimes the Exigency Irithia 'recalls' an enemy vessel at times when it shouldn't? Like recalling a Onslaught just moments before it blows up in it's face? Or recalling a allied Irithia from point A to point B with no tactical or strategic advantage? Or straight up teleporting in a enemy vessel that is way stronger than it, and it somewhat of a hazard to it's health?
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Midnight Kitsune

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Has anyone else noticed that sometimes the Exigency Irithia 'recalls' an enemy vessel at times when it shouldn't? Like recalling a Onslaught just moments before it blows up in it's face? Or recalling a allied Irithia from point A to point B with no tactical or strategic advantage? Or straight up teleporting in a enemy vessel that is way stronger than it, and it somewhat of a hazard to it's health?
Yeah, I have noticed this. Hell sometimes an enemy Irithia will get me out of trouble!
I think the problem is that the AI is using the RCS as soon as it can
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HELMUT

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Usually an Irithia doesn't have to worry too much of having the enemy ship blowing right in its face thanks to its repulsor. About teleporting in an enemy too strong, in my experience the AI Exigency fleet's Irithia is always escorted by several wings and frigates. There's not much ships that can handle that much missiles for long. The Irithia isn't exactly a fragile ship either, especially with some reinforced hull mods.

I haven't tested the Irithia in a player fleet so i can't say but i know Exigency's harbingers fleets in SS+ are incredibly strong thanks to this tactic. A single Irithia can suck up a capital ship of your fleet without any chance for it to get away.
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Debido

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Well I've got some bad news on the hullmods helping out. Meso was very mean and nerfd the regen so it is a percentage of the base hit points rather than the modified hull hit points with hull mods.

But yeah a bit of improved Ai would help, what kind of I changes? Shouldn't teleport a full health BRDY karkinos with lots of short range beam damage for instance.
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MesoTroniK

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Debido, that was necessary and you know it.

Was one of the last balance issues that was bugging me, might still mess with some of the right-click ship systems though... We shall see as the next version continues to be worked on.

Dark.Revenant

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But yeah a bit of improved Ai would help, what kind of I changes? Shouldn't teleport a full health BRDY karkinos with lots of short range beam damage for instance.

How would you define, in a closed statement, what kind of ship would be "more good than bad" to pull in?

How does a script know that some other modded weapons on another modded ship are particularly dangerous to it?

At some point, you must realize that there are certain complexity constraints when working with game AI.  You cannot have your cake and eat it; the AI will occasionally do dumb things for the sake of progressing further on the game and keeping performance costs down.
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ValkyriaL

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i guess you could have a "list" of ships that you  KNOW is dangerous that the system AI won't teleport, i don't think teleporting an Unsung, Yoshura, paragon/Onslaught or indeed a Karkinos into your face would make you any happier, is this possible? it doesn't sound too complicated. ???
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MesoTroniK

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The problem is that it's situationally useful to teleport ships that are stronger than the Irithia. There really is not an ideal solution to this issue...

Sabaton

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 As people said, you can only expect so much from a script.
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Debido

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Well I can expect that much from a script, as I could probably program it in myself ^_^

I'll put that as like number....7 on my priority/to do list...
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MesoTroniK

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Sundog

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Nice. I like the placement and simplicity. The only thing that seems a little off is the red during cooldown. Why not orange to emulate the rest of the interface?

MesoTroniK

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Nice. I like the placement and simplicity. The only thing that seems a little off is the red during cooldown. Why not orange to emulate the rest of the interface?

Thank you Sundog.

And yea, some more fitting colors will be looked at :)

MesoTroniK

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