Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 5 6 [7] 8 9 ... 26

Author Topic: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17  (Read 315859 times)

Toxcity

  • Admiral
  • *****
  • Posts: 561
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #90 on: May 26, 2014, 11:16:43 AM »

I think this mod is generally vanilla balanced, the only problem being that the AI for ships uses the same tactic when reflectors are on and off.

The only ship I have a problem with is the Indra. Imo it doesn't warrant the 15 deployment point cost.
Logged

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #91 on: May 26, 2014, 11:31:55 AM »

The Indra is a monster. Sure you can't customize it like a Hyperion but it's still one of the most powerful modded frigate. It's bloody agile, can throw projectile back at the enemy face and its CIGEN repeater ignore shields, against high tech opponents, it's extremely powerful.

Not that great against armored ones though. Exi seems more able to take on Tri-tachyons than Pirates or the Hegemony.
Logged

Debido

  • Admiral
  • *****
  • Posts: 1183
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #92 on: May 26, 2014, 01:46:33 PM »

Indeed Exi seems more capable against ships that have less armour. Once the shields are down on a high tech ship the MX missiles go to work and can strip back the armour with ease compared to the thicker armour of low tech ships. You still have to overwhelm those shields though.
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #93 on: May 29, 2014, 01:44:49 AM »

"Shaders are here to stay!" -ValkyriaL




Nothing http://i.imgur.com/ifpEC7G.jpg
Material + Normal maps http://i.imgur.com/szDIzt8.jpg

Nothing http://i.imgur.com/oovTmXi.jpg
Material + Normal maps http://i.imgur.com/KNYVq9c.jpg

Nothing http://i.imgur.com/LknUbkZ.jpg
Material + Normal maps http://i.imgur.com/Qqe7Ccj.jpg

Nothing http://i.imgur.com/dT7eyFl.jpg
Material + Normal maps http://i.imgur.com/lceFhLr.jpg

Nothing http://i.imgur.com/TgFtkqf.jpg
Material + Normal maps http://i.imgur.com/GVjSwpM.jpg

Dynamic lights are coming soon™, courtesy of the malcontent lost Corporation everyone loves... to get atomized by ???
« Last Edit: June 18, 2014, 05:30:27 AM by MesoTroniK »
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #94 on: June 14, 2014, 02:32:08 AM »

Soon™, the first update to no longer be called 0.5 something will be arriving...





Right click ship systems for every Exigency Corporation vessel (excluding fighters), balance changes, a new weapon or two, and other random fun content.
« Last Edit: June 18, 2014, 05:29:26 AM by MesoTroniK »
Logged

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #95 on: June 14, 2014, 03:42:09 AM »

That's... A weird ship system.

Did it just swallowed the Enforcer projectiles, teleported and threw them back?

Damn, it was already dangerous to engage Exigency with high damage weapons, now it will be even worse. Porcupine faction?
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #96 on: June 14, 2014, 03:45:18 AM »

That's... A weird ship system.

Did it just swallowed the Enforcer projectiles, teleported and threw them back?

Yes, it also moved the asteroid with it... muahahha
« Last Edit: June 14, 2014, 03:47:09 AM by MesoTroniK »
Logged

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #97 on: June 14, 2014, 04:35:42 AM »

So it basically teleport anything in certain radius around the ship? Can it teleport other ships? (friendlies and enemies?)

If so, it could be extremely powerful in the hands of the player. See that annoying enemy carrier? Teleport it right in the middle of your fleet and slaughter it. One of your ship is in a bad position? Teleport it to safety. Your capital ship is too slow? Teleport it to the frontline!

There's probably many more tricks you could do with this. But it will probably also depend of the teleporter cooldown.

Eh, actually it would be fun to have an exclusively dedicated ship for this role.
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #98 on: June 14, 2014, 04:45:57 AM »

It only grabs enemy weapons fire and asteroids, not ships and this happens in a pretty small radius around the Zephos.

But there is other crazy things coming, I likely will not do any more previews but it will prove entertaining :)

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #99 on: June 14, 2014, 05:23:22 AM »

The Dreadnought's hunger is ravenous.... ::)
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #100 on: July 16, 2014, 04:17:41 PM »

Ok a little bump update here for anyone paying attention. The 0.6a patch is nearly done, just little polish things left and some sound stuff. So any balance changes, requests, or anything you want to suggest or have tweaked now is the time.

Keep in mind that the whole mod will kind of be thrown into chaos with these right click systems, should be good fun and they are probably balanced pretty well.

It will contain no new ships (saving those for next patch is likely), one new weapon to refit the Naxos bomber, but lots of polish, gameplay / balance tweaks, and when I say those right click systems changed everything about how Exigency Corp ships play... that is not an exaggeration.

Psiyon

  • Admiral
  • *****
  • Posts: 772
  • Trippy
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #101 on: July 16, 2014, 05:44:59 PM »

It will contain no new ships (saving those for next patch is likely), one new weapon to refit the Naxos bomber, but lots of polish, gameplay / balance tweaks...

And don't forget the album's worth of music that I composed for it XD
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #102 on: August 04, 2014, 04:55:36 PM »

Well due to some delays because of multiple issues all compounding together, here have another teaser...

Spoiler
[close]

Sabaton

  • Admiral
  • *****
  • Posts: 523
    • View Profile
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #103 on: August 05, 2014, 10:50:34 AM »

 Looks like you fired that scrambler system a little too soon.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.6.2a] Exigency Incorporated v0.59b - "More Speed"
« Reply #104 on: August 05, 2014, 01:47:30 PM »

It's more that pilums are largely too slow to actually miss the ship by the time you can hack them.
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 26