Well I should probably work toward Exerelin compatibility, right now I feel the mod is very incomplete though missing logistic ships, more warships / fighters, improving the scripts, and combat balance. One thing another modder pointed out to me is that they lack reaction based weapons, strike weapons things for taking advantage of moments of weakness of the enemy. Exi is unmatched in protracted engagements wearing down the enemy, and few have enough point defense weapons to nullify the missile salvos that replace the role of conventional guns. I think subconsciously I do not even enjoy my piloting my own ships, perhaps because of the reaction based weapon thing I just mentioned. I find them incredibly entertaining to fight against though (which is why they are set up as the invaders). Also the idea of giving them bursty weapons makes me unsure, technically you can do the same thing with a well timed Repulsor field activation which is just about the most troll thing I can think of for this game. The harder you hit an Exi ship when its active, the harder you are hitting yourself (excluding beams).
Well that was a bit rambling self criticism, I need to keep working on them...