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Author Topic: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17  (Read 236435 times)

Foxer360

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Re: [0.6.1a] Exigency Incorporated .058d
« Reply #30 on: November 13, 2013, 12:46:17 PM »

I can chat on skype this afternoon!

Cleanup on isle Exigency, please.
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Foxer360

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #31 on: November 14, 2013, 09:15:21 PM »

Hey everyone, I popped out a video for my good buddy MesoTroniK!

http://youtu.be/rKQMLvjoP1U

Also, PLAY HIS MOD! He's really talented and deserves more attention.
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Uomoz

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #32 on: November 14, 2013, 09:28:36 PM »

That was REALLY well made. Kudos to both of you!
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Foxer360

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #33 on: November 14, 2013, 11:21:51 PM »

Thank you mister Uomoz! That is high praise coming from such a prestigous person... 

On the other hand, some better editing software is my top priority! Movie makers is ok, but it feels limited in terms of custom, well, everything,
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MesoTroniK

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #34 on: November 14, 2013, 11:30:41 PM »

Thank you Uomoz, and Foxer360 that is a really nice video :)

I would recommend you check out AVS Video Editor.

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Uomoz

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #35 on: November 14, 2013, 11:44:48 PM »

prestigous person... 


Wait, eh, what? xD

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HELMUT

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #36 on: November 15, 2013, 07:29:12 AM »

Foxer360, you should make some video trailer for every mods, those are awesome.

Downloading the current Exigency version and will give some feedback later, even though Foxer probably already said it all in his video.
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MesoTroniK

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #37 on: November 18, 2013, 07:52:35 PM »

Just wanted to post a little update here to mention some things I forgot in the 0.58d release notes, and to talk about some stuff for the future.

Also if anyone plays my mod I really could use some input on it as far as general balance and performance.

One thing I really never made clear is that Exigency is not a playable faction in the sense that they have stations in the sector. They are performing a hostile take over, and if you want to use the crazy hardware they deploy you will have to work for it. I also forgot to mention that the Ulrith class capital ship and the Repulsor drone shown in the original post are not actually implemented yet. I'm working on some special things for them so they turn out amazing. Also I updated the list of portraits there, I replaced the really old one that was not up to par and added new ones. But they will not be contained in the public build of the mod until those ships I just mentioned are put in. Along with those things expect the next update to have a serious rebalance of the Irithia Combat Carrier. In my opinion its close to balanced right now, but when there is a dedicated warship it will have to be weakened so both vessels have more defined roles. Depending on how motivated I'm feeling, and if perhaps these scripts gets fixed up (still need help with that) the next version might replace all those question marks in the original post ;)
« Last Edit: November 18, 2013, 07:54:14 PM by MesoTroniK »
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Trylobot

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #38 on: November 20, 2013, 08:55:09 AM »

So.. many.. missiles!!!

<3 it as always Meso
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MesoTroniK

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #39 on: November 20, 2013, 04:05:13 PM »

You!

The man with a plan, well I have some certainly...
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EnderNerdcore

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #40 on: November 22, 2013, 09:39:56 AM »

Your art is absolutely top-notch, on par easily with Blackrock and Vanilla.

Gonna have to try this out.
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Lakis

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #41 on: November 22, 2013, 11:31:41 AM »

This is an amazing mod, I just wish it was Exerelin compatible.

Ah well, can't have everything thing, for now I'm loving it on its own hehe...
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http://fractalsoftworks.com/forum/index.php?topic=8100.0 - Metelsons Faction Mod - Occasional contributor - mostly a cold dead planet.

MesoTroniK

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #42 on: November 22, 2013, 03:11:55 PM »

Well I should probably work toward Exerelin compatibility, right now I feel the mod is very incomplete though missing logistic ships, more warships / fighters, improving the scripts, and combat balance. One thing another modder pointed out to me is that they lack reaction based weapons, strike weapons things for taking advantage of moments of weakness of the enemy. Exi is unmatched in protracted engagements wearing down the enemy, and few have enough point defense weapons to nullify the missile salvos that replace the role of conventional guns. I think subconsciously I do not even enjoy my piloting my own ships, perhaps because of the reaction based weapon thing I just mentioned. I find them incredibly entertaining to fight against though (which is why they are set up as the invaders). Also the idea of giving them bursty weapons makes me unsure, technically you can do the same thing with a well timed Repulsor field activation which is just about the most troll thing I can think of for this game. The harder you hit an Exi ship when its active, the harder you are hitting yourself (excluding beams).

Well that was a bit rambling self criticism, I need to keep working on them...
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Gilgamesh

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #43 on: November 22, 2013, 08:06:44 PM »

Hey, great portrait work! One of the things sorely missing in many mods is a large enough selection of unique portraits. Quite understandable considering that it's quite different than doing sprite work for ships, but I'm glad your mods incorporates unique portraits.
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ValkyriaL

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Re: [0.6.1a] Exigency Incorporated 0.58d
« Reply #44 on: November 24, 2013, 07:16:38 PM »

http://www.youtube.com/watch?v=fYyEsyF9XD4&feature=youtu.be

The wall of point defence VS the sea of missiles, who will win?

=)
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