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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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A new system.
- 12 (21.8%)
More ships.
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Total Members Voted: 55


Pages: 1 ... 20 21 [22] 23

Author Topic: [0.7a] Citadel v0.8.3  (Read 263033 times)

XpanD

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #315 on: January 16, 2016, 08:51:36 AM »

Just came across this one:

Spoiler
9841491 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull [fox_bomber_torp] variant [fox_bomber_torp_variant]: slot id [WS0003] not found for weapon [fox_pd2]
java.lang.RuntimeException: Ship hull [fox_bomber_torp] variant [fox_bomber_torp_variant]: slot id [WS0003] not found for weapon [fox_pd2]
   at com.fs.starfarer.loading.specs.forsuper.super(Unknown Source)
   at com.fs.starfarer.title.ooOO.for.?0000(Unknown Source)
   at com.fs.starfarer.title.ooOO.for.o00000(Unknown Source)
   at com.fs.starfarer.coreui.Y.o00000(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.String.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.render(Unknown Source)
   at com.fs.starfarer.ui.c$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.c.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.nullsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.OOOo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.M.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.J.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.M.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.newsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Had a brief look, but not entirely sure how to fix this for myself. I was somewhere in Yma, but hadn't saved for a while when this struck so don't have too much in the way of specifics I can share here. Running the one in the post before mine, plus the patch.
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Blaze

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #316 on: January 16, 2016, 09:23:14 AM »

Did you use my patch mid-game? I removed the pd weapon from proton fighters so they wouldn't suicide into enemies after launching their one missile.

The error is caused by removing the mount while a pre-patch ship syill exists.
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XpanD

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #317 on: January 16, 2016, 11:23:36 AM »

Nope, fresh game. Overwrote the main mod's files with the patch ones right after I'd installed it. Was running with Starsector+ with almost all of the supported mods installed (just missing Templars and Scy, as I'd already used those fairly recently).

Forgot to mention: If I recall correctly I was at a station, and clicked into the Black Market tab of the buy/sell ship thing when the game crashed.
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Blaze

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #318 on: January 16, 2016, 03:47:09 PM »

Looks like it was my fault, I forgot to include a pair of variant files. Try downloading the patch again.
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grinningsphinx

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #319 on: January 16, 2016, 06:16:08 PM »

You could just put a new link up on the first page for an updated file:)

Nexerilin and SS+ compatible?
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XpanD

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #320 on: January 17, 2016, 01:17:08 AM »

Looks like it was my fault, I forgot to include a pair of variant files. Try downloading the patch again.
Glad to hear you were able to fix it. Pretty far into a game right now, but if I restart I'll be sure to give it a shot. :P

Nexerilin and SS+ compatible?
Not sure about Nex, but the SS+ thread says it's supported and I've used it before with no issues (apart from the above).

EDIT: Working great with Nex so far! Haven't had any crashes yet, either.
« Last Edit: January 18, 2016, 01:09:34 AM by XpanD »
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grinningsphinx

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #321 on: January 21, 2016, 03:52:43 AM »

Dunno...the weapons feel like bland retooled versions of existing weapons, for the most part. I dont really believe in trying to cover your bases with energy + ballistic weapons of the same type. And the hyper velocity was fine where it was at....the energy version is the lightning gun from SS+.
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DrakonST

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #322 on: January 21, 2016, 04:01:44 AM »

Why Rotunda Accelerator it is more effective than Rotunda Battery? Maybe it is worth changing the principle of firing?
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grinningsphinx

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #323 on: January 22, 2016, 06:31:47 AM »

A rotunda (from Latin rotundus) is any building with a circular ground plan, and sometimes covered by a dome
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Weltall

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Re: [0.7a] Citadel v0.8.3 - On Hiatus [2/18/2016]
« Reply #324 on: March 17, 2016, 02:25:34 AM »

The game is having a random crash, but only if I check the Codex. The error seems to be about the Troll ship, but I do not know why. I mean I can see it in the codex and read about it and even when I do, it does not crash the game. The game crashes while looking at the stats of any ship.

Spoiler
Quote
617677 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id fox_troll_SHIP not found
874332 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Attempt to release focus by non-owner
java.lang.RuntimeException: Attempt to release focus by non-owner
   at com.fs.starfarer.ui.U.?0000(Unknown Source)
   at com.fs.starfarer.ui.c.o00000(Unknown Source)
   at com.fs.starfarer.ui.c.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.O0OO.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.M.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00O.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I am on 0.7.1a, using 0.8.3b with Blazes fix.
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Ignorance is bliss..

Whitefox

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Re: [0.7a] Citadel v0.8.3 - On Hiatus [2/18/2016]
« Reply #325 on: March 22, 2016, 04:51:52 PM »

will there be a 7.2 release soon?
please say yes
please?
please?!
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Dark.Revenant

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Re: [0.7a] Citadel v0.8.3 - On Hiatus [2/18/2016]
« Reply #326 on: March 22, 2016, 08:06:29 PM »

will there be a 7.2 release soon?
please say yes
please?
please?!
No.
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Ratheden

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Re: [0.7a] Citadel v0.8.3 - On Hiatus [2/18/2016]
« Reply #327 on: March 31, 2016, 12:55:29 AM »

will there be a 7.2 release soon?
please say yes
please?
please?!
No.


Still holding out for a Release. Love this mod too.
Thanks for all the hard work.
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Weltall

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Re: [0.7a] Citadel v0.8.3 - On Hiatus [2/18/2016]
« Reply #328 on: March 31, 2016, 06:13:20 AM »

Dark Revenant probably knows that it won't be happening any time soon, since he says no. It is obvious, since he has not removed the Citadel from his SS+ supported mods, even if he says that there wont be an update soon. As long as I see it on his supported mods list, I am happy :D
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Ignorance is bliss..

Abyz

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Re: [0.7a] Citadel v0.8.3 - On Hiatus [2/18/2016]
« Reply #329 on: March 31, 2016, 07:47:16 AM »

Will citadel work with the current patch in a ss+ and nexrelrin game?
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