Download link available on request.
I gave it a shot. Just copy/paste the folders over the mod folder, unless you're running Mac, then you'll have to move the individual files yourself.
For the faction, they now offer commissions. Also, they were set to never get food shortages, I went ahead and changed that.
As for the ships, I basically compared the supply cost to similar ships found in vanilla and SSP+ and then multiplied by 1.5.
The Stable now has 200 cargo (Previously 150), to help carry all the extra supplies needed.
I also edited the mako.
Armor 350 -> 200 (Which is what a wolf has)
Flux Vent 500 -> 350 (Too low cuts into weapon use)
Max Flux 1500 -> 1350
Shield size 210 -> 180 (Between this and the armor cut, should be enough)
Removed ITU (Which does nothing on fighters), armored weapons, advanced turret gyros (it has ONE turret, and its a swarmer missile rack), and point defense AI (It already has a pair of mini-eflaks)
I made the proton and neutron a bit stronger, well sorta.
The proton loses its eflak, this makes the AI retreat as soon as it fires its single missile instead closing into range to shoot ships with its weak PD.
The neutron gets a second plasmathrower, and a bit more flux to fire it.
If you don't like the changes to the proton/neutron, you can simply delete the entries in the hulls folder before overwriting anything.