Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Total Members Voted: 55
Huh, did you nerf some of the citadel weapons? They seem to have far less punch then usual.
The Citadel ships are also very slow, since their burn speeds are still 0.65.2a
I get this error in the log when I try to start a new game with Citadel:-snip-
-snip-Hmm, this dev is only compatible for 0.7a. I think you might be a Starsector hotfix version off, or perhaps trying to play it in 0.65a, since it's referring to an incorrect star-generation line (that has to tell the game the new star corona size and strength) in the code.
@PlasmaticFor 0.7a, you should download the new DEV ver herehttp://fractalsoftworks.com/forum/index.php?topic=6442.msg170372#msg170372not the stable ver form OP.
104183 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Spec of class [com.fs.starfarer.rpg.oOOO] with id [suicidal] not foundjava.lang.RuntimeException: Spec of class [com.fs.starfarer.rpg.oOOO] with id [suicidal] not found at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) at com.fs.starfarer.rpg.Person.setPersonality(Unknown Source) at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:209) at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.addCommanderAndOfficer s(FleetFactoryV2.java:245) at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.createFleet(FleetFactoryV2.java:167) at com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager.createTradeFleet(EconomyFleetManager.java:747) at com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager.advance(EconomyFleetManager.java:515) at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source) at com.fs.starfarer.ui.M.dismiss(Unknown Source) at com.fs.starfarer.ui.impl.oooO.dismiss(Unknown Source) at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source) at com.fs.starfarer.ui.h.o00000(Unknown Source) at com.fs.starfarer.ui.null.processInput(Unknown Source) at com.fs.starfarer.ui.U.o00000(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
0.8.3 (Dev 2)-Fixed lacking faction-features in the campaign. Oops.-Adjusted ship logistical values/burn speeds accordingly.-Rebalanced Tacit -400 -> 300 flux dissipation -80 -> 75 speed, 80 -> 50 acceleration
Is a balancing pass planned? Many citadel ships currently have ridiculously low supply costs (Comet, a full scale combat destroyer has 3.5 vs 3.0 for vanilla Hound). They also have very low credit prices.
Quote from: TaLaR on December 08, 2015, 08:39:46 AMIs a balancing pass planned? Many citadel ships currently have ridiculously low supply costs (Comet, a full scale combat destroyer has 3.5 vs 3.0 for vanilla Hound). They also have very low credit prices.Indeed. That, along with a few other updates and polishing features, are planned when I have more time. Those require a full playthrough, but with finals coming up, I simply cannot afford to distracted in any way. I do appreciate the concern though!