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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.7a] Citadel v0.8.3  (Read 263012 times)

FasterThanSleepyfish

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Re: [0.7a] Citadel v0.8.3 - Credit Where It Is Due (Dev only) [6/7/2015]
« Reply #255 on: November 26, 2015, 02:31:47 AM »

Huh, did you nerf some of the citadel weapons? They seem to have far less punch then usual.

Just the Plasma Blaster and Concussion Laser.

The Citadel ships are also very slow, since their burn speeds are still 0.65.2a

Ack, gonna fix that in the very-soon-dev release!

I get this error in the log when I try to start a new game with Citadel:

-snip-

Hmm, this dev is only compatible for 0.7a. I think you might be a Starsector hotfix version off, or perhaps trying to play it in 0.65a, since it's referring to an incorrect star-generation line (that has to tell the game the new star corona size and strength) in the code.
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Plasmatic

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Re: [0.7a] Citadel v0.8.3 - Credit Where It Is Due (Dev only) [6/7/2015]
« Reply #256 on: November 26, 2015, 02:33:27 AM »

-snip-

Hmm, this dev is only compatible for 0.7a. I think you might be a Starsector hotfix version off, or perhaps trying to play it in 0.65a, since it's referring to an incorrect star-generation line (that has to tell the game the new star corona size and strength) in the code.

Yep, sorry, I had totally missed the hotfix that was up.

EDIT: Installed the hotfix. It says 0.7a-RC10 in the top right

still getting
Spoiler
75618 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.StarSystemAPI.initStar(Ljava/lang/String;Ljava/lang/String;F)Lcom/fs/starfarer/api/campaign/PlanetAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.StarSystemAPI.initStar(Ljava/lang/String;Ljava/lang/String;F)Lcom/fs/starfarer/api/campaign/PlanetAPI;
   at data.scripts.world.citadel.Citadel.generate(Citadel.java:40)
   at data.scripts.world.citadel.DefendersGen.generate(DefendersGen.java:17)
   at data.scripts.CITModPlugin.initCIT(CITModPlugin.java:22)
   at data.scripts.CITModPlugin.onNewGame(CITModPlugin.java:72)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.oooO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.h.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: November 26, 2015, 05:26:22 AM by Plasmatic »
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Deathfly

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Re: [0.7a] Citadel v0.8.3 - Credit Where It Is Due (Dev only) [6/7/2015]
« Reply #257 on: November 26, 2015, 05:45:44 AM »

@Plasmatic
For 0.7a, you should download the new DEV ver here

http://fractalsoftworks.com/forum/index.php?topic=6442.msg170372#msg170372

not the stable ver form OP.
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Plasmatic

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Re: [0.7a] Citadel v0.8.3 - Credit Where It Is Due (Dev only) [6/7/2015]
« Reply #258 on: November 26, 2015, 05:49:18 AM »

@Plasmatic
For 0.7a, you should download the new DEV ver here

http://fractalsoftworks.com/forum/index.php?topic=6442.msg170372#msg170372

not the stable ver form OP.

Yay it works! :D

Thanks
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Jonlissla

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Re: [0.7a] Citadel v0.8.3 - Credit Where It Is Due (Dev only) [6/7/2015]
« Reply #259 on: December 02, 2015, 04:06:37 AM »

I get this message when using 0.83 with 0.7 Nexerelin.

Quote
104183 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.rpg.oOOO] with id [suicidal] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.rpg.oOOO] with id [suicidal] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.rpg.Person.setPersonality(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:209)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.addCommanderAndOfficer s(FleetFactoryV2.java:245)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.createFleet(FleetFactoryV2.java:167)
   at com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager.createTradeFleet(EconomyFleetManager.java:747)
   at com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager.advance(EconomyFleetManager.java:515)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.oooO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.h.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I'm using the latest version of Starsector with the hotfix, RC10. I don't get this crash with any other mods alongside Nex.
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FasterThanSleepyfish

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Re: [0.7a] Citadel v0.8.3 - Credit Where It Is Due (Dev only) [6/7/2015]
« Reply #260 on: December 02, 2015, 10:26:00 AM »

Hmm, I'm quite bogged down right now, but I'll take a look at this. Seems like I don't have a defined officers file at a glance.

In the meantime, I have been fixing other things! Expect a new dev sometime soon, within a week perhaps.
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JohnDoe

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Re: [0.7a] Citadel v0.8.3 - Credit Where It Is Due (Dev only) [6/7/2015]
« Reply #261 on: December 02, 2015, 12:23:01 PM »

Chirped pulse laser + phase lances on Sunders are my new favorite setup. Give it a cautious or timid officer and it'll slap frigates and destroyers left and right at a safe distance.
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FasterThanSleepyfish

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Re: [0.7a] Citadel v0.8.3 - No More Crashes (Dev 2) [6/7/2015]
« Reply #262 on: December 02, 2015, 05:25:59 PM »

Phew, fixed some of those hopefully persistent errors that people were getting. Not a lot else to say, other than finals week is looming for me.

<click the flag to download dev version>

Changelog
Spoiler
Code
0.8.3 (Dev 2)
-Fixed lacking faction-features in the campaign. Oops.
-Adjusted ship logistical values/burn speeds accordingly.
-Rebalanced Tacit
     -400 -> 300 flux dissipation
     -80 -> 75 speed, 80 -> 50 acceleration
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taerkar

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #263 on: December 02, 2015, 07:33:19 PM »

I was getting the officer error too but the test run looks like that might have cleared it.
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Garmine

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #264 on: December 07, 2015, 04:18:15 AM »

Hi!

The following files are miscapitalized in the latest release:

data/missions/matterofhonor/personal.png
./Citadel/data/missions/matterofhonor/personal.PNG

data/missions/fox_testbattle/biggy.PNG
./Citadel/data/missions/fox_testbattle/biggy.png

data/missions/fox_testbattle2/biggy2.PNG
./Citadel/data/missions/fox_testbattle2/biggy2.png
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TaLaR

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #265 on: December 08, 2015, 08:39:46 AM »

Is a balancing pass planned? Many citadel ships currently have ridiculously low supply costs (Comet, a full scale combat destroyer has 3.5 vs 3.0 for vanilla Hound). They also have very low credit prices.
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FasterThanSleepyfish

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #266 on: December 08, 2015, 09:57:43 AM »

Is a balancing pass planned? Many citadel ships currently have ridiculously low supply costs (Comet, a full scale combat destroyer has 3.5 vs 3.0 for vanilla Hound). They also have very low credit prices.

Indeed. That, along with a few other updates and polishing features, are planned when I have more time. Those require a full playthrough, but with finals coming up, I simply cannot afford to distracted in any way. I do appreciate the concern though!
« Last Edit: December 08, 2015, 10:01:50 AM by Foxer360 »
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Xan

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #267 on: December 08, 2015, 10:18:24 AM »

Is a balancing pass planned? Many citadel ships currently have ridiculously low supply costs (Comet, a full scale combat destroyer has 3.5 vs 3.0 for vanilla Hound). They also have very low credit prices.

Indeed. That, along with a few other updates and polishing features, are planned when I have more time. Those require a full playthrough, but with finals coming up, I simply cannot afford to distracted in any way. I do appreciate the concern though!

Not to sound nagging since other people have mentioned this before, but does that include a rebalance for the max burn speeds?

Right now I see myself hardly using anything larger than Citadel frigates, as I do like to keep my burn speed a little higher than 5 or 6 (mid game citadel speeds). The burn speed also making being the enemy of citadel a bit comical, average base speed is more often than not higher than their emergency burn speed.
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FasterThanSleepyfish

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #268 on: December 08, 2015, 10:31:05 AM »

I have put up a second dev with higher burn speeds. Perhaps that has not been downloaded?
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Ryu116

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Re: [0.7a] Citadel v0.8.3 - Second In-dev Released! [6/7/2015]
« Reply #269 on: December 08, 2015, 07:06:47 PM »

I have one question, does this mod work with Starsector 0.7.1a?  The reason why I ask is because I am combining mods together into my big starsector (Nexerelin + Starsector Plus + group of different factions mods).

However, if it is already answerwed somewhere, then I apologize for not seeing it in first place.
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